Version 2.2.2
Bug Fixes
- Fixed an issue causing a console window to appear upon launch.
- Fixed an issue causing the Blades of the Prince and the Guardian Spearblade to not function correctly.
Version 2.2.1
Additions and Changes
General
- Improved the stability of the Start_Convergence.bat, allowing a better out of the box experience.
Music
- Updated Shabriri’s Chosen theme (rework)
- Updated Goras, Scourge of Dreams theme (remaster)
Menu
- Updated Tutorial and Loading Screen Descriptions with more details:
- Weapon Duplication
Enemies
- Nerfed Death Knight Lenny in Deeproot Depths to have a lower reinforced catalyst and weapon.
Bug Fixes
Maps
- Fixed issues with the generated navmesh wall assets in Redmane Castle and Deeproot Depths to block off some progression.
- Fixed an issue where the boss walls didn’t disappear upon killing Ulcerated Tree Spirit in Deeproot Depths.
- Fixed an issue on the Mohgwyn Palace map that caused an infinite fall bug on reaching certain spots.
Menu
- Removed an unintended message that would occur when interacting with the Forge of the Giants portal while not having any Keystones of the Forge.
- Fixed several grammatical errors and typos.
Enemies
- Fixed a rare issue where spellcasting albino Beastmen of Farum Azula would use curved sword attacks while not wielding a weapon.
- Fixed an issue where the boss Soundtrack for the Death Knight boss in Deeproot Depths didn’t trigger.
- Fixed an issue where the boss Soundtrack for the Siluria boss in Deeproot Depths didn’t trigger.
- Fixed an issue with the boss health bars in Deeproot Depths would pop up for a short time even after defeat.
- Fixed an issue with Aberrant Heretic Loreena not properly using her weapon.
- Fixed an issue where Moongrum was using the wrong skill on his weapon.
Weapons
- Fixed an issue where holding a Heavy Milady would cause the following things to break:
- Magic Weapon Detection for Armor Abilities
- Action Speed-up buffs
- Quiver Talisman
- Tricia’s Pomander State Swapping
- Rancor Touch Visuals
- Greater Rebirth
- Web Page Opener (Sanctuary of Lost Knowledge)
- Disabling Spells on Stat Loss
- Disabling Spells on Melee Ability
- 0 FP cost to disable Toggle Spells
- Rune Level 1 Detection
- Spirit Summon Related Spells
- Forced Disable Ray Tracing
- Online Session Detection
- No Greatrune Equipped Detection
- Fixed an issue where the Blades of the Prince would not have a description.
- Fixed an issue where the Zephyr Blades would instead be called the Sharktooth Curved Sword.
- Fixed an issue causing the Blades of the Prince to do a second Heavy Attack after landing when doing a Jumping Heavy Attack.
- Fixed an issue where using the Bracelets of Shadow in your Left Hand and using it’s Weapon Skill while two-handing would cause the Bracelets of Shadow Weapon Skill to partially play instead.
Spells
- Fixed an issue where some spells would be cast twice when being cast twice on horseback.
Version 2.2
Additions and Changes
General
- Added several music tracks to the Convergence Bosses. See more in the Music section of the Patch Notes.
- Removed the ability to ride a Mount while in an active Erdtree Portal fight when you are walled in.
- New Feature: Greater Rebirth - at Rennala, Queen of the Full Moon
Get your Runes back that you have put into leveling up your Attributes, which you can then use on other things or for example refight a boss at a lower level.
In addition to a Larval Tear, Greater Rebirth will cost Runes equal to your last level up. These Runes will be deducted from the amount of Runes refunded. - Transmogrify Armor by Tom Clark has been updated: 2.3.8 ► 2.4.2
- Armor and Weapon Dyes by Tom Clark has been updated: 1.0.2 ► 1.1.4
- Script Data Exposer by ElaDiDu has been updated: 1.0.8 ► 1.0.9
- CMI (Custom Music Injector) by Pear has been added: 1.0.0.0
Maps
- Overhauled Legacy Dungeon: Mohgwyn Palace.
- Overhauled Legacy Dungeon: Miquella’s Haligtree.
- Overhauled Legacy Dungeon: Crumbling Farum Azula.
- Improved the new player experience. (Details will be updated later)
- Remastered the Forge of the Giants Portal to be more interactive.
- Expanded Gideon, the All-Knowing’s book collection.
- Added a new Waygate between Demi-Human Isle and Shack of the Lofty.
- Added a Stake of Marika to Siluria’s arena in Deeproot Depths.
- Added a semi-invisible variant of the Mounts in the Stables in Roundtable Hold, to give a hint as to what Mounts are not collected yet.
- The Minor Erdtrees at the Erdtree Nursery will now instantly show up when giving enough Golden Seeds
- Added a new Site of Grace in Volcano Manor, Temple Canyon.
- Replaced the Erdtree Door in Castle Morne with a Two Fingers Magical Seal to better communicate to the player that there’s something behind it.
- Tweaked the Crystal Jump in Raya Lucaria to make it easier.
- Tweaked a teleport skip in Caria Manor.
- Removed the Stake of Marika from Astel’s Cave now that there’s a Site of Grace.
- Added a screen title to the following places
- Weeping Peninsula Harbor > Weeping Harborage
- Caelid Harbor > Dragonbarrow Port
- Astel’s Cave > Naturalborn’s Rest
- Added Pseudo-Navmesh (which enemies use to navigate terrain) to the following areas:
- Castle Morne
- Castle Morne Town
- Deeproot Depths
- Redmane Castle
- Stormveil Castle
- Stormveil Rampart
- Raya Lucaria
- Caria Manor
- Sellia, Town of Sorcery
- Dreaming Spirit Grounds
- Nokron
- Guardian’s Garrison
- Stormhill Minor Erdtree
Music
- New Menu Track: Main Menu (Convergence)
- New Boss Track: Spiritshaper Caimar
- New Boss Track: Godskin Matriarch
- New Boss Track: Einar, Ice Guardian
- New Boss Track: Dyru, Scavenger King
- New Boss Track: Goras, Scourge of Dreams
- New Boss Track: Shabriri’s Chosen
- New Boss Track: Skarde, Crucible Betrayer
- New Boss Track: Scion of the Sealed God
- New Boss Track: Seera, Blade of the Ancients
- New Boss Track: Dakk, Starcaller Lord
- New Boss Track: Rhys, Carian Paragon
- New Boss Track: Sigur, Night’s Captain
- New Boss Track: Blighted Nox Ancestor
- New Boss Track: Loretta, Knight of the Haligtree
- New Boss Track: Leonine Misbegotten
- New Ambient Track: Sanctuary of Lost Knowledge
Menu
- Edited and removed several vanilla Loading Screen tooltips to remove information no longer relevant in Convergence.
- All Loading Screen tooltips have been given the prefix “Convergence”, “Vanilla”, or “Vanilla*” to denote tooltips that are new, from the base game, or from the base game and have been slightly edited respectively.
- Updated all the game’s text to include several Vanilla updates and corrections.
- Added new Loading Screen tooltips regarding Convergence features and mechanics:
- Erdtree Waygates
- Status: Immunity Talismans
- Spell Catalyst Affinities
- Spell Catalysts Scaling
- Linear Scaling
- Golden Extract
- Removed Random Drops
- Sacred Ward
- Weapon Duplication
- Spirit Ash Resummoning
- Spirit Ash Summoning Sickness
- FP Regeneration
- Current
- Rend and Concussion
- Immolation
- Soul Burn and Soul Annihilation
- Frostbite Shatter
- Quicksilver
- Consume All Runes
- Fast Travel Changes
- Glass Shards
- Holy Ammunition
- Persistent Night
- Lucarian Nexus
- Pacifist Bell Bearings
- Recipe Changes
- Defeating Powerful Enemies
- Unique Powerstance Options
- Four Belfries and Imbued Sword Keys
- Shattering Miquella's Great Rune
- Crumbling Farum Azula
- Moonlight Altar
- Class Weapons Without Affinities
Enemies
- New Boss - Konrad, Pureblood Knight, found in Mohgwyn Palace.
- New Boss - Bloodflame Dragon Sanguivaros, found in Mohgwyn Palace.
- New Boss - The Rotten Monk, replaces the Kindred of Rot at the South Caelid Erdtree Portal.
- New Boss - Charred Banished Knight, replaces the Colossal Finger Creeper at East Mt. Gelmir Erdtree portal.
- Rennala, Queen of the Full Moon has been adjusted:
- The Juvenile Scholars in the first phase will now only spawn in the inner parts of the arena.
- Most of her second phase summons have been removed.
- She will now teleport away and spawn 2 clones that perform a single attack before disappearing instead of performing her summons in phase 2.
- The only remaining summon is Blaidd. (A previously unused summon by Fromsoft) She will only perform this summon when below 50% HP in phase 2.
- Restored an unused sweeping lateral Comet Azur attack in phase 2.
- Added a Triple Glintbeam Orb attack in phase 2.
- Increased her HP in phase 2.
- Accelerated the animations of several of her attacks in phase 2.
- Rykard, Lord of Blasphemy has been adjusted:
- His phase 1 spin attack that happens at close range has been accelerated.
- He is more likely to perform his single and double rancor attacks in phase 2.
- His “Rancor Inferno” attack animation has been accelerated, making it more difficult to interrupt in phase 2.
- The phase 2.5 attacks will be possible starting 65% health instead of 50%
- Adjusted the hitboxes on several of his phase 2 attacks to make them more likely to hit the player while at melee range.
- Accelerated the animations of his jumping attacks in phase 2 and made them more likely to happen while at melee range.
- Increased his poise in phase 2 by 15%.
- Lichdragon Fortissax has been adjusted:
- His AoE lightning curse now affects a much larger radius but deals less damage and no longer causes the player to stagger when hit by it.
- Accelerated many of his animations including his fire breath and lightning stake attacks.
- Starscourge Radahn has been adjusted:
- The player and the boss now begin the fight much closer together after the portal into the arena.
- His poise-break animation has been extended to allow for more consistent ripostes.
- Increased his poise by 12%.
- He is now capable of pulling out his bow more often while at moderate to far range.
- He will utilize his “levitating corkscrew” attack more often in phase 2.
- Mohg, Lord of Blood has been adjusted:
- He will now teleport to the player at the beginning of the fight rather than walk slowly down the stairs.
- He is now capable of occasionally teleporting away from the player while close or teleporting toward the player while far. These teleports can happen more frequently in phase 2.
- Fire Giant has been adjusted:
- The camera has been zoomed out during the fight.
- His more damage-resistant body locations have been adjusted to receive considerably greater damage.
- Slightly increased his overall HP.
- The range of his flame breath in phase 2 has been significantly decreased, this will lower the chance that the player will be hit by the flames rebounding off of the terrain.
- Shabriri’s Chosen has been adjusted:
- The Frenzied Rain in the second phase will do a two second buildup to a large explosion when touching the ground.
- The Frenzied Rain in the second phase will now only have big explosions.
- The Frenzied Rain Explosions will now no longer stagger the player.
- Reduced his run speed by 15%.
- Slightly slowed down his one-handed double slash start-up animation.
- Lowered the stagger level of his one-handed double slash so it is no longer a true combo.
- Adjusted the turn angle and speed of his running slash to make it less likely to slightly run past the player.
- Slowed down the cast animation of his long range flare spell by 15%.
- Added additional recovery time to many of his attacks that don’t chain into other attacks and to the end animations of his combo attacks.
- Slightly slowed down his phase transition animation.
- Midra, Lord of the Frenzied Flame has been adjusted:
- You will no longer be required to do the 1 phase of Midra where he is impaled if you have done so in a previous attempt. In these cases Midra will start as the Frenzied Lord version.
As per community vote he will continue to shout ‘The Depths of your Foolishness’ when entering the bossroom, disregarding the lack of a head. - When refought after defeating Impaled Midra on a previous attempt, he will no longer perform a scripted attack where he walks towards the player and shoots a wide ranged frenzy salvo for several seconds.
- You will no longer be required to do the 1 phase of Midra where he is impaled if you have done so in a previous attempt. In these cases Midra will start as the Frenzied Lord version.
- New Hostile NPC: Aberrant Heretic Loreena - Found in Shaded Castle.
- New Hostile NPC: Dragon Mage Caleb - Found in Ordina, Liturgical Town.
- New Hostile NPC: Death Knight Lenny - Found in Deeproot Depths.
- New Hostile NPC: Starcaller Dumpy - Found in Yelough Anix Tunnel.
- New Hostile NPC: Blood Initiate Parky - Found in Moghwyn Palace.
- New Hostile NPC: Godskin Celebrant Prod - Found in the Divine Tower of Caelid.
- New Hostile NPC: Bee the Relentless - Found near Woodfolk Ruins.
- New Hostile NPC: Squilla of the Golden Order - Found in Elphael, Brace of the Haligtree.
- Replaced the Dragonkin Soldier in Deeproot Depths with Aled, Knight of Godwyn.
- Adula’s 3rd encounter in Caria Manor, in front of the boss room to Einar, Ice Guardian is now no longer a one-time event but is on a cooldown.
- Skarde’s shield has gotten a new visual effect.
- Skarde’s shield now absorbs spells instead of deflecting them around him.
- Einar, Ice Guardian has had his damage lowered by 15%
- Dyru, Scavenger King has had his damage lowered by 15%
- Scion of the Sealed God has had her damage lowered by 15%
- Removed the ability for various Erdtree Portal Bosses to be affected by Charms.
- The Blighted Omen can now hit the Blighted Commoners around him.
- The Erdtree Sentries in Leyndell, Royal Capital will no longer respawn after being killed.
- Added the ability to attack players behind him to Dyru, Scavenger King.
- Added the ability to attack players behind him to Rhys, Carian Paragon.
- Added 4 new lock-on points at the knees to the Regal Ancestor Spirit.
Armor
- New Armor Set: Caimar’s Set (Mystic | Hybrid) - Bought from Enia’s shop.
- New Armor Set: Carian Golem Set (Glint | Melee) - Looted from the Carian Golem in Caelid.
- Added Renalla’s Crown (modified version) to Enia’s shop.
- Made Renalla’s Crown (original version) into an Armor Alteration.
- Moved the Ascetic's Wrist Guard to the Weeping Harborage.
- The Caustic Coating ability from the Leather Set now has a 30 second duration, instead of it being tied to the duration of a Weapon Grease.
Mounts
- The Erdtree Steed’s Trample Ability will now scale with effects that boost Horseback Attacks.
- Increased the base damage of the Erdtree Steed’s Trample Ability from 125 to 385.
- Added various Talisman bonuses to be shared with your mount while equipped:
- Lance Talisman
- Ritual Sword Talisman
- All Ritual Talismans (5%, 7.5%, 10% and 12.5% damage talismans)
- Added various Physick Tears to be shared with your mount while active:
- Stonehoof Cracked Tear
- Crimsonburst Crystal Tear
- Crimson Crystal Tear
- Crimsonspill Crystal Tear
- Opaline Hardtear
- Opaline Bubbletear
- Speckled Hardtear
- Leaden Hardtear
- All Shrouding Cracked Tears (10% damage increase of a damage type)
- Purifying Crystal Tear (no effect on Torrent)
- Added various Miscellaneous buffs to be shared with your mount while active:
- Bloodboil Aromatic
- Rallying Standard
- Golden Vow (Ash of War)
- Golden Vow (Item)
Items
- New Consumable: Sacred Ward - Obtained by offering Sacred Tears at the Erdtree Nursery, Northeast of the Minor Erdtree Church in Altus. Gives the user the ability to Defy Death once. Until triggered this will persist through loading screens.
- Included the statistics of several Talismans in their Description.
- Updated the Skeletal Mask description to contain the duration of the disengage effect provided by the armor ability.
- Updated the Note: Weapons for Marksman to have unique entries from the Vanguard and Retainer class weapon notes.
- Added a method of obtaining Thiollier’s set and Thiollier’s Hidden Needle from Thiollier after completing an earlier quest step. You can now receive the items through a dialogue option available after delivering the black syrup from Moore.
- Updated the Description for the spell Sacred Ground to reflect the new effects provided to allies while in the area.
- Updated the Item Icons for the 5 Keystones of the Forge.
- Replaced a pickup Relic Remnant in Mohgwyn Palace with a Great Somber Stone
Weapons
- Remade the Trick Weapon system using a different method:
- Trick Weapons now change shape by tapping the Ash of War.
- Trick Weapons can now use both the One-Handed and Two-Handed moveset of both forms.
- Trick Weapons will have a transformative attack that occurs when you Tap L2 right after an attack.
- The Guardian Swordspear has received a remastered Ash of War (Hold L2).
- New Weapon: Blades of the Prince. (Dragon Cult Twin Daggers | Throwing Weapons) - Found in Altus Plateau chest east of Stormcaller Church.
- New Weapon: Bracelets of Gold (Strength Hand to Hand) - Obtained after defeating the Ulcerated Tree Spirit at Leyndell's Outer Wall.
- New Weapon: Bracelets of Shadow (Dexterity Hand to Hand) - Found in Mirage Rise.
- New Shield/Seal Hybrid: Aegis of Hadea - Found in Hidden Path to the Haligtree.
- Gilded Quarterstaff has had its Ash of War updated with new inputs.
- The Spirit Glaive Ash of War (Rancor slash) has been reworked.
- The Scepter of the All-Knowing can now be used as a Weapon Catalyst for both Sorceries and Incantations, but only if the player character is Rune Level 1.
- The Staff of the Great Beyond has received proper spell scaling balance.
- Restored the original moveset of Morgott's Cursed Sword.
- Restored the original Charged Heavy Attack of the Iron Cleaver.
- Reduced the Skill damage of the Repeating Crossbow Ash of War by 25%.
- Reduced the Hitbox Size and Hitbox Duration of the Golden Arrow’s Buff.
- Weapon Greases and Weapon Spell Buffs will now not be removed by swapping Trick Weapon forms or performing certain Weapon Skills.
- Whirling Black Flames (Godskin Peeler)
- Black Flame Tornado (Ash of War)
- Cursed-Blood Slice (Morgot’s Cursed Blade
- Rancor Slash (Spirit Sword)
- The following weapons can change their skills now (not affinities):
- Daggers:
- Celebrant's Sickle
- Underworld Dagger
- Surgeon's Catling
- Midnight Dagger
- Straight Swords:
- Dragonkin Seeker Sword
- Carian Knight's Sword
- Rotten Crystal Sword
- Draconic Epitaph
- Greatswords:
- Banished Knight’s Greatsword
- Inseparable Sword
- Colossal Swords:
- Troll Knight's Sword
- Thrusting Swords:
- Rogier's Rapier
- Antspur Rapier
- Frozen Needle
- Curved Swords:
- Mantis Blade
- Flowing Curved Sword
- Axes:
- Axe of Epiphany
- Jawbone Axe
- Celebrant's Cleaver
- Sacrificial Axe
- Icerind Hatchet
- Ripple Blade
- Flails:
- Mohgwyn Censer
- Great Hammers:
- Rotten Battle Hammer
- Greathorn Hammer
- Colossal Weapons:
- Rotten Greataxe
- Prelate's Inferno Crozier
- Great Club
- Spears:
- Celebrant's Rib Rake
- Torchpole
- Crystal Spear
- Rotten Crystal Spear
- Halberds:
- Vulgar Militia Shotel
- Vulgar Militia Saw
- Gargoyle's Halberd
- Gargoyle's Black Halberd
- Pest's Glaive
- Ripple Crescent Halberd
- Golden Halberd
- Loretta's War Sickle
- Scythes:
- Halo Scythe
- Whips:
- Hoslow's Petal Whip
- Fists:
- Clinging Bone
- Claws:
- Bloodhound Claws
- Torches:
- Sentry's Torch
- Shields:
- Ice Crest Shield
- Smoldering Shield
- Crest of the Dragon Cult
- Banished Knight Shield
- Silver Mirrorshield
- Icon Shield
- Crucible Hornshield
- Dragonclaw Shield
- Ant's Skull Plate
- Daggers:
- The Forked Tongue Hatchet Ash of War (Dragonform Flame) has been reworked.
Will be released in a future patch.
Will temporarily be given Quickstep until the new Ash of War is released.
Talismans
- The Verdigris Talisman will now prevent the player from being grabbed by Grab and Critical Attacks while on Heavy Weight or Overweight.
- The Verdigris Talisman will now also buff the player when on Medium (5%) or Light Load (2.5%)
- The Thief’s Bauble will now also prevent long landing animations, allowing you to continue walking/running right after landing.
- The Quiver Talisman now applies a penalty to the player while equipped, causing all ranged weapon attacks to consume 15% more stamina.
Spells
- Using a Spell Catalyst that you do not have the requirements for will now prevent you from casting.
- Soul Steal is no longer blocked by Shields.
- Decreased the stagger values of Knight’s Lightning Spear.
- Updated the icon for Mark of Frenzy.
Bug Fixes
General
- Fixed an issue causing the feature that maintains nighttime after death to not work.
- Added various fixes causing Convergence and Seamless to fight over control of various aspects of the game. This can affect the following things:
- Legendary and Perpetual Spells
- Kill Boxes
- Way-Gate Teleportation
- Spirit Summoning
- Death Ward
- Passive FP Regen
- Armor Abilities
- Removing Spell Buffs when Armor Abilities are Triggered
- Golden Extract
- Midra’s Gaze through Transmog
Music
- Fixed an issue where Goras, Scourge of Dreams did not have any music.
Maps
- Removed a sudden loss of colors from certain enemies in Gaol Cave.
- Fixed an issue causing the fog wall in Lake of Rot for the Dragonkin to malfunction when in conjunction with Seamless Coop.
- Fixed an issue where the exit to the cave beneath the Cathedral of Manus Celes in Moonlight Altar was blocked. A new barrier has been placed that will vanish once the player has obtained the Dark Moon Ring via Ranni’s questline.
- Fixed an issue causing the player to teleport into the floor in certain situations after burning the Sealing Tree.
- Fixed an issue causing the player to spawn in the floor when warping to the Gravesite Woodland Site of Grace.
- Fixed an issue with an inappropriate text prompt near the entrance to Sellia Crystal Tunnel.
- Fixed an issue where the interaction prompt for the seal preventing the player from entering the Frenzy Flame Proscription was still active while the seal was gone.
- Fixed an issue in Dragonbarrow Cave where the interaction prompt for entering the fog wall was still active while the fog wall was removed upon revisit.
- Fixed an issue with a chest having the wrong interaction prompt near the entrance of Sellia Crystal Tunnel.
- Fixed an issue where players could not fast travel while inside Sealed Tunnel before the Onyx Lord boss was defeated.
- Fixed an issue where a mounted Kaiden Sellsword in Limgrave could get stuck running into a carriage.
- Fixed an issue where an incorrect interact prompt could still be seen on an open door near the Prison Town Church in Volcano Manor.
- Fixed an issue where an enemy would fall off the map in Castle Morne
- Adjusted the arena of the Monstrous Spider Scorpion boss at the Gravesite Woodlands Erdtree Waygate in order to prevent the boss from getting stuck or falling off the southern cliffside.
- Fixed a clipping issue in Giant’s Mountaintop Catacombs.
- Fixed various Asset Rendering issues in Nokron.
- Fixed various Asset Rendering issues in Upper Siofra..
- Fixed a clipping issue in Caelid (Overworld).
- Fixed a Loot Corpse clipping issue in Highroad Cave.
- Fixed various asset issues in Caria Manor.
- Fixed an upside down asset in the Cave of the Forlorn.
- Fixed a visual glitch in Shaded Castle.
- Removed some floating pillars in Leyndell, Royal Capital.
- Made the backside of Fortified Manor in Leyndell, Royal Capital have an improved wall.
- Moved a Smithing Stone pickup so that it would not be inside a statue in Limgrave Tunnels.
- Fixed several asset clipping issues within Fringefolk Hero’s Grave.
- Fixed a minor issue with some floating assets near Siluria’s arena in Deeproot Depths.
- Fixed an issue where Roundtable Hold would unload while standing in a specific spot in the room where D dies.
- Fixed an issue where a phantom wolf was clipping inside of a rock near the Consecrated Snowfield Minor Erdtree.
- Fixed an issue where a shrub was floating near the Church of Pilgrimage.
- Fixed an issue where there was an enemy stuck in a wall in Stillwater Cave.
- Fixed an issue where the player could get flanked by an Erdtree Guardian while fighting the Erdtree Sentry boss at Minor Erdtree Church after warping there from another Erdtree Waygate.
- Moved a Blessing of Marika pickup in Shaman Village from inside a tree for visibility and access.
- Fixed a gap between the railing and pillars on the north side of the Limgrave to Liurnia Highway Bridge.
- Fixed many varied issues involving collision, one-sided assets, incorrect NPC behavior, and asset gaps in Raya Lucaria Crystal Tunnel.
- Fixed an issue where the “Rest of the Dread Dragon” grace would still be unlocked after reviving Bayle the Dread from Roundtable Hold.
- Fixed an issue where the chest containing Freyja’s Gauntlets at Fort Gael would close after opening it and reloading the area.
- Fixed a floating asset near the south corner of Redmane Castle.
- Fixed an issue where the player could warp directly to Enir Ilim by dying without touching a site of grace after burning the Sealing Tree.
- Fixed an issue where players could quit out during the Deeproot Depth boss encounters with “Crucible Knight Siluria”, “Aled, Knight of Godwyn”, and the “Blighted Nox Ancestor” without being warped out of the arenas when loading back in.
Menu
- Fixed several grammatical errors and typos.
- Fixed an issue where certain items such as Bombs and Grease had no whitespace between the name and the X, for example ‘Rot Grease x3’
- Dry Leaf Dane is now marked as Defeated instead of Dead when defeated near Moorth Ruins.
- Fixed an issue where the Recent Items loading screen tooltip and Recent Items inventory icons were not showing.
Enemies
- Corrected the activation range of the Erdtree Sentry in the Minor Erdtree Church.
- Corrected the activation range of the Dyru, Scavenger King in the Castle Morne.
- Fixed an issue causing the Sanguine Noble NPC to not dual-wield the Bloodflame Kama’s
- Fixed an issue where Nerijus was using the Bloodflame Kama’s.
- Fixed an issue where the Putrid Knight would lose his horse during a specific attack.
- Fixed an issue where the minibosses in Deeproot Depths would not activate your Great Rune after being defeated.
- Fixed an issue where Midra, Lord of Frenzied Flame would not activate your Great Rune after being defeated.
- Fixed an issue where boss music would play when approaching the Erdtree Sentries in Leyndell, Royal Capital.
- Fixed an issue where Dyru, Scavenger King’s Holy Attacks would apply Blackflame visuals to the player.
- Fixed an issue where a Silver Tear Orb in Fringefolk Hero’s Grave would not drop any Runes on death.
- Fixed an issue where in Sellia Crystal Tunnel a Starcaller would still teleport regardless if it was dead or not.
- Fixed an issue where some of Caimar, Spiritshaper’s attacks would not have any visuals in certain situations.
- Fixed an issue where Adula would roar when coming up the elevator in Caria Manor, regardless if she was dead or had moved to the Moonlight Plateau.
- Potentially fixed an issue where Godskin Matriarch would repeat her phase transition animation immediately after phase transitioning.
- Potentially fixed an issue where Spiritshaper Caimar would queue up an inappropriate attack during his phase transition that did not account for where the player would be after the phase transition animation ended.
- Fixed an issue where enemies at Guardians’ Garrison in Mountaintops of the Giants would attempt to climb a ladder that had been removed.
- Fixed an issue where the Vessel of Rot wouldn’t phase transition after being defeated while in the middle of a jumping animation.
Armor
- Fixed an issue where the Ragged Loincloth’s ability would not trigger when shooting an arrow but instead when hitting an arrow.
- Fixed an issue where the Upper Class Robe gave an incorrect buff icon.
- Fixed an issue where the Traveling Perfumer’s Robe gave an incorrect buff icon.
Items
- Updated several references of range increase to use a percentage instead of a flat value to accurately reflect the bonus provided.
- Updated the description of Rellana’s Cameo to note the updated bonus damage effect provided from “15%” to “45%”.
- Updated the Elden Lord Armor (Altered) description to reflect the changes to the active effect made in a prior patch.
- Updated the “Note: Path of the Sellsword” to correctly refer to the “Sanctum of Eiglay” instead of the “Consecrated Snowfield Catacombs” in addition to changing the “Perfumer Grotto” to the “Perfumer’s Grotto”.
- Fixed an error with the item descriptions for the Dreamer’s Set pieces that implied the armor pieces gave a higher damage increase to Mystic incantations than intended.
- Fixed an issue where the description for the Ash of War skill “Evasive Strike” described the wrong input necessary for the follow up attack in addition to updating the descriptor of the follow up attack to better represent the behavior of the skill.
- Fixed an issue where the Purifying Crystal Tear effect would not be removed when resting at a Site of Grace.
- Fixed an issue where the summary for the “Pearldrake Talisman” displayed the incorrect absorption increase value due to not being updated.
- Fixed the “Guardian Garb (Full Bloom)” showing the incorrect values for the stats provided.
- Fixed an issue where the Raging Wolf Armor would not be obtainable in certain circumstances.
- Removed a line from the description of the Crucible Tree Armor (Altered) piece that mentioned “Strengthens Aspects of the Crucible incantations” as the armor no longer provides the effect.
- Removed the note about 10% non-physical damage negation increase from the Gravity Armor spell description as the spell did not provide that effect.
- Potentially fixed an issue causing one of the items from the Merchant in Siofra River to not show up.
Weapons
- Fixed an issue where Horseback Melee Attacks with Ranged Weapons would deal too much damage.
- Fixed an issue where the Seething Flail skill “Magma Splash” would not chain into the end cycle once the player ran out of stamina, allowing the skill to be used indefinitely.
- Fixed an issue with the Blade of Valor skill “Champion’s Evasion” where the initial quickstep skill would not chain into repeated inputs consistently and could stall based on input timing.
- Fixed an issue where the Blade of Distant Light would miss a hitbox when using a Running Heavy Attack.
- Fixed an issue where the Stone-Sheathed Sword, Sword of Light and Sword of Darkness could not be exchanged if upgraded above +10.
- Fixed an issue where the Golden Great Arrow would buff enemies.
- Fixed an issue where the Godskin Peeler would have the wrong visual effects on hit.
- Fixed an issue with the Blade of Distant Light where the two-handed running heavy attack would only hit once out of two hits.
- Fixed an issue where aiming with a Crossbow and then aiming with a Crossbow in the other hand would cause the character to be unable to perform animations other than shooting.
- Fixed an issue causing the Spread Crossbow to not remember it’s loaded state when reloading while it’s in the left hand.
- Fixed an issue causing the Spread Crossbow’s shots to not trigger the Marksman’s Armor abilities that rely on shots fired.
- Fixed an issue where swapping off of the Scarlet Triscythe while on horseback would cause unintended behaviour.
- Fixed an issue where the Axe of Rust’s Mounted combo would not play all 3 animations and would instead repeat the first.
- Fixed an issue where the Seething Flail’s weapon skill would not stop after running out of Stamina.
- Fixed an issue where Loretta’s Slash ash of war would bounce off of the enemies while buffed.
Spells
- Corrected the sorting of the Flame Prophet spells.
- Fixed an issue where Time Warp and similar effects did not work properly while riding a Mount.
- Fixed an issue where the Briar Wrapped Armament would not show its visual effects on certain weapons.
- Fixed Madness infliction on enemies not dealing damage from spells that cause madness build up.
- Fixed an issue where casting the spell Strength of the Underworld to deactivate it wouldn’t remove the spell’s sfx from the player.
- Fixed an issue where casting Ancient Lightning Stake with a seal in the right hand would use the wrong Visual Effects.
- Fixed an issue where Wisdom of the Makers did not automatically get removed if you lost the Attribute Requirement for it.
- Fixed an issue where Wisdom of the Makers did not get its FP cost reduced to 0 to disable it.
- Fixed an issue where shooting an enemy with a ranged weapon while having a spell buff and having an active Malenia’s Greatrune causes the player to lose their active spell buff.
- Potentially fixed an issue where the Flame of the Fell God would not hit multiple enemies.
- Added more details to Necromancer spells describing “dealing holy damage and Death blight/frostbite buildup” where applicable.
- Updated the description of the spell “Burrowing Black Flame” to note that it can be charged to enhance potency.
- Updated the description of Dream Cloak to note the updated absorption reduction provided from “30%” to “20%”.
Version 2.1.3
Additions and Changes
Enemies
- Lowered the brightness of the Onyx Lord and Lamprey (again) in the Training Grounds.
- All enemies that have a second phase will now have their second phase reset when the Training Grounds Dummy variant is reset.
- The Man Fly in the Training Grounds now has its Grab Attack.
- Reduced the overall damage that Einar, Ice Guardian and Dyru, Scavenger King deal by 15%.
- The Blighted Omen at the Outer Wall Graveyard portal is now capable of damaging the commoner enemies near him.
Items
- Merged the effects of Longtail Cat Talisman, Crepus's Vial and Concealing Veil into one called Thief's Bauble.
Weapons
- Added a new skill to the Rotten Staff called Rotten Slam.
Bug Fixes
Maps
- Fixed an issue where the Mountain Troll boss at the South Mountaintops Erdtree Teleporter could get stuck between the portal and the Minor Erdtrees.
- Fixed an issue where several Tombstones were disconnected from the wall on a dropdown near Caria Manor.
- Fixed a corpse placement in Highroad Cave so that it no longer clipped into an asset.
- Adjusted a material pickup in Limgrave Tunnels so that it was no longer buried beneath an asset.
Menu
- Fixed several grammatical errors and typos.
- Fixed an issue with Quiver Talisman not showing up in the Remnant Crafting menu.
Enemies
- Fixed an issue with Caimar not transitioning to 2nd phase upon chain parrying and riposting him.
- Fixed an issue causing the Training Dummy’s AI to not properly re-activate after interacting with the Training Grounds Statue.
- Fixed an issue causing the Pumpkin Head in the Training Grounds to be too staggerable if Stagger Immunity is turned off.
- Fixed an issue causing the following enemies to not use the right moveset in the Training Grounds:
- Man Serpent
- Nox Swordstress
- Night Maiden
Items
- Fixed an issue causing the Summoning Sickness to not be correctly applied.
Version 2.1.2
Additions and Changes
General
- Generally reduced the player’s defense gained from increasing levels or leveling certain stats.
- Armor and Weapon Dyes by Tom Clark [1.0.2] is now shipped with Convergence. This allows you to color your Armor and Weapons through a menu at any Site of Grace. This will also work if you have an active Transmog.
Check the Nexus Mod Page for more information on the limitations of the feature in regards to Seamless Coop and specific Armor pieces.
Maps
- Tweaked the lever placement for required progression through Caria Manor to be more visible.
- Tweaked the encounter before the wooden platform parkour in Castle Morne.
- Using the teleporter to Leyndell, Royal Capital from the Returning Tower will now put the elevator in the up position right away, instead of moving the elevator up when you spawn in.
- Set the door between the Divine Bridge Courtyard and the Fortified Manor in Leyndell, Royal Capital to be opened by default.
- Replaced a Large Somber Stone corpse pickup just before Rellana’s arena in Castle Ensis with a Shadow Somber Stone.
- Tweaked a boulder placement in Caria Manor near the Golden Seed tree before the Royal Moongazing Grounds.
- The scarab that previously had the Bloodflame Kamas now has a Somber Stone and the Bloodflame Kamas are now looted after defeating the Sanguine Noble invader in Consecrated Snowfield.
- Added a new Spirit Spring in the following locations:
- Limgrave Northwest Coast to get to Stormhill
- Between Limgrave and Weeping Peninsula, near Seaside Ruins
Menu
- Added a Sell option to War Counselor Iji.
Enemies
- Changed Caimar, Spirit Shaper’s defeat banner from Greater Enemy Felled to Legend Felled.
- The Lion Guardian in Stormveil Castle now drops a Somber Smithing Stone.
- The Lion Guardian in Stormveil Castle will now no longer Respawn if killed.
- Furnace Golems in the Realm of Shadows have received expanded functionality and can now be defeated by an impact from Anger of the Fell God to their cranial basket.
- The Furnace Golem blocking the front entrance to the Ruins of Unte can be awoken with an impact from Anger of the Fell God to its cranial basket.
- Tibia Mariners are now considered Undead for the sake of effects that deal increased damage to Undead.
- Removed the Cutscene from Rennala when Resurrecting her.
- Increased the time it takes for Miriam to teleport away from the player if not attacked from 2 to 4 seconds.
- The Sanguine Noble invader in Consecrated Snowfield now wields the Bloodflame Kamas.
Items
- New Talisman: Quiver Talisman - Obtained via Remnant Crafting with a Combat Remnant.
This talisman makes it so you consume no Ammo whilst using Ranged Weapons. - Using a Shadow Spell Rune that doesn’t give any spells yet will now show a message explaining what is going on.
- Nerfed the HP regen from 1% per second to 1% per every 1.2 seconds on Mohg’s Great Rune.
- Reduced the amount of elemental absorption given by the “Drake” talismans from 30% to 20%.
- Reduced the amount of physical absorption of the Dragoncrest Greatshield Talisman from 15% to 10%.
- The Golden Displacement spell is no longer a reward from the Shining Rune of Order. It is now looted from the Illusory Margit in the Altus battlefield.
- The Cosmic Tunnel spell is no longer a reward from the Shining Rune of Gravity. It is now looted from the Fallingstar Beast in the crater in Altus.
- Increased the survivability of the Cemetery Shade
- The following Spirit Summons have had their survivability reduced.
- Horned Omen Khata
- Nox Ancestor Lasko
- Rotten Duelist Verus
- Sanguine Noble Strage
- Erdtree Guardians
- Spiritcaller Snail
- Warrior Jar Alexander
- Wormface
- Stone Sentry
- Red Bears
- Zamor Knight Siddi
- Erdtree Sentry Shamar
Weapons
- Reduced Leaden Maul’s base damage, scaling and poise damage number on skill attack.
- Added info messages to all bows/crossbows to reflect about the damage numbers.
- The Parry Dagger can now be powerstanced with Thrusting Swords in the right hand.
- Due to a constraint within the game system, all staffs and seals with offensive weapon skills have been given “no skill.” (This is a temporary measure for balancing concerns)
- Added a new effect to the Brass Shield that decreases the FP cost of incantations by 5%. Additionally, the guard boost and the non-physical guard absorption has been increased but the physical guard absorption has been decreased. Also, it now has the Golden Parry skill by default.
- Reduced the stat requirements on the Shield of Starlight.
Armor
- Melee Armor Active Abilities will now remove all Sorcery/Incantation based Buffs on the player when the Active Ability activates.
- Added an additional feature to Armor Abilities with a Forced Sprint, it now prevents you from getting staggered after long falls.
- Reduced the amount of absorption gained from drinking a Crimson Flask while wearing the Elden Lord Armor from 15% to 10%.
- Reduced the amount of poise damage done by the roar effect when drinking a Cerulean Flask while wearing the Elden Lord Greaves.
- Reduced the amount of poise damage increase you gain when drinking your Wondrous Physick while wearing the Elden Lord Crown from 30% to 20%.
- Reduced the amount of absorption gained from the Bull-Goat Gauntlets when using a consumable and receiving damage from 3% per stack to 2% per stack for a new total of 20% at 10 stacks.
- Reduced the amount of HP recovery gained while drinking your Wondrous Physick and wearing the Bull-Goat Helm from 30 per second to 15 per second.
- Reduced the amount of damage decrease of enemies affected by the aura of Night’s Cavalry Greaves from 15% to 10% damage reduction.
- Reduced the amount of absorption gained for yourself and allies when affected by the aura of the Veteran’s Greaves from 15% to 10%.
Spells
- New Spell: Serpent Flame Surge - Added to the Shadow Rune of Fell Flame in Shadow Keep.
- New Spell: Abyssal Flame Dance - Added to the Shadow Rune of Fell Flame in Shadow Keep.
- Reduced the effectiveness of most defensive spell buffs. (Not all specific changes are listed below)
- Added an additional feature to Cloud Form, it now prevents you from getting staggered after long falls.
- Reworked the Sacred Ground spell: It will now no longer stack with itself on the ground and enemies will no longer “flinch” from being damaged by it. Also, it will now buff the player and allies that are standing in it by increasing absorption by 5% and regenerating 5 HP per second.
- Reduced the duration of Renna’s Barrier.
- Increased the FP and stamina cost of Flame Strike.
- Decreased the range of Ancient Lightning Spear.
- Decreased the stagger values of Lightning Spear and Ancient Lightning Spear.
- Increased the stagger values of Lightning Strike and Ancient Lightning Strike.
- Decreased the stagger value of Black Flame Dart.
- Decreased the range of Black Flame Dart.
- Increased the amount of healing on the player when casting a godslayer incantation while under the effect of Wrath of the Queen from 5% to 7%.
- Reduced the poise damage of Godslayer Sickle from 9 to 7.
- Added a 70% reduction to the FP cost of weapon skills to Three Finger Embrace.
- Heart of Chaos no longer lowers your total FP by 20% and has a new visual effect.
- Removed the “on hit” visual effect from Nihil. (This should help with performances issues that occur when casting the spell)
- Reduced the healing amount on the player from Nihil.
- Reduced the damage of Cragbolt Bubbles.
- Reduced the damage of Dragonkin Devastation.
- Reduced the absorption amount given by Blessing of Protection from 15% to 10% and the greater version has been reduced to 20%.
- Reduced the healing given by Blessing of Grace from 15 HP per second to 7 HP per second and the greater version has been reduced to 15 HP per second.
- Completed converting the Glintblade Trio spell into the Cragbolt Trio spell.
- Removed the activation/deactivation FP cost of Blood Pact.
Bug Fixes
General
- Potentially fixed several issues related to the combined usage of Convergence and Seamless Coop, the following features are affected:
- [Items] Spirit Summons > Summoning Sickness
- [Items] Spirit Summons > Resummoning Spirit Ashes
- [Items] Spirit Summons > Visuals of Custom Spirit Ashes
- [Items] Spirit Summons > Color of Spirit Ashes while under the effect of certain spells
- [Spell] Sacrifice
- [Spell] Energy Shell
- [Map] Fall Death Kill Cameras in several locations
- [Item] Golden Extract
- [Weapons] Weapon Duplication
- [Armor] Melee Armor > INT/FTH Scaling Weapon Detection
- [Armor] Ascetic's Wrist Guards > Speed Increase
- [Spell] Time Warp > Speed Increase
- [Armor] High Page Garb > Infinite Ammo
- [Map] Training Grounds > Infinite Ammo
- [Weapon] Tricia’s Pomander
- [Spells] Disabled Spells on Attribute Requirement Loss
- [Spells] Free Toggle Spell Disables
- [Armor] Prisoner Armor > Rune Level 1 Detection
- [Menu] No Greatrune Equipped Detector
- Falling to your death whilst using a 3rd party tool (i.e. CheatEngine) to not be able to die will no longer kill you.
Maps
- Restored the gestures that were played at the start of certain class spawn points. These were disabled as the horse crash that was fixed in 2.1.1 was investigated.
- Included various map fixes in the Realm of Shadows that were done by FromSoftware.
- Fixed an issue where the player could get stuck behind some tombstones in Raya Lucaria.
- Fixed an issue where the player could get out of bounds in Raya Lucaria.
- Fixed an issue where the player could get out of bounds on the rockside below the left passage into Redmane Castle.
- Fixed various rendering issues.
- Fixed an issue where players could clip into an asset in Volcano Manor after the Temple of Eiglay.
- Fixed an issue where the player could temporarily break the lift just after killing Godskin Noble in the Temple of Eiglay.
Menu
- Fixed several grammatical errors and typos.
- Fixed an issue causing you to not warp to Bayle the Dread when selecting him in the boss resurrection menu.
- Fixed several issues with the Romina resurrection after burning the Sealing Tree.
- Added a mention to the Spell Stone Skin’s description that it is a Defensive
Enemies
- Fixed an issue where the Scion of the Sealed God would not activate your Great Rune upon defeat.
- Potentially resolved an issue where the Siofra River - Nokron Palace Mimic Tear boss would fail to spawn.
- Potentially resolved an issue where stance breaking Godskin Matriarch while she is airborne would cause her to remain airborne for the remainder of the fight.
- Potentially fixed an issue causing some players to fall through the map after resurrecting Fire Giant.
- Fixed an issue during Messmer the Impaler’s second phase where the player’s camera would not properly revert to the standard Field of View after the snake summons disappeared.
- Fixed an issue causing all bosses to lose their Voice Lines during Second Phase.
- Fixed an issue causing the following bosses to lose their Voice Lines when Resurrected:
- Mogh, Lord of Blood
- Godrick the Grafted
- Rykard, Lord of Blasphemy
Items
- Fixed a sorting issue for some of the dlc spells so it matches the Convergence sorting.
- Fixed a bug that caused the player to take damage when applying certain body buffs while their weapon was buffed.
Weapons
- Fixed Sword Lance missing sounds on certain attacks.
- The Mimic Tear Boss can no longer modify the state of your Tricia’s Pomander, nor its own.
- Reapplied the fixes FromSoft did for Backhand Blades’ uncharged R2 first input so that it gives you roll recovery out of it.
- Fixed an issue where Rabbath’s Cannon shooting Ballista Bolts would not make contact with enemies or surfaces.
- Fixed an issue causing the Scarlet Triscythe skill to apply incorrect Rot buildup.
- Fixed Leaden Maul to have reduced damage on the no fp version of the skill.
- Fixed an issue causing unexpected behavior with jump attacks while powerstancing Yura’s Kanabo.
- Fixed an issue causing the Monk’s Flameblade to deal incorrect damage while performing the second charged attack.
- Corrected an issue with the weapon skill of Celestial Blade that was causing it to consume too much stamina and not deal enough poise damage.
- Corrected several issues with the weapon skill of the Banished Knight Halberd causing it to behave in unexpected ways.
Spells
- Fixed an issue where Vyke’s Dragonbolt showed a hud icon for weight reduction on the player.
Version 2.1.1
Additions and Changes
General
- Erd Tools CPP by Nordgaren has been updated: 1.3.1 ► 1.4
- This fixes the issue of it being incompatible with Seamless Coop.
Maps
- Opened the door from the Lift of Rold to the Hidden Path to the Haligtree Catacombs entrance to allow two-way passage if entering the catacombs from the other side.
Menu
- DLC Remembrance bosses are now available to revive from Roundtable Hold’s respawn ledger. Listed below are the bosses that are currently available to respawn:
- Messmer the Impaler
- Divine Beast Dancing Lion
- Rellana, Twin Moon Knight
- Commander Gaius
- Scadutree Avatar
- Romina, Saint of the Bud
- Putrescent Knight
- Midra, Lord of Frenzied Flame
- Metyr, Mother of Fingers
- Promised Consort Radahn
- Bayle the Dread
Enemies
- Made the Horned Omen in Leyndell not share the same item drops as the Horned Omen in Subterranean Shunning Grounds.
- Moved an enemy that was inside the boss arena of the Minor Erdtree Church to be outside, so it cannot disrupt the bossfight with the Erdtree Sentry.
- The Training Grounds Red Wolf now has access to its sword attacks.
Items
- Removed the Deflecting Hardtear from the Enduring Physick Remnants crafting menu. {It had its effects disabled and is no longer obtainable in game}
- Added descriptions to the Remembrances of Einar and Caimar.
Weapons
- Rancor Touch’s unique skill “Rancorous Summons” initial activation projectiles have received a damage reduction tweak.
- Tricia’s Pomander has had its required upgrade material changed from Smithing Stones to Somber Stones.
- Godskin Peeler’s unique skill “Whirling Black Flames” has received a damage reduction tweak.
- Spear of the Dreaming’s unique skill was given increased range on the follow up thrust.
- Leaden Maul will now inflict knockdown on susceptible targets that aren’t stance broken by the impact.
- Queelign’s Greatsword now deals immolation on hit.
- Slightly tweaked Smithscript Dagger’s damage values to be higher.
Bug Fixes
Maps
- Caria Manor has received various asset placement tweaks to correct clipping and other issues.
- Fixed the Cave of the Forlorn having Assets that did not show up at the right moment.
- Potentially fixed an issue where several assets were clipping into Giants Mountaintops Catacombs unintentionally.
- Fixed not being able to collect the Frenzyflame Perfume Bottle at the Abandoned Church in the Abyssal Woods. Blade of Distant Light has been moved to a corpse nearby in the church and the Frenzyflame Perfume Bottle is now in the vanilla location.
- Fixed a collision issue in Deeproot Depths.
- Fixed crashes and save corruption related to interactions with the new mounts while in the Roundtable Hold stables.
- Fixed rendering issues at the Godskin Celebrant spawn location in Limgrave.
- Fixed issues where the player could get stuck in assets in various locations..
- Fixed an issue where the player could warp to the Great Jar Overlook Erdtree Waygate and escape without needing to defeat the Waygate boss.
- Fixed an issue causing the character to become unplayable if the game was quit in Caelem Ruins.
- Fixed an infinite fall in Roundtable Hold.
- Fixed various floating assets.
Menu
- Corrected an item text entry which incorrectly stated that Death Knight Supplication would consume your Current.
- Corrected a menu text entry which incorrectly stated the ability of the Frenzied Mule.
- Fixed an issue causing the Completion Marks of Sigur and Morgott to show at the wrong moments.
- Fixed an issue causing the World Map to shift Roundtable Hold if the player stepped on certain assets in Caelem Ruins.
- Fixed a missing Training Grounds menu text entry.
- Fixed several grammatical errors and typos.
Enemies
- The Training Grounds Lamprey training dummy has received brightness reduction tweaks.
- Potentially fixed Bloodhound Knight Gethin not dealing enough stamina damage to blocking players.
- Fixed an issue causing the enemies trapped in Crystals in Caria Manor to respawn.
- Fixed an issue where an Abductor Virgin in the Sanctum of Eiglay did not behave as intended.
- Fixed being able to kill the map table NPC in Roundtable Hold.
- Fixed an issue that could cause the map table NPC in Roundtable Hold to stop sitting when the player rested at the grace.
Items
- Fixed the Perfumer class starting with two Weapons notes.
- Fixed not being able to obtain the Verdigris Greaves, Ragged Gloves, and Freyja’s Gauntlets if you killed Radahn.
- Fixed an issue on the Mystic class starting weapons note that listed the Spear of the Dreaming in the incorrect location.
- Corrected new spirit ash name text inconsistencies to keep them in line with vanilla spirit ash conventions.
- Corrected Bloodthorn Exiles Ashes description noting the incorrect amount of Bloodthorn Exiles summoned.
- Corrected the Spiritcaller Snail Ashes description using the term “Spirit-Caller” instead of “Spiritcaller” for consistency.
- Potentially fixed not being able to obtain the All-Knowing Armor from the Erdtree Sanctuary if you progressed into Ashen Capital.
- Fixed the Weapons note for Servant of Rot by removing the Rotten Crystal Sword from the description list.
- Fixed Rotten Duelist Verus not inflicting the summoning debuff on the player after summoning it under standard conditions.
Weapons
- Fixed an issue causing straight swords, hammers and perfume bottles unintentionally being able to dual wield.
- Fixed an issue causing halberds and greatswords unintentionally being able to dual wield.
- Corrected the Arcane Scaling on Morgott’s Cursed Blade.
- Fixed an issue causing Furnace Fists and Tricia’s Pomander to follow the wrong upgrade paths.
- Fixed the Anvil Hammer on hit effects to be consistent with the weapon’s damage affiliation.
- Potentially fixed the Monk’s Flameblade skill buffed heavy attacks costing excess amounts of stamina.
- Night-and-Flame Stance skill has received damage adjustments to drastically reduce the damage of both stance attacks.
- Night-and-Flame Stance skill’s heavy attacks no longer hit individual targets multiple times per use.
- Fixed Leaden Maul having excess knockback on target and on player especially when hitting a target with high hardness.
- Fixed the Gilded Quarterstaff not having a functional hitbox on the fourth attack in the one handed light attack chain. {This weapon received unlisted changes to the one handed light attack combo chain in 2.1}
- Fixed the skill attacks of Sword of Cosmos and Sword of Night and Flame to not benefit from the Rellana’s Cameo buff.
- Fixed Leaden Maul skill having an incorrect animation when you use the no FP version.
- Fixed Sword of Darkness not being able to use Heavy Attacks.
Spells
- Made Frenzied Flare/Hyetta’s flare not castable on Torrent because the animation is not supported on horseback.
- Fixed an issue which causes having stacks of Current to reduce FP cost of all Incantations.
- Fixed a few Frenzied/Hyetta’s Flare left-hand cast issues.
- Potentially fixed the Telekinetic Assault spell not having hitboxes on the ranged attacks.
- Death Lightning Barrage can no longer be used on Torrent. {This was unintended behavior}
- Fixed an issue where the roar of the Mystic Pigmen would remove the player’s Legendary Enchantments.
- Dragonbolt of Florisax now properly lists in the extended description that it is an Offensive Enchantment.
Version 2.1
Additions and Changes
General
- Added a new feature that allows the player to select a different mount after finding said mount in the world. More details further in the patch notes.
- Elden Ring Alt Saves by ChainFailure has been updated: 1.4.0 ► 1.4.1.
- Erd Tools CPP by Nordgaren has been updated: 1.2 ► 1.3.1.
- This fixed the issue of not being able to open your World Map whilst in Combat. - Transmogrify Armor by Tom Clark has been updated: 2.3.4 ► 2.3.8.
- Renamed the launch_eldenring.bat to Start_Convergence.bat.
Maps
- The lost city in Deeproot Depths has been expanded.
- The Consecrated Snowfields Catacombs have been replaced with the Sanctum of Eiglay.
- The Caelid Catacombs have been expanded and overhauled to be more Necro themed.
- Stillwater Cave has been overhauled to be more Mineshaft themed.
- Added a new section to the Roundtable Hold where you can store and interact with your Mounts.
- Replaced a cooking corner in Roundtable Hold with a new location with an NPC where you can turn in maps found on Legacy Dungeon bosses which will unlock all Discovery Marks in a region.
- The Lucarian Nexus no longer requires you to get the Mysterious Gate Key from Smaragh, instead you now fight a strong enemy at the Nexus before being allowed entry.
- Improved upon the bridge between the Carian Study Hall and Jarburg.
- The Bestial Undercroft has had some minor changes.
- The Remembrance Duplication Altars in the Realm of Shadows are now set-up to Duplicate Weapons instead, to follow the changes done previously to the Walking Mausoleums.
- The first elevator in Enir-Ilim now starts in a down position for easier access.
- The first elevator in Fringefolk Hero’s Grave now starts in the up position for easier access.
- The elevator between Siofra River and Siofra River Well now starts in the up position if you start as an Underworld Mage.
- Added several things to Leyndell in the hopes of making the way forward clearer.
- The elevator next to the Divine Bridge Site of Grace in Leyndell, Royal Capital will now move up if you come through the Tower of Return.
- Added a Stake of Marika to the Spiritcaller Cave.
- Populated several empty loot corpses at the Demi-Human Isle.
- Removed the chain leading up to the Forge of the Giants when viewed from a long distance.
Menu
- Added Discovery/Completion Marks to the World Map, allowing you to see discovered and killed bosses.
- Added several of the new in-world additions such as structures to the world map menu:
- The Bestial Undercroft
- Redmane Castle’s walls
- Stormveil Castle Approach’s walls
- The restored bridge between Limgrave and Liurnia
- Added a Mounts menu option to the Site of Grace Menu. It will show up after you have obtained a new Mount.
- Added a new menu option to Hewg pertaining to Tricia’s Pomander.
- Added an indicator at the Grace Menu that will show up when you have a Great Rune in your inventory but don’t have any Great Rune equipped.
- Updated the Class Images in Character Creation.
- Added new icons to the map that will show all locations of the Erdtree Network after you have used the Erdtree Network at least once.
- Made the menu for the Boss Resurrection Altar and the Training Grounds Statue remember your last selected input when going back to the previous menu.
- Added more menu locations where the custom Infusion Icons will show up.
- Moved the ‘Talk to (Miniature) Ranni’ and ‘Talk to Melina’ options at a Site of Grace to be higher up in the list.
- Updated the consumable Runes description to include the amount of runes that they give.
Enemies
- Increased the damage and HP of enemies in the DLC portion of the game.
- Rhys, Carian Paragon has had his health increased.
- The Divine Beast Warriors in Belurat, Tower Settlement and Enir-Ilim will no longer respawn after being killed.
- Reverted the mod’s changes to Promised Consort Radahn’s animations to now have the changes FromSoftware did in Elden Ring update 1.14.
- Slowed down the Large Living Jar’s sprint when it charges at you in Caria Manor.
- The Sleep status that enemies can apply to the player now has the same secondary benefits as the version that the player can apply to enemies.
- Igon now uses Dragon Maw instead of the cut Dragon Claw.
- Applied the previously added Mimic Tear Cheese prevention to the Mimic Tear in the Hidden Path to the Haligtree.
- Improved the tracking of Spiritshaper Caimar’s Stormhawk form.
- Added the following enemies to the Training Grounds in Roundtable Hold:
- Gravebird
- Spider Scorpion
- Man-Fly
- Messemer Soldier
- Black Knight
- Fire Knight
- Curseblade
- Divine Bird Warrior
- Horned Warrior (Dual Swords)
- Horned Warrior (Greatsword)
- Divine Beast Warrior (Lightning)
- Divine Beast Warrior (Frost)
- Divine Beast Warrior (Storm)
- Golem Smith
- Jar Innards
- Chief Bloodfiend
- Catacomb Sorcerer
- Demi-Human Swordmaster
- Candle Inquisitor
- Dagger Inquisitor
- Large Inquisitor
- Lamprey
Items
- New Talisman: Sigil of Freedom - Obtained through Remnant Crafting with an Enchanted Remnant.
Allows the user to ignore slow effects from deep lakes, certain Spells, Items, and enemies. Also increases your movement speed by 3%. - Using a consumable that the Tarnished eats (such as Beef Jerky, Dried Liver and Glass Shards) will now also trigger Armor Abilities for Martial Class Gauntlets and Gloves.
- Added an additional method of obtaining Florissax’s quest rewards after talking to her after giving her Thiollier's Concoction.
- Moved the spell Nihil to Enia’s shop after killing Mohg, Lord of Blood.
- Removed the Faint Relic Remnant from Commander O’Neil.
- Swapped the Shadow Somberstone Bell Bearing [3] and Leda’s Sword’s locations.
- Added the Gravitas Ash of War back to the map. Obtained by defeating the Onyx Lord at the gravity gate outside of Sellia Crystal Tunnel.
- Added the Summoning Sickness Debuff to Spirit Summons introduced in the Shadow of the Erdtree.
- Removed the FP cost of the spirit summons that were introduced in the Shadow of the Erdtree.
- Expanded the range of the Spirit Summoning Monuments in the Realm of Shadows, to cover more ground.
- The Putrid Corpse Spirit Ashes have been improved and now spawn 4 Bloodied Putrid Corpses.
- The Winged Misbegotten Spirit Ashes now spawn 3 Winged Misbegotten instead of 1.
- The Noble Sorcerer Spirit Ashes now spawn 3 Noble Sorcerers instead of 1.
- The Rotten Stray Spirit Ashes now spawn 2 Rotten Strays instead of 1.
- The Spider Scorpion Spirit Ashes now spawn 2 Spider Scorpions instead of 1.
- Added the following new Spirit Ashes:
- Nox Ancestor Lasko - Rewarded after defeating the Blighted Nox Ancestor in Deeproot Depths.
- Sanguine Noble Strage - Found in the Blood Swamp area in Moghwyn Palace.
- Warrior Jar Alexander - Rewarded after completing Alexander’s questline.
- Erdtree Sentry Shamar - Rewarded after defeating the Erdtree Sentry in Elphael, Brace of the Haligtree
- Horned Omen Khata - Rewarded after defeating the Horned Omen that drops the Omen Bairn in the Subterranean Shunning Grounds.
- Zamor Knight Siddi - Obtained after defeating the Ancient Hero of Zamor in Sainted Hero’s Grave.
- Rotten Duelist Verus - Obtained after defeating the Rotten Duelist in Fort Farroth.
- Spirit Caller Snail - Obtained after defeating the Spirit Caller Snail in Spiritcaller Cave
- Cemetery Shade - Obtained after defeating the Cemetery Shade in Caelid Catacombs.
- Man-Serpent Caster Timuris - Obtained after defeating the boss in the Sanctum of Eiglay.
- Putrescence Sorcerer - Found in the Scorpion River Catacombs.
- Wormface - Obtained after defeating Wormface at the Central Altus Minor Erdtree.
- Winged Dame - Found in the Ruin Strewn Precipice.
- Stone Sentry - Found in the Stone Coffin Fissure.
- Erdtree Guardians - Obtained after defeating the Erdtree Sentry at Minor Erdtree Church.
- Starcallers - Found in Sellia Crystal Tunnel.
- Bloodthorn Exile - Found in Guardians’ Garrison.
- Stone Cluster - Found in the Caelid Ravine.
- Red Bear - Found in the Red Bear Area at Rauh Base.
- Mystic Pigmen - Found in Upper Siofra River.
- Rootmen - Found in Siofra River.
- Added a downside to the following Talismans:
- Immunizing Horn Charm (-3 Vigor)
- Curative Horn Charm (-5 Vigor)
- Stalwart Horn Charm (-5 Vigor)
- Warming Horn Charm (-3 Vigor)
- Clarifying Horn Charm (-4 Vigor)
- Rousing Horn Charm (-2 Vigor)
- Prince of Death’s Cyst (-4 Vigor)
- Starting classes loadout changes:
- Retainer now starts with Blades of Valor.
- Vanguard now starts with Phalanx Pike.
- Marksman now starts with Quality Smithscript Dagger.
- Berserker now starts with a Heavy Executioner’s Greataxe.
- Dreadnought now starts with Leaden Maul and Dragon Tower Shield.
- Sellsword now starts with Sulien’s Razors.
- Rogue now starts with Foil of Caddock.
- Glint Sorcerer now starts with Carian Knight’s Sword.
- Starcaller now starts with Meteoric Ore Blade.
- Stormcaller now starts with Banished Knight’s Halberd.
- Nox Oracle now starts with Quicksilver Rapier.
- Necromancer now starts with Spirit Sword.
- Fundamentalist now starts with Axe of Epiphany.
- Bestial Devout now starts with Bestial Beast Claw.
- Frenzied Zealot now starts with Nomad’s Kilij.
- Blood Initiate now starts with Reduvia.
- Servant of Rot now starts with Antspur Rapier.
- Mystic now starts with the Spear of Tranquillity.
- Perfumer now starts with Firespark Perfume Bottle.
Mounts
Note: Changing Mounts will cause you to go through a loading screen. Loading up the game for the first time since startup will also cause a second loading screen if a special mount has been selected. We hope to bring a cleaner solution in the future.
- Every Mount now has Invulnerability while Dashing.
- Every Mount now has special abilities and varying speeds.
- New Mount: Funeral Steed - Found after defeating Sigur, Night’s Captain.
- Speed: 110%
- Dash Invulnerability: Average (13 frames)
- Ability: None
- New Mount: Erdtree Steed - Found at the newly added Abandoned Guardhouse in the Outer Wall of Leyndell.
- Speed: 100%
- Dash Invulnerability: Lesser (10 frames)
- Abilities: Greater Poise + Trample
- New Mount: Frenzied Mule - Found in Mt. Gelmir with the Nomadic Merchant.
- Speed: 95%
- Dash Invulnerability: Greater (16 frames)
- Abilities: Faster Dash + Stamina Recovery.
- New Mount: Carian Knight Steed - Found in the Divine Tower of Liurnia.
- Speed: 110%
- Dash Invulnerability: Lesser (10 frames)
- Abilities: Focus Recovery
- Gave Torrent the following:
- Speed: 100%
- Dash Invulnerability: Average (13 frames)
- Abilities: Status Immunity
- Status Immunity is no longer an innate ability for Mounts and is now exclusive to Torrent.
- The following Talismans will now also affect your Mount whilst riding:
- Stalward Horn Charm
- Immunizing Horn Charm
- Rousing Horn Charm
- Warming Horn Charm
- Clarifying Horn Charm
- Curative Horn Charm
- Blasphemer's Crest
- Erdtree’s Favor (HP only)
- Crimson Amber Medallion
- Ritual Shield Talisman
- Blessed Dew
- Mottled Necklace
- Taker’s Cameo
- Spelldrake Talisman
- Flamedrake Talisman
- Boltdrake Talisman
- Pearldrake Talisman
- Golden Braid
- Dragoncrest Greatshield
Weapons
- New Weapon: Caimar’s Battlestaff (Mystic Twinblade) - Bought after obtaining Caimar’s Remembrance.
- New Weapon: Einar’s Hammer (Frost Greathammer) - Bought after obtaining Einar’s Remembrance.
- New Weapon: Spear of the Dreaming (Mystic Greatspear) - Obtained in Volcano Cave
- New Weapon: Blade of Distant Light (Frenzy Katana) - Obtained Abandoned Church in Abyssal Woods
- New Weapon: Tricia’s Pomander (Perfumer Hammer) - The first piece is obtained in Castle Morne Town.
This weapon has a new mechanic that allows it to cycle through damage types when tapping its weapon skill. The cycle is as follows: Fire > Lightning > Frost > Frenzy. - New Weapon: Rancor Touch (Necro Martial Arts) - Obtained in Caelid Catacombs.
- New Weapon: Scarlet Triscythe (Rot Scythe) - Found in Starscourge Radahn’s Arena.
- New Weapon: Eagle’s Edge (Storm Great Katana) - Found in Chapel of Anticipation.
- New Weapon: Furnace Fists (Flame Prophet Fist Weapon) - Found in Ruins of Unte.
- New Shield: Shield of Starlight (Passive FP Regeneration) - Found on Demi-Human Isle
- New Shield: Hermit’s Buckler (Passive Stamina Recovery) - West of Mausoleum Compound in Liurnia.
- New Shield: Shield of Alacrity (Passive Casting Speed) - Found in Cliffbottom Catacombs.
- New dodge infusable Ash of War: Assassin’s Feint - Found on Tearna, Night Mistress.
- New Fire infusable Ash of War: Flame Arc - Found on Fire Knight Crusader in Minor Erdtree Cave.
- Remade Weapon: Sword of the Cosmos (Gravity Light Greatsword) - Obtained in Caria Manor.
- The Sword of Night and Flame is restored to its original form. - Obtained in Heretical Rise.
- The Horned Greatsword has received a new Weapon Skill.
- The Godskin Peeler has received a new Weapon Skill.
- The Spirit Sword and Deathrite Dagger can now be powerstanced, offering a Curved Sword Power Stance moveset.
- Made ranged weapon skills be affected by the Warrior Jar Shard.
- Increased the damage of the attacks of the Great Serpent Hunter skill.
- Decreased the damage of the Bloodflame Kamas
- The Skill Euporia Vortex now deals Physical damage.
- The Celestial Blade Skill now buffs Magic damage.
- The Barbed Staff Spear now deals Physical damage.
- Devonia’s Hammer now deals Physical damage.
- Made the Perfume Bottle weapons not be buffable anymore.
- Added Immolation to Queelign’s Greatsword.
- Carian Sorcery Sword will no longer be infusable since it caused issues with skills that have R2 follow ups. Now has Carian Grandeur skill.
- The Pulley Bow is now categorized as a Longbow again.
- Removed a duplicate Gelmir Lava Staff from Volcano Manor.
Armor
- Changed the logic for the Marksman Armor sets so they are now allowed to use any Bow, Crossbow or Ballista in combination with their Armor Abilities, even if they scale with Intelligence or Faith. This excludes only these weapon types, melee weapons and spells casting tools still have the same limitations of disabling the Armor Ability System if they scale with Intelligence or Faith.
- Improved the Visual Effects, Neck and Icon of Midra’s Gaze.
- All DLC Armor has had its Poise value increased.
- All DLC Armor has had its Weight reduced.
- All DLC Armor now has Passive effects. Each effect can be seen in the Armor’s description.
- Removed the Highland Set and turned it into an Alteration of the Berserker Set.
- The three Transformation Items have been rebalanced to be Tier 2 Armor Sets with their passive bonuses to their respective classes. The active ability has been removed and will now turn off the active Transformation.
- The Drake Knight Set’s Armor Abilities have been moved to the Horned Warrior Set.
- The Horned Warrior has different placements from the Drake Knight Set. The placement is as follows:
- Horned Warrior Gauntlets - Found in Stormveil Castle
- Horned Warrior Greaves - Found in the Hermit Village
- Horned Warrior Armor - Found in the Subterranean Shunning-Grounds
- Horned Warrior Helm - Found in Belurat, Tower Settlement
- The Drake Knight Set has temporarily been made unobtainable.
- Gaius’s Greaves have been moved to Enia’s shop.
- Placed the Mausoleum Soldier Set in Caelid Catacombs, as it was previously unobtainable.
- Several of the DLC Armor Sets have been assigned to be Tier 2 Sets for the Martial Classes, these have been given Armor Abilities, as introduced in Alpha version 1.4.
Oathseeker Knight Set
Oathseeker Knight Gauntlets - Found in the Stillwater Cave
Increases STR and DEX by 1 and increases all weapon damage by 1%
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Honor's Fury - When you use a grease or a consumable that you eat, you gain an effect that will increase the poise damage of your attacks by 10% and will increase your stamina recovery speed by 20 for 45 seconds.
Oathseeker Knight Greaves - Found in Caria Manor
Increases STR and DEX by 1 and increases all weapon damage by 1%
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Chivalric Tactics - When you drink a Cerulean Flask, you gain an effect that causes your Str, Dex and End to be increased by 1 each time you dodge, jump or block an attack for 90 seconds.
Oathseeker Knight Armor - Found in the Dreaming Spirit Grounds
Increases STR and DEX by 2 and increases all weapon damage by 2%
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Forged by Battle - When you drink a Crimson Flask, you gain an effect that increases your absorption to all damage by 15% and increases the damage of your weapon skills, heavy attacks and guard counters by 10%. Lasts for 45 seconds.
Leda’s Armor - Found near the Church of Benediction (Gravesite Plains)
Increases STR and DEX by 2 and increases all weapon damage by 2%
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Purge the Unworthy - When you drink a Crimson Flask, you gain an effect that increases your absorption to all damage by 15% and increases the damage of your weapon skills, rolling, running, jumping and backstep attacks by 10%. Lasts for 45 seconds.
Oathseeker Knight Helm - Found in Mohgwyn Palace
Increases STR and DEX by 1 and increases all weapon damage by 1%
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Unbreakable Will - When you drink your wondrous physick, you gain an effect that causes each successful attack you perform on an enemy to reduce the damage of the next attack you receive by 50% for the next 7 seconds. Additionally, whenever you are struck by an attack, you become less likely to be staggered for the next 7 seconds. This effect lasts for 2 minutes.
Verdigris Set
Verdigris Gauntlets - Found in Tombsward Cave
Increases STR by 2 and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Rotten Restoration - When you use a grease or a consumable that you eat, you gain an effect that causes all successful attacks on enemies to restore 10% of total HP for 1 minute.
Verdigris Greaves - Found in Caelid Waypoint Ruins
Increases STR by 2 and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Sealed God's Kinship - When you drink a Cerulean Flask, you gain an effect that increases your STR, VIG and END by 10 for 1 minute.
Verdigris Armor - Found in Seethwater Cave
Increases STR by 4 and increases weapon damage by 4%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Pest's Constitution - When you drink a Crimson Flask, you gain an effect that instantly cures and grants immunity to all status effects and grants 15 HP recovery per second for 1 minute.
Verdigris Helm - Found on Moore’s corpse
Increases STR by 2 and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Decay and Rebirth - When you drink your Wonderous Physick, you gain an effect that lasts for 2 minutes that causes your damage to be increased by 2% each time you are healed. This effect stacks up to a total of 20%. When the primary effect ends, all stacks will also end.
Braided Cord Set
Braided Arm Wraps - Found in Jarburg
Increases DEX by 1, increases weapon damage by 1% and reduces weapon stamina cost by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Hornsent's Agility - When you use a grease or a consumable that you eat, you gain an effect that increases the effectiveness of dodges and backsteps and also lowers the stamina cost of attacks by 25% for 1 minute.
Soiled Loincloth - Found in Auriza Side Tomb
Increases DEX by 1, increases weapon damage by 1% and reduces weapon stamina cost by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Oathbound Onslaught - When you drink a Cerulean Flask, you gain an effect that increases the damage of rolling, jumping, backstep, running and critical attacks by 15% for 1 minute.
Braided Cord Robe - Found in Marika’s Bedchamber
Increases DEX by 2, increases weapon damage by 2% and reduces weapon stamina cost by 4%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Vicious Tumbler - When you drink a Crimson Flask, you gain an effect that causes your dodge-rolls to inflict poise damage to nearby enemies for 40 seconds.
Caterpillar Mask - Found on Hornsent’s corpse
Increases DEX by 1, increases weapon damage by 1% and reduces weapon stamina cost by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Fueled by Vengeance - When you drink your Wondrous Physick, you gain an effect that causes your dodges and jumps to increase all damage you deal and all poise damage you deal by 5% stacking up to 3 times for a total of 15%. Whenever you hit an enemy, all stacks will be reset. The primary effect lasts for 2 minutes. When the primary effect ends, all stacks will also end.
Dancer's Set
Dancer's Bracer - Found in Caelem Ruins
Increases DEX and END by 2 and increases stamina recovery by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Dancer's Grace - When you use a grease or a consumable that you eat, you gain an effect that causes successive attacks on enemies to grant you increased absorption. The absorption amounts are increased by 3 tiers, granting 10%, 20% and 30% respectively. Each tier will last for 4 seconds after your last successful attack. The primary effect lasts for 90 seconds. When the primary effect ends any active absorption effect will also end.
Dancer's Trousers - Found in Volcano Manor
Increases DEX and END by 2 and increases stamina recovery by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Whirling Blades - When you drink a Cerulean Flask you gain an effect that increases your DEX by 10 and causes all weapon attacks you perform to cause additional bleed build-up on enemies for 90 seconds.
Dancer's Dress (incl. Altered) - Found in Sanctum of Eiglay
Increases DEX and END by 4 and increases stamina recovery by 2.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Bloodbath - When you drink a Crimson Flask, you gain an effect that causes you to be healed whenever you hit an enemy for as long as Dancer's Grace is active. The amount of healing is increased the higher the tier of Dancer's Grace, healing total HP by 5%, 10% and 15% respectively per hit. This effect lasts for 1 minute.
Dancer's Hood - Found in the Southern Nameless Mausoleum
Increases DEX and END by 2 and increases stamina recovery by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Endless Dance - When you drink your Wondrous Physick, you gain an effect that makes you much less likely to stagger and eliminates all stamina consumption for 1 minute.
Freyja's Set
Freyja's Gauntlets - Found in Fort Gael
Increases STR by 1, reduces the stamina cost of attacks by 2% and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Redmane's Chosen - When you use a grease or a consumable that you eat, you gain an effect that increases the damage of two-handed attacks and weapon skills by 10% for 45 seconds.
Freyja's Greaves - Found in the Swamp Lookout Tower
Increases STR by 1, reduces the stamina cost of attacks by 2% and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Gladiator's Competence - When you drink a Cerulean Flask, you gain an effect that increases your total Stamina by 25% and reduces the FP cost of weapon skills by 50% for 90 seconds.
Freyja's Armor (incl. Altered) - Found in Castle Sol
Increases STR by 2, reduces the stamina cost of attacks by 4% and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Lion's Stoicism - When you drink a Crimson Flask, you gain an effect that lasts for 1 minute that causes each weapon skill or heavy attack you perform to apply a secondary effect that restores 15 HP per second and 1 FP per second for 20 seconds. The secondary effect can stack with itself.
Freyja's Helm - Obtained through Freya’s Questline
Increases STR by 1, reduces the stamina cost of attacks by 2% and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Grand Melee - When you drink your Wondrous Physick, you gain an effect that increases your STR by 10, reduces the stamina cost of attacks by 25%, and increases your total absorption by 15% for 2 minutes.
Ascetic's Set
Ascetic's Wrist Guards - Found in the Dragonburnt Ruins Cellar
Increases DEX and END by 1 and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Curseblood Quickening - When you use a grease or a consumable that you eat, you gain an effect that causes all actions you perform to be accelerated by 10% above their normal speed for 45 seconds.
Ascetic's Ankle Guards - Found in the Perfumer Grotto
Increases DEX and END by 1 and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Denounce the Erdtree - When you drink a Cerulean Flask, you gain an effect that grants you 40 stamina recovery and causes magical projectiles to be deflected away from you for 45 seconds.
Ascetic's Loincloth - Obtained by defeating the Fell Twins
Increases DEX and END by 2 and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Curseblood Siphon - When you drink a Crimson Flask, you gain an effect that increases all damage you deal by 15% at the cost of gradual HP loss for 45 seconds.
Curseblade Mask - Found in Bonny Gaol
Increases DEX and END by 1 and increases weapon damage by 1%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Curseblade's Deflection - When you drink your Flask of Wondrous Physick, you gain an effect that allows you to utilize spontaneous guard and will increase the damage of guard counters after successful spontaneous guards. This effect lasts for 5 minutes.
Ragged Set
Ragged Gloves - Obtained by defeating the Runebear at Mistwood Ruins
Increases STR and DEX by 1, increases bow range by 7 and bow damage by 1%.
If you do not have a weapon (ranged weapons excluded) equipped with INT/FTH scaling, this item has the following effect:
Survivalist's Recuperation - When you draw your bow or take aim with a crossbow, for each second you hold it, you recover 7% of total HP.
Ragged Loincloth - Found in Gael Tunnel
Increases STR and DEX by 1, increases bow range by 7 and bow damage by 1%.
If you do not have a weapon (ranged weapons excluded) equipped with INT/FTH scaling, this item has the following effect:
Scavenger's Resourcefulness - When you drink a Cerulean Flask, you gain an effect that increases your STR, DEX and END by 1 each time you shoot an arrow or bolt, or throw any type of throwing weapon. This effect lasts for 1 minute.
Ragged Armor (incl. Altered) - Found in the Dreaming Spirit Grounds
Increases STR and DEX by 2, increases bow range by 14 and bow damage by 2%.
If you do not have a weapon (ranged weapons excluded) equipped with INT/FTH scaling, this item has the following effect:
Secrets of the Wild - When you drink a Crimson Flask, you gain an effect that eliminates all stamina consumption for 20 seconds.
Ragged Hat (incl. Altered) - Obtained by defeating Ralva the Great Red BearWWW
Increases STR and DEX by 1, increases bow range by 7 and bow damage by 1%.
If you do not have a weapon (ranged weapons excluded) equipped with INT/FTH scaling, this item has the following effect:
Masterful Improvisation - When you drink your wondrous physick, you gain an effect that lasts for 2 minutes that causes a secondary effect each time you shoot an arrow or bolt, or throw any type of throwing weapon, this effect increases all damage you deal and your total absorption by 1% and can stack with itself up to a total of 15%. When the duration of the primary effect expires, all stacks will also end.
Spells
The Dragon Cultist Class has been extensively reworked.
- The Tarnished can now build up stacks of a new resource called Current. Certain spells build Current whilst other spells release Current.
Spells that release Current will be stronger if you have the required amount of Current when you are casting the spell.
If you do not have the required amount of Current, the spell will be cast in a weaker form. Spells that consume all Current will scale based on how many Current has been consumed.
The maximum amount of Current you can have is 15. - New Dragon Cultist Spell: Ageless Innervation - Found in the Radiant Rune of Lightning.
Adds Damage Negation and a Heal over Time based on how much Current was consumed - Lasts for 1 minute. - New Dragon Cultist Spell: Death Spark - Found in the Shadow Rune of Lightning.
- New Dragon Cultist Spell: Death Knight's Supplication - Found in the Shadow Rune of Lightning.
When you have stacks of current you gain 1 FP regen per second for every 5 stacks you have. When you Cast a spell that spends current, you are healed by an amount based on how many stacks were spent. - Lasts for 5 minutes. - New Dragon Cultist Spell: Death Lightning Stake - Found in the Shadow Rune of Lightning.
- New Dragon Cultist Spell: Death Lightning Barrage - Found in the Shadow Rune of Lightning.
- Overhauled Dragon Cultist Spell: Time Warp - Found in the Radiant Rune of Lightning.
Increases the speed of all actions based on how much Current was consumed - Lasts for 2 mins - Overhauled Dragon Cultist Spell: Will of the Lichdragon - Bought after obtaining Fortisax’s Remembrance.
- Skeletons and other Undead under the effect of Tibia’s Conversion will now follow you.
- Tibia’s Conversion now lasts 1 minute on an enemy.
- Enemies affected by Tibia’s Conversion will now die at the end of the duration of the spell.
- Skeletons affected by Tibias’s Conversion lose their ability to resurrect themselves.
- Three Fingers Embrace no longer gives immunity to the resource depletion of frenzy, but instead gives immunity to the Frenzied Animation.
- Added a new casting animation for Frenzied Flare and Hyetta’s Flare.
- This table shows the Dragon Cultist spells that build Current and how much Current they build:
Spell Name | Current Buildup |
Electrify Armament | 3 on Cast |
Honed Bolt | 3 on Cast |
Lightning Spear | 2 on Cast |
Electrocharge | 2 on Cast + 1 per 4 Lightning Triggers |
Dragonbolt's Blessing | 1 on Cast |
Static Charge (Gathering Current) | 1 on Cast |
Knight's Lightning Spear | 3 on Cast |
Ancient Honed Bolt | 4 on Cast |
Ancient Lightning Spear | 3 on Cast |
Vyke's Dragonbolt | 2 on Cast |
Dragonbolt of Florissax | 3 on Cast |
Death Spark | 2 on Cast |
- This table shows the Dragon Cultist spells that release Current and how much Current they release:
Spell Name | Current Release |
Lightning Channel | 1 per Burst |
Lightning Strike | 2 per Cast |
Lightning Orb | 1 per Cast |
Ancient Lightning Stake | 2 per Cast |
Ancient Lightning Beacon | 4 per Cast |
Electrocution | 1 per Burst |
Ancient Lightning Strike | 3 per Cast |
Fortissax's Lightning Stake | 3 per Cast |
Ancient Lightning Storm | 5 per Cast |
Time Warp | All per Cast |
Ageless Innervation | All per Cast |
Lansseax’s Glaive | 4 per Cast |
Will of the Lichdragon | All per Cast |
Ire of the Dragon God | All per Cast |
Death Lightning Storm | 4 per Cast |
Death Knight's Supplication | All per Cast |
Death Lightning Stake | 3 per Cast |
Death Lightning Barrage | All per Cast |
Bug Fixes
Maps
- Removed the visuals of a cut Way-Gate at the start of Redmane Castle.
- Fixed a bug that would cause people who teleport into the Divine Tower of Liurnia without flipping the tower (such as through CheatEngine) to die to a killbox on the ladder.
- Fixed an issue that would cause the camera to behave unexpectedly in the courtyard of Stormveil Castle.
- Fixed an issue that would cause the player to be teleported to an unintended location when using the Erdtree Network.
- Fixed an issue causing the Waterwheel in Raya Lucaria to disappear under certain circumstances.
- Fixed an issue causing the Bestial Undercroft to not be visible when looking at it from a distance.
- Fixed an issue causing you to be teleported to the wrong location within Mistwood when using the Erdtree Network in certain circumstances.
- Fixed an issue causing the skybox to rapidly change when standing on a certain asset in Caria Manor.
- Fixed an issue that could prevent you progressing the Ashen Capital in certain scenarios.
- Fixed an issue that would cause the World to unload when standing in certain places in Academy Crystal Cave.
- Fixed an issue causing you to gain the Disable Grace Warp debuff when teleporting to Enir-Ilim.
- Fixed an issue allowing you to summon your Mount while standing in a specific spot in Fort Faroth.
- Fixed a hole in a wall in Gelmir’s Hero Grave.
- Fixed an issue causing you to die when jumping down the Spirit Spring north of Aeonia Swamp.
- Fixed an issue causing Caelem Ruins to unload when viewed from a distance.
- Fixed a spot where you could get stuck between some assets in Upper Siofra.
- Fixed an issue causing the Pest Threads of a Kindred of Rot to pass through a pillar in Lake of Rot
- Fixed a clipping issue with a rock on the path to Spiritshaper Caimar.
- Fixed a clipping issue with a carriage in Stormcaller Hill in Altus.
- Fixed various asset rendering issues.
- Fixed various infinite falls.
- Fixed various clipping issues.
- Fixed various floating assets.
- Fixed various collision issues.
Menu
- Removed an unused grace that would show up when using CheatEngine.
- Fixed an issue where Raytracing wouldn’t be turned off properly.
- Fixed the map location of D’s Brother.
- Fixed an issue causing the Carian Sorcery Sword to have too much text for its space.
- Fixed an issue causing Teleporting Trapped Chests to have no valid message.
- Fixed several typos and grammatical errors.
Enemies
- Rebuilt the hitboxes of the following bosses due to them having weird hitboxes:
- Dyru, Scavenger King
- Einar, Ice Guardian
- Scion of the Sealed God
- Rebuild the Cloth Physics of Dyru, Scavenger King.
- Fixed an exploit allowing you to bypass all of Caria Manor by jumping off the cliff on the backside of Einar, Ice Guardian’s Arena.
- Improved the consistency of the explosion visuals of the Large Exploding Living Jars in Caria Manor.
- Fixed an issue causing you to not obtain a Rune Arc effect when defeating certain bosses.
- Fixed an issue causing a cutscene to play again right after resurrecting Radahn with the Boss Resurrection Altar in Roundtable Hold.
- Fixed an issue that would cause Tearna, Nox Nightmaiden to spam the same spell during the second phase.
- Fixed various issues related to the Large Charred Fingercreepers in Volcano Manor.
- Fixed an issue that would cause an Ash of War Scarab near Taylew’s Forge to disappear if Miquella’s Rune had been broken.
- Fixed an issue that would cause the Blighted Nox Ancestor’s Breath Attack to not leave behind ground fire in certain situations.
- Fixed an issue that would cause the Mystic Pigmen of Siofra River to be affected by Tibia’s Conversion.
- Fixed an issue causing a Redmane Soldier in Redmane Castle to be unintentionally sped up.
- Fixed an issue that would cause Stormcaller Curtis to not reset his position when resting at a grace.
- Fixed an issue causing the Rauh Steppes Minor Erdtree Boss to respawn after the Sealing Tree is burned.
- Fixed an issue causing two Great Enemy Defeated banners to show up back to back after defeating Crucible Knight Siluria.
- Fixed an issue causing a rat within the Ailing Village to be immortal.
- Fixed an issue causing a dog in Sellia to die of Scarlet Rot.
- Potentially fixed several issues that occur when the Monstrous Scorpion Erdtree Boss is affected by Eternal Sleep.
- Potentially fixed an issue causing the Wolf summoned by Caimar to stick around in certain scenarios.
- Fixed an issue causing Seera’s drops to occur too soon.
- Fixed an issue causing the Jar Warrior Champion’s HP bar to activate whilst in the Minor Erdtree Catacombs.
- Fixed an issue causing the Furnace Golems to behave unexpectedly when killed with a Critical Attack.
- Fixed an issue causing the Knight enemies to have no texture on their head when viewed from long distance.
- Fixed an issue causing the enemies near Sigur, Night’s Captain to be able to wander into the arena under certain circumstances.
- Fixed an issue causing Skeletal enemies to behave unexpectedly when killed in the Training Grounds
- Count Ymir no longer uses a staff that was cut, uses the Staff of the Great Beyond instead.
- Potentially fixed an issue causing the Land Squirts to not generate a Poison Cloud when attacking.
Items
- Fixed an issue that would allow you to miss out on the loot from the Rotten Duelist in Fort Faroth.
- Fixed an issue allowing you to regain health by losing your spirit summon debuff immunity.
- Fixed an issue causing some items to not appear in certain situations at the Merchant in Siofra River.
- Fixed not being able to obtain the All-Knowing Gauntlets at Fort Haight after the meteorite strikes in Mistwood.
Weapons
- Fixed several issues that could occur when using certain Ashes of War while having specific weapons in your off-hand.
- Fixed an issue with Yura’s Kanabo not performing enough light attacks.
- Fixed an issue causing the Bloodfiend’s Sacred Spear to behave unexpectedly whilst under the effect of weapon greases.
- Fixed an issue causing the Bloodfiend’s Sacred Spear to not be affected by the Warrior Jar Talisman.
- Fixed an issue causing Godwyn’s Cragblades to deal too little damage on the 2-Handed Heavy Attacks.
- Fixed an issue causing the new Charged Skill for the Meteoric Ore blade to not be affected by Godfrey’s Icon.
- Fixed an issue causing the Horned Warrior Greatsword to play the wrong animation in certain situations.
- Fixed an issue causing several weapons to only use their first two Light Attacks.
- Fixed an issue causing the Unending Dance Skill to behave unexpectedly.
- Fixed an issue causing the Sword Lance to be missing sounds.
- Fixed an issue causing Shield Poking with a Thrusting Shield to damage.
- Fixed an issue causing the Shriek of Milos alternative heavy attack to behave unexpectedly.
- Fixed an issue causing the Lunging Harvest Skill to behave unexpectedly.
- Fixed an issue causing the Axe of Rust to have the wrong power stance moves.
- Fixed an issue causing the player to A-pose when trying to buff a Thrusting Shield.
- Fixed an issue causing the Gargoyle Twinblade to behave unexpectedly.
- Fixed an issue causing the Serpent-Hunter to not have a hitbox in certain situations.
- Fixed an issue causing the Gargoyle’s Great Axe and Black Axe skills to use the wrong visual effects.
- Fixed an issue causing the Dynastic Sickleplay to behave unexpectedly.
- Fixed an issue causing the Axe of Rust backstab animation to do too little damage.
- Fixed an issue causing the Reavers Odachi and Dragon Greatclaw jump attack to attack twice.
- Fixed an issue causing the Carian Sorcery Sword to not be able to cast several spells.
- Fixed an issue causing Yura’s Kanabo to behave unexpectedly.
- Fixed a model issue with the Main Gauche.
- Fixed an issue causing the Underworld Conduit Skill to have no hitbox in certain situations.
- Fixed an issue causing the Flash of Gold Skill projectile to come out in a wrong orientation.
- Fixed an issue causing Dryleaf Arts and Dane’s Footwork’s models to not show up when wearing armor.
Armor
- Removed an unintended buff icon from shooting a (Cross-)Bow while under the effect of the Page’s Hood.
- Fixed an issue causing knocked back blocks and blocks whilst attacking such as with Dueling Shields would not trigger the on-block effects of the Godrick Knight Set.
- Fixed an issue causing the Helm of the All-Knowing to become unobtainable in certain situations.
- Fixed an issue causing the Scaled Helmet’s damage buff to not fade in certain situations.
- Fixed an issue causing the Infinite Ammo ability of the High Page Garb to not work.
- Fixed an issue causing Shield Grease to not trigger Armor Active Effects.
- Fixed an issue causing any Grease to not trigger Armor Active Effects while on riding a Mount.
- Fixed an issue causing the Gauntlets of the All-Knowing’s abilities to trigger when failing to cast a spell while riding a Mount.
- Fixed an issue causing a Transmogged Midra’s Gaze to not show up on the Mimic Tears in Nokron and Hidden Path to the Haligtree.
- Fixed an issue causing the Page’s Hood effect to not be cleared when shooting with a Crossbow in the left hand.
Spells
- Fixed an exploit that would allow the player to become Immortal after turning Energy Shell on and off.
- Fixed an issue causing the Armor of Bubbles spell to behave unexpectedly.
- Fixed an issue causing the Three Finger’s Embrace spell to not cause any explosion when madness is triggered.
- Fixed an issue causing Decide and Maliketh’s Black Blade to not interact with Godslayer’s Devotion properly.
- Fixed an issue causing Telekinetic Assault to behave unexpectedly when used from the Offhand.
- Fixed an issue causing Adula’s Moonblade to not deal damage on the Blade portion in certain situations.
Verison 2.0.3 B
A small patch for compatibility with ER 1.13.1
Bug Fixes
Menu
- Fixed an issue that would cause the mod to force Shader Quality to Low instead of Ray Tracing to Off.
Weapons
- Fixed an issue that would cause certain weapons to have an unintended Ash of War while wearing a transmog.
Version 2.0.3
Additions and Changes
General
- Updated the *.bat file for better troubleshooting
- Transmogrify Armor by Tom Clark has been updated: 2.3.4 ► 2.3.5
Maps
- Made the Lava in the DLC work with the Blasphemer’s Crest
Enemies
- Removed the ground hitboxes from the Charge Attack Gaius does at the beginning of the fight.
- Wickermen now need two staggers before they hit the ground, instead of three.
- Changed the Fire Resistance of Living Magmas found in Forge Dungeons: 70% ► 50%.
Spells
- Lowered the FP and SP cost of Crucible Feathers.
- Lowered damage and poise values of the looping animation of Roar of Regulia.
- The Underworld Mage now starts with Cragbolt Wisp in their inventory.
Bug Fixes
Maps
- Moved the teleportation animation from when you burn the Sealing Tree to be active no matter where you teleport afterwards.
- Fixed an issue causing the Erdtree Teleporter setup to not spawn when the Sealing Tree has been burned.
- Fixed an issue causing the Coffin in Deeproot Depths to bring you to the wrong location within Ainsel River.
- Fixed a bug that would cause you to be unable to interact with the locked door in Fort Faroth.
Menu
- Fixed an issue where vanilla Bell Bearings could not be turned in when the player didn't have any modded Bell Bearings in their inventory.
- Fixed an issue where dlc Bell Bearings wouldn’t spawn any items after giving the Husk the bell bearing.
Enemies
- Fixed an issue where a lot of bosses would not activate your equipped Greatrune upon their defeat. This will still hold true for many DLC bosses and will be fixed in the future.
Items
- Fixed an issue causing the visual effect of Midra’s Gaze to show up while using Transmog to swap to a different headpiece.
- Fixed Vortex of Putrescence showing Stone of Gurranq icon.
Weapons
- Fixed Axe of Rust’s jump attacks again.
- Fixed Great Spear dual wield crouch attacks.
- Fixed reload of Spread Crossbow again.
- Fixed Carian Sorcery Sword not being able to cast Shatter Earth and Rock Blaster.
Version 2.0.2
Additions and Changes
Note: We have corrected the configuration of the Alt Saves mod that is part of our package, this means that all players will be using a new save file on this patch. Future patches should not “force” a new save file in this way.
Maps
- After many sessions with a therapist, Torrent has overcome his fear of the Frenzied Flame and can be summoned in the Abyssal Woods.
- Replaced a long floating Bridge from Highroad Cave with a jumping Puzzle.
- The door to the Grand Library in Raya Lucaria now has the player use an opening animation.
- Tweaked the approach to Shabriri’s Chosen, the shrine now disables its Frenzy emission the moment you interact with it. Also added a tiny ramp so you don't have to jump the last bit up the shrine.
Enemies
- Made Dragonlord Placidusax immune to the Sleep Status-Effect.
- Made Spiritshaper Caimar’s Wolf Summon immune to the effects of the Beast Repellent Torch
- Corrected the damage on Spiritshaper Caimar’s Eagle Form.
- Slowed down Promised Consort Radahn’s ‘Left Right Cross Slash‘ attack.
- Increased the chance of the Giant Crystal Crab using its signature breath attack.
- Magma Slimes found in the Forge Dungeons have 70% fire damage negation, instead of 100%.
Items
- Added Midra’s Gaze, a new headpiece obtained after defeating Midra.
- Corrected the maximum amount of pots you can carry for the newly added throwing pots.
- Tweaked the delay before obtaining awards from Lansseax in Farum Azula.
Weapons
- Tweaked the weapon and spell scaling on the Carian Sorcery Sword.
- Added Damage-Affinities for Spell Casting to the Carian Sorcery Sword.
- The Carian Sorcery Sword can now have its Ash of War changed.
- Added an Immolation effect to the Flame Ash of War portion of Rellana’s Twinblades.
- Removed the split damage on the Barbed Staff Spear.
- Changed the Ghostflame Call Ash of War’s damage to Holy.
- Tweaked the damage of the Carian Sovereignty, The Poison Flower Blooms Twice and Scattershot Throw.
Spells
- Increased the cooldown of the Crucible Heal from Crucible Feathers: 1/6th of a second ► 2/3rds of a second.
- Added Anima Magica compatibility with the new glintstone spells obtained from the Shadow Glintstone Spell Rune.
Bug Fixes
General
- Potentially fixed a bug that would give you an infinite run arc effect when dying in Deeproot Depths.
- Fixed some weapon/spell sorting issues in the inventory/spell attunement menu.
Maps
- Corrected some tree assets in the ravine near Caria Manor.
- Corrected some of the asset angles at the Leyndell Minor Erdtree.
- Corrected some bonfire assets at the Godskin Celebrant spawnpoint.
- Corrected some floating Ruin Fragments on Stormhill.
- Fixed an issue causing the Walking Mausoleums to cause lag over time after being used and staying nearby.
- Fixed an issue where the key-locked doors in Raya Lucaria and Fort Farroth would not work when you have the relevant key.
- Potentially fixed an issue where spawning as a Godskin Celebrant and dying before resting at a grace would cause you to fall through the world.
- Fixed multiple Rooftop areas in Leyndell, Royal Capital being accessible while having no collision.
- Fixed a collision issue in Stormveil Castle.
- Fixed giant rock Wall blocking the path in Ainsel River.
- Fixed an infinite fall in Castle Morne.
- Fixed several skybox altering assets in Caria Manor.
- Fixed an issue where resurrecting Starscourge Radahn would cause Shadow Keep to be locked again.
- Fixed an issue where the Ulcerated Tree Spirit in Deeproot Depths stays dead after the Player dies.
- Fixed an issue where the player would become invisible in certain situations while in Limgrave Tunnels.
Menu
- Corrected the location of the Demi-Human Isle site of grace on the worldmap.
Enemies
- Added a missing grace period before the Nox Insect Cavalry at Uhl Palace Ruins activates.
- Fixed an issue causing a Large Living Jar enemy in Raya Lucaria to give no runes upon defeat.
- Fixed an issue causing Dyru, Scavenger King to not be able to break the small graves in his arena.
- Potentially fixed crashes when watching Renalla’s cutscenes, or approaching Scion of the Sealed God.
Items
- Made the Shadow Stone Miner's Bell Bearing [1] & [2] available, as they were previously unobtainable.
- Restored the increased animation speed of Throwing Pots.
- Fixed an issue that made it so the new Bell Bearings added in 2.0 did not work as intended.
- Fixed an issue that caused the boss item drops from Siluria and Blighted Nox Ancestor to drop from Death Knights and vice versa.
- Fixed missing info texts for modded Crystal Tears when hovering over them.
- Fixed an issue where Armor Abilities would work regardless if you held a Magic Scaling Weapon.
- Fixed an issue where the Cerulean and Crimson Scarab Helmets Abilities would not activate.
Weapons
- Fixed an issue where Edgar's Banished knight's Halberd & Rogier's Rapier would spawn with an invalid Ash of War.
- Fixed an issue causing the Axe of Rust to perform incorrect jump attack animations.
- Fixed an issue causing the Dryleaf Whirlwind Ash of War to perform the incorrect animation.
- Fixed an issue causing the weapon skill of the Bloodflame Kamas to not cancel the effect of the Oil-Soaked Tear.
- Fixed an issue causing the Spread Crossbow to not work properly.
- Fixed an issue causing shield pokes while using any Dueling Shield to not work properly.
- Fixed an issue causing the Gazing Finger heavy attacks to not have any sound or hitboxes.
- Fixed the Evasive Strike Ash of War not being available for duplication at Blacksmith Hewg.
- Fixed an issue causing part of the head model to disappear when equipping Dragonscale Blade, Guardian Spearblade and Rimeheart.
- Fixed certain stance skills not getting a damage increase with Rellana’s Cameo.
- Fixed an issue causing Dyru’s Greatsword to be powerstanced with Great Axes instead of Greatswords.
- Fixed various incorrect moves on Dyru’s Greatsword while wielding it in the offhand.
- Fixed an issue causing Sniper’s Lethality to not work on Crossbows in the left hand.
- Fixed an issue St Trina's Torch having throwing animations on R2 and Ghostflame Torch having the Smithscript Hammer Animation on the skill and R2.
Spells
- Fixed an issue causing the Shadow Rune of Beasts to not give any spells.
- Fixed an issue causing the Briar-Wrapped Armament to have no visuals.
- Fixed an issue causing Shatter Earth/Rock Blaster to have incorrect visuals.
Version 2.0.1
Additions and Changes
Weapons
- Changed the damage of Devonia's Vortex from Holy to Physical.
Bug Fixes
Enemies
- Fixed an issue that could cause the following enemies to crashes the game when loaded:
- Rennala, Queen of the Full Moon
- Putrid Ancestral Follower
- Leonine Misbegotten (Castle Morne)
- Map-Serpent
- Charred Finger Creeper
- Large Charred Finger Creeper
- Frenzied Burial Watchdog
- Seera, Blade of the Ancients
Version 2.0
Additions and Changes
Note: These changes are mostly done in the interest of providing compatibility for the DLC and some features and systems are not yet fully complete. We expect some bugs or unanticipated behavior and we will rely on the discord community for reports.
Note: The fast travel in combat feature that is part of the Erd Tools mod is currently very unreliable in this patch. We would appreciate community feedback to help us isolate the precise triggers that cause it to stop working.
Note: Seamless Coop will only integrate with our new patch as long as Erd Tools is deleted from the files, the two mods are currently incompatible.
Note: The spell Three Finger’s Embrace is currently not working as intended and will be corrected in a future patch.
General
- From this patch onward, the mod will require the Shadow of the Erdtree DLC in order to be played and will be considered to be in the Beta Test.
- Removed Scadutree Fragments and Revered Spirit Ashes.
- Rebalanced DLC content to account for the removal of Scadutree progression.
- Raised the reinforcement ceiling on weapons to +15, however the materials needed to reinforce from +10 to +15 are only found in the Lands of Shadow. (These reinforcements will affect the non-DLC portion of the game unlike Scadutree progression)
- The innate Permanent Lantern feature has been scrapped, as Erd Tools CPP now has a better version of this functionality.
- Removed the innate i-frames from Backstep, as they are now achievable through a DLC Talisman.
- Elden Ring Alt Saves by ChainFailure has been updated: 1.3.1 ► 1.4.0
- Erd Tools CPP by Nordgaren has been updated: 1.1.5 ► 1.2
- Transmogrify Armor by Tom Clark has been updated: 2.2.9 ► 2.3.4
- Script Data Exposer by ElaDiDu has been updated: 1.0.4 ► 1.0.5
Maps
- Added Erdtree Portal access to the DLC in various locations in the Lands of Shadow
The following Erdtree Portals have been added in a sub-menu called Realm of Shadows:
- Gravesite Plain - Gravesite Woodland
- Cerulean Coast - Cerulean Bluffs
- Scadu View - Shaman Village
- Scadu Altus - Minor Erdtree Cave
- Ancient Ruins of Rauh - Rauh Steppes
- Jagged Peak - Dragon Resting Grounds
- Scadu Altus - Abyssal Overlook
- The gates of Shadow Keep will be sealed until Starscourge Radahn and Mohg, Lord of Blood are defeated.
- Miquella’s Great Rune will not break until Starscourge Radahn and Mohg, Lord of Blood are defeated.
- Burning the Sealing Tree with Messmer’s Flame will no longer teleport you to Enir-Ilim, instead it will teleport you to the furthest progressed Site of Grace within Belurat, Tower Settlement.
- Overhauled the Guardians Garrison in Mountaintops of the Giants.
- The statue between Shadow Keep, Back Gate Site of Grace and the Hinterlands Site of Grace will now automatically open when you enter the room, no matter which direction you come from.
- Improved the logic behind Waygate teleporters. If the teleport is to somewhere nearby, it will forego a loading screen and use a fade-to-black instead.
Menu
- Modified the Title Screen to reflect the change from Alpha Test to Beta Test.
- The world map of the Realm of Shadow will now be fully unlocked the moment you enter the Realm of Shadow through any means.
- Started adding Infusion Icons to various menus. This will be further implemented with future patches.
Enemies
- Lowered the Parry Resistance of following bosses:
- Morgott: 3 → 2 parries
- Spiritshaper Caimar: 3 → 2 parries
- Messmer the Impaler: 3 → 2 parries
- Midra, Lord of Frenzied Flame: 3 → 2 parries
- Promised Consort Radahn: 3 → 2 parries
- All Wickerman in the Realm of Shadows now drop Golden Extract as opposed to their Crystal Tears.
- Adjusted the timing of the Cross Slash attack from Promised Consort Radahn’s 1st phase.
- Modified the conditions that allow Preceptor Miriam in the Carian Study Hall to teleport, rewarding players who are aggressive with not having her teleport away from you.
Items
- The addition of passive armor effects for all the new armor found in the Realm of Shadow has been pushed back to a future patch.
- Removed all Talismans within the world and made most of them craftable via the Remnant Crafting Menu.
- The following Talismans are crafted with Combat Remnants:
- Shattered Stone Talisman
- Two-Handed Sword Talisman
- Crusade Insignia
- Smithing Talisman
- Sharpshot Talisman
- Rellana's Cameo
- Blade of Mercy
- Retaliatory Crossed-Tree (Renamed to Crossed-Tree Talisman) → (Combined effects of retaliatory and lacerating talismans in one) Increases damage of rolling, backstepping and dashing attacks by 15%
- The following Talismans are crafted with Enchanted Remnants:
- Crimson Amber Medallion +3 (Renamed to Crimson Amber Medallion)
- Cerulean Amber Medallion +3 (Renamed to Cerulean Amber Medallion)
- Viridian Amber Medallion +3 (Renamed to Viridian Amber Medallion)
- Dried Bouquet
- Beloved Stardust
- The following Talismans are crafted with Warding Remnants:
- Pearl Shield Talisman
- Talisman of Lord's Bestowal
- Verdigris Discus
- The following Talismans were removed:
- Stalwart Horn Charm +2
- Immunizing Horn Charm +2
- Clarifying Horn Charm +2
- Mottled Necklace +2
- Crimson Seed Talisman +1
- Cerulean Seed Talisman +1
- Aged-One's Exultation
- Fine Crucible Feather Talisman
- Ailment Talisman
- Lacerating Crossed-Tree
- St. Trina's Smile
- Talisman of Dread
- Enraged Divine Beast
- Golden Braid replaces Haligdrake Talisman.
- Outer God Heirloom replaces Mimic Heirloom.
- Blessed Blue Dew Talisman replaces Cerulean Seed Talisman.
- Arrow's Soaring String Talisman replaces Arrow's Sting Talisman.
- Talisman of All Crucibles replaces both Crucible talismans and gains all their effects, but increases damage taken by 25%
- DLC Crystal Tears are now craftable via the remnant crafting menu and their corresponding physick remnants have been added to various Erdtree bosses in the base game..
- The following Crystal Tears are crafted with Elemental Physick Remnant:
- Oil-Soaked Tear
- Bloodsucking Cracked Tear
- Glovewort Crystal Tear
- The following Crystal Tears are crafted with Invigorating Physick Remnant:
- Viridian Hidden Tear
- Crimsonburst Dried Tear
- Crimson-Sapping Cracked Tear
- Cerulean-Sapping Cracked Tear
- The following Crystal Tears are crafted with Invigorating Physick Remnant:
- Deflecting Hardtear
- Added all new craftable items from the DLC into the player’s crafting menu and removed the need for any containers when crafting them. Also, certain recipes will produce more than one item with each crafting action.
- Added Bell Bearings to the world for the new Smithing Stones.
- Removed the ability to farm armor and placed the sets as pickups within the world.
- The items obtained from the new Remembrances can now be bought without spending Remembrances after the corresponding boss is defeated.
- Scaled all armor protection values, poise values and weight values to match the mod’s logic.
- Made all quest rewards of Florissax obtainable no matter what ending you chose.
- Replaced all (Somber) Smithing Stones with their modded variants.
- Registered the new Remembrances and Shadow Runes in the Consume All Runes feature.
- Rewrote the Golden Extract code behind the scenes to make it more lightweight.
Weapons
- The new +10 to +15 weapon reinforcement scheme is as follows:
Standard Reinforcement:
Reinforcement Tier | Material Type | Material Quantity |
11 | Shadow Stone | 2 |
12 | Shadow Stone | 4 |
13 | Large Shadow Stone | 2 |
14 | Large Shadow Stone | 4 |
15 | Primordial Shadow Stone | 1 |
Unique Reinforcement:
Reinforcement Tier | Material Type | Material Quantity |
11 | Somber Shadow Stone | 1 |
12 | Large Somber Shadow Stone | 1 |
13 | Great Somber Shadow Stone | 1 |
14 | Colossal Somber Shadow Stone | 1 |
15 | Primordial Somber Shadow Stone | 1 |
- Modified the scaling of all weapons added by Shadow of the Erdtree.
- Removed the ability to farm weapons and placed them as pickups within the world.
- Gave the Spear of the Impaler a new moveset on its light attacks.
- Combined the Greatsword of Radahn (Light) and Greatsword of Radahn (Lord) and their Ashes of War into a single weapon with a Stance-Type Ash of War.
- Increased the Critical Damage multiplier of the new weapons found in the Realm of Shadow.
- Made the new ammo types and ammo weapon’s ashes of war compatible with the mod’s Marksman overhaul
- Made all new weapons buffable with Spells or Consumables.
- Rewrote the Weapon Duplication feature, found at Walking Mausoleums in the Lands Between, so that it can support any weapon from the base game, DLC or the mod automatically. It now also supports Staves, Sacred Seals, Ammunition Weapons, Shields and Torches. Furthermore it will now give you a popup of the items being added to your inventory.
- Rewrote the Magic Weapon Detection, used in the Melee Armor Abilities, so that it can support any weapon from the base game, DLC or the mod automatically.
Spells
- Spells found in the Realm of Shadow are no longer obtainable separately from Maps/Enemy drops and are instead obtained through a new tier of Spell Runes. (DLC spells are still under construction. Not all schools currently have their own new spell rune and some have very few spells on their new corresponding rune.)
Sorceries:
- Shimmering Rune of Dragonkin
- Cragbolt Trio (Reworked from Glintblade Trio)
- Shadow Rune of Glintstone
- Glintstone Nail
- Glintstone Nails
- Shadow Rune of Thorns
- Mantle of Thorns
- Impenetrable Thorns
- Shadow Rune of Necromancy
- Mass of Putrescence
- Glowing Rune of Gravity
- Gravitational Missile
- Radiant Rune of Gravity
- Blades of Stone
- Shadow Rune of Gravity
- Fleeting Microcosm
- Cherishing Fingers
- Transpose from Dancing Lion's Remembrance
- Divine Beast Tornado (Now considered a Storm sorcery)
Incantations:
- Glowing Rune of Bloodflame:
- Furious Blade of Ansbach (Renamed to Bloodflame Scythe)
- Shadow Rune of Order:
- Heal from Afar
- Minor Erdtree
- Wrath from Afar
- Multilayered Ring of Light
- Faint Rune of Lightning:
- Electrocharge
- Shimmering Rune of Lightning:
- Knight's Lightning Spear
- Radiant Rune of Lightning:
- Dragonbolt of Florissax
- Radiant Rune of Rot
- Pest-Thread Spears
- Shimmering Rune of Rot:
- Aspects of the Crucible: Bloom (renamed to Miranda Bloom)
- Shadow Rune of Fell Flame:
- Fire Serpent
- Rain of Fire
- Messmer's Orb
- Shadow Rune of Ancestors:
- Rings of Spectral Light
- Watchful Spirit
- Faint Rune of Beasts:
- Divine Bird Feathers (renamed to Crucible Feathers)
- Radiant Rune of Beasts:
- Roar of Rugalea
- Shadow Rune of Beasts:
- Aspects of the Crucible: Thorns (renamed to Crucible Quills)
- Golden Arcs (renamed to Crucible Arcs)
- Giant Golden Arc (renamed to Giant Crucible Arc)
- Spira
- Improved the viability of various spells added by the DLC.
- Newly created Dragon Cultists now spawn with Electrocharge.
- Newly created Bestial Devout now spawn with Crucible Feathers.
Bug Fixes
Maps
- Fixed an issue allowing you to break certain objects that were needed to progress a route in Fort Farroth.
- Fixed various assets turning invisible under certain conditions in Leyndell, Royal Capital.
- Fixed a collision issue in Highroad Cave.
- Added Needle Knight Leda to Mohgwyn Palace.
Menu
- Corrected the names of the Crafting Material Merchant’s Bell Bearings.
- Reapplied all menu tweaks to the updated menu files that were released with DLC.
- Combined the mod’s icon files with the icon files that were released with DLC
Enemies
- Made all DLC bosses invulnerable to damage until you walk through their respective fog gate.
- Fixed various crashes when going near certain bosses added by the mod. (There may be some residual instability when approaching bosses added by the mod, we hope to get this resolved within the next few patches. The crashes that occur for this reason should not repeat infinite times and should not prevent a character from loading or progressing.)
Items
- Resolved various conflicts between armor and weapon IDs.
Weapons
- Merged all the modded animations into the new animation file that was released with DLC.
- Fixed the jump attack on certain weapons doing more attacks than intended.
Version 1.4.2.2
Additions and Changes
General
- Linked the opening of the door to the Two Fingers to be after defeating a Keystone Boss instead of a Greatrune Boss, this allows you to get a hold of Remembrance Equipment sooner.
- Losing stat requirements to an Enchantment-type Spell will cancel its ongoing effect.
Maps
- Added additional minor geometry to Castle Morne
- Improved the detailing of the Fortified Manor Rooftops in Leyndell, Royal Capital.
- Improved the underside of the rocks on the branches in Upper Siofra River.
- Tweaked the Torrent Dismounting locations for Fort Faroth and Castle Morne.
- Tweaked various maps to make the mod more speedrun-friendly.
- Improved the ground collisions of the Fortified Manor courtyard in Leyndell, Royal Capital.
- Made minor improvements to Caria Manor’s detailing and routing.
Menu
- Disabled the Consume All Runes feature while a Seamless Coop Session is active.
Enemies
- Replaced the boss music in Spiritshaper Caimar’s boss music from Valiant Gargoyles to Ancestral Spirit Guardian.
- Nerfed the hostile NPC Frost Witch Dino, located in Caria Manor.
- Nerfed the hostile NPC Dragon Cultist Seki, located in Leyndell, Royal Capital.
- Nerfed the Kindred of Rot boss at the Minor Erdtree at Caelid South - Caelid Highway
- Potentially fixed an issue that caused Spiritshaper Caimar to teleport underground when doing a certain move.
- Added a failsafe to Spiritshaper Caimar’s bossfight in the case of him getting stuck in a certain move.
- Added a failsafe to Spiritshaper Caimar’s bossfight in case the Runebear stays in the arena too long.
- Modified Spiritshaper Caimar’s AI to re-evaluate the player’s distance after a Bird or Bear attack.
- Removed the Golden Eye chance on Einar, Ice Guardian.
- Removed the Projectile Deflection from Einar, Ice Guadian’s Ice Whirlwind Attack.
- Removed the Lightning Strike visual from Einar, Ice Guardian’s Ice Whirlwind Attack.
- Removed the Golden Eye chance on Minor Erdtree bosses.
- Lowered rune drops on the later game Minor Erdtree bosses.
Items
- Modified the defeat rewards for defeating the Regal Ancestor Spirit and/or Goras.
- Moved the Bloodflame Kamas to the Scarab near Rose Church.
- Added Blood Grease (10) to the vendor in Mohgwyn Palace.
- Tweaked the stat scaling of single stat scaling spell catalysts to allow them to be stronger in the early game and to out-scale dual stat catalysts if you are placing points in a single stat.
Weapons
- Increased the Ash of War Damage of Emyr’s Great Talons.
- Increased the damage and scaling values of the Sword of the Cosmos.
- Heavily reduced the Stamina Cost of all of the Bloodflame Kamas attacks.
Bug Fixes
Maps
- Fixed the parkour in Highroad Cave, as it was previously impossible.
- Fixed an issue causing several plants to not be able to be picked up in both Caria Manor and Fort Faroth.
- Fixed an issue causing you to not enter Tearna’s bossroom if you have already defeated her.
- Fixed an issue where the Resurrection Painting reward was unobtainable because the ghost was stuck in a rock at Caria Manor.
- Fixed various methods of escaping the confinements of the Minor Erdtree Boss Fights.
- Fixed an issue causing the weather of Deeproot Depths to behave in an odd way after interacting with the Walking Mausoleum.
- Fixed an issue where standing on certain objects would cause certain parts of the surroundings to unload.
- Fixed several minor issues such as floating torches across various maps.
- Fixed several infinite falls across multiple locations.
Menu
- Fixed an issue where using the Boss Resurrection Altar on Einar, Ice Guardian did not resurrect him.
- Fixed an issue where using the Boss Resurrection Altar on the Leonine Misbegotten would not do anything.
- Fixed an issue where pressing the Cancel button on the Boss Resurrection Altar teleports you to the bossroom at Castle Sol.
- Fixed an issue where several graces wouldn’t be turned off if you respawn their respective bosses.
- Fixed several grammatical errors and typos.
Items
- Fixed an issue causing the Status Immunity granted by the Veteran’s Greaves’s Armor Ability to not work during certain animations.
Weapons
- Gave the new Ammunition Types from 1.4.2.0 visuals while the bow is held.
- Fixed several Particle Effects across various Ashes of War.
- Fixed an issue causing the Dark Moon Greatsword buff effect to appear on Gargoyle’s Great Axe.
- Fixed Godskin Stitcher charged heavy attacks not having correct damage values.
Spells
- Potentially fixed an issue that would cause Recurring Nightmare to trigger too often in certain situations.
- Fixed an issue which allowed you to become immortal by using Energy Shell in certain scenarios.
- Fixed an issue which caused your FP cost of a spell to be 0 in moments where it was unintended.
Version 1.4.2.1
General
- Modified the load order of the *.dll mods to potentially fix desynchronization of people using Seamless Coop.
Maps
- Added Killboxes if you fall off of the new bridge in Caria Manor.
- Removed several invisible collisions in Lower Siofra River.
- Fixed an issue causing the Stake of Marika at Einar’s Arena to not be working.
- Fixed an issue causing the Way Gate in Night’s Sacred Grounds to teleport you into a rock in upper Siofra.
- Fixed an issue causing the skybox to behave weirdly while standing on certain assets in Caria Manor.
- Fixed an issue causing several Rimed Rowa bushes to not be lootable.
- Fixed an issue causing various buildings to be invisible while standing at specific key points in Leyndell, Royal Capital.
Menu
- Fixed an issue causing the Talk with Melina button at the Forge of the Giants Site of Grace to open the Tailoring Shop. Effectively locking you out of Leyndell, Ashen Capital and making you unable to complete the game.
- Fixed an issue that the Great Waterfall Basin grace location wouldn’t match up with World Map location.
- Fixed various typos and grammatical errors.
Enemies
- Made Einar’s Whirlwind Iceshards deflectable by Spell Deflecting Effects.
- Fixed an issue causing Blighted Nox Ancestor to not be ripostable after a parry or poise break.
Items
- Fixed an issue causing the Drake Knight’s Gauntlets to give you the wrong amount of stats under specific circumstances.
Weapons
- Fixed an issue causing Dyru’s Greatsword’s criticals doing no damage on the secondary damage output.
Version 1.4.2
General
- Reworked the Marksman and Prisoner Classes, see more details further down in the patch notes.
- Ray Tracing will now automatically be turned off, due to various bugs, crashes and lag spikes that come from it.
- Mod Engine 2 has been updated: 2.0 ► 2.1
- Erd Tools CPP by Nordgaren has been updated: 1.1.3 ► 1.1.5
- Transmogrify Armor by Tom Clark has been updated: 2.2.7 ► 2.2.9
Maps
- Leyndell, Royal Capital has been extensively reworked.
- Caria Manor has been reworked and expanded to be a T1 Legacy Dungeon.
- (Upper) Siofra River has been extensively reworked to be a T2 Legacy Dungeon.
- Expanded Fort Faroth and made it Scarlet Rot themed.
- Reworked the Cave of the Forlorn to be Golden Order themed.
- Reworked the island of the Church of Dragon Communion (Limgrave) to be Demi-Human themed.
- Reworked Stormfoot Catacombs to be Storm themed.
- Reworked Limgrave Tunnels to be Bestial themed.
- Reworked Highroad Cave to be Kaiden themed.
- Reworked Gelmir Hero’s Grave to be Volcano themed.
- Modified the enemy placements on the following Legacy Dungeons:
- Raya Lucaria
- Castle Morne
- Stormveil Castle
- Selia, Town of Sorcery
- Redmane Castle
- Volcano Manor
- Lake of Rot
- Improved the detailing of Raya Lucaria Crystal Cave.
- Moved the teleport from Fort Gael to Redmane Castle to spawn you at the beginning of the bridge of Redmane Castle.
- Various gates in Redmane Castle can now be opened with a nearby lever.
- Various gates in Stormveil Castle can now be opened with a nearby lever.
- Added a way of getting to the Plateau east of Caria Manor from Bellum Highway.
- Added a Stake of Marika to Volcano Manor in the area leading up to the Manor Passage Site of Grace.
- Added a Fall Death Camera to any custom killboxes added by the mod, such as found in Castle Morne.
- Added a fogwall to the Black Blade Kindred bossfight at the Sanctum Undercroft.
- Modified a platform in Castle Morne to make a shortcut more obvious.
- Unstuck a cart in a wall at Redmane Castle.
- Fixed an issue causing you to not be allowed to teleport out of any dungeon while in NG+ or above.
- Fixed an issue causing you to take damage from the Frenzy Shrine and Frenzied Flame Tower if you had the Clarifying Horn Talisman equipped.
- Fixed several minor details such as holes and floating assets in the new Selia Legacy Dungeon.
- Fixed several issues where certain assets would be invisible under certain circumstances in Lake of Rot.
Menu
- Modified a startup message about starting in Offline Mode, to properly explain how the mod is launching in Offline Mode.
- Modified a startup message about starting in Offline Mode, to properly explain how the mod is making use of Alternative Save Files
- Fixed an issue causing the player to get stuck after selecting Mass Consume Runes if they have a Lands Between Rune in their inventory. This only affected people who played on older save files, as the rune could only be obtained through character creation prior to 1.4.1.
- Fixed some inconsistencies related to the Cancel button for the Training Grounds Statue and the Boss Resurrection Altar.
- Potentially fixed an issue causing the player to get stuck when opening a grace. Requires community testing.
- Fixed several typos and grammatical errors.
Enemies
- New Remembrance Boss: Dyru, Scavenger King - Found in Castle Morne.
- New Remembrance Boss: Spiritshaper Caimar - Found in Upper Siofra.
- New Remembrance Boss: Einar, Ice Guardian - Found in Caria Manor.
- New Minor Boss: Goras, Scourge of Dreams - Found in upper Siofra.
- New Minor Boss: Tearna, Night Mistress - Found in Nokron.
- New Minor Boss: Rhys, Carian Paragon - Found in Caria Manor.
- New Hostile NPC: Dragon Cultist Seki - Found in Leyndell, Royal Capital.
- New Hostile NPC: Frost Witch Dino - Found in Caria Manor.
- New Hostile NPC: Ainrun the Mystic - Found in Siofra River.
- Replaced the Nox Nightmaiden boss located in Siofra River as the Erdtree Portal Guardian with the Mimic Tear.
- Replaced Omenkiller Sandro in the Castle Morne Courtyard with the Leonine Misbegotten.
- Replaced the Death Bird at the Forbidden Lands Minor Erdtree with a Death Rite Bird.
- Replaced the Fallen Hawk Soldiers in Old Altus Tunnel with Mystic Pigmen.
- Removed Royal Knight Loretta from Caria Manor.
- The Regal Ancestor Spirit is now accessible from the altar in Lower Siofra after lighting all 8 braziers.
- Improved the model of the Giant Glintstone Crab.
- Modified the AI of Shabriri’s Chosen to make it less likely to loop certain animations while staying at specific distances.
- The Twisted Abductor in Leyndell has been buffed.
- The Hostile NPC Snuppet, Servant of Rot’ has been nerfed.
- Lowered the health of the Leonine Misbegotten now that it’s a minor boss.
- Lowered the health of the Noble’s Pages in Castle Morne.
- Lowered the health of the Monstrous Rotten Crow in Road’s End Catacombs.
- Removed the ability to backstab Sigur.
- Removed all I-frames from the Godskin Matriarch.
- Removed immunity to Madness and Deathblight from a Bloodhound Knight
- Corrected the Rune gain on several enemies.
- Delayed the banner and runes from Shabriri’s Chosen’s bossfight to occur after the shrine has exploded.
- Corrected the scaling on dogs in the Road’s End Catacombs
- Fixed an issue causing Sigur’s second phase to have unexpected animations in certain situations.
- Fixed an issue causing the Godskin Noble in Volcano Manor to activate while being in certain locations outside the bossroom.
- Fixed an issue causing the Frenzied Erdtree Burial Watchdog to not be riposteable after breaking its stance.
- Fixed an issue causing the Large Fingercreepers in Volcano Manor to not damage you in certain scenarios. Requires community testing.
- Fixed an issue caused by staggering Seera while he was in mid-air.
- Fixed an issue where the ballista would shoot you while the Stormveil Main Gate was still closed.
Items
- Added 7 new ammunition types, all of which are craftable:
- Blightbone Arrow
- Blightbone Arrow (Fletched)
- Blightbone Bolt
- Frenzybone Arrow
- Frenzybone Arrow (Fletched)
- Frenzybone Bolt
- Lightning Greatarrow
- Added a Memory Stone to the first mini-boss from a T2 Legacy Dungeon that you kill (Godskin Noble / Dakk, Starcaller Lord / Fallingstar Beast).
- Made the Memory Stones from the first mini-boss of the T1 Legacy Dungeons only drop for the first kill of a T1 Legacy Dungeon mini-boss.
- Increased the sell prices of the various tiers of Spell Runes:
- Faint Spell Rune: 200 → 1000
- Shimmering Spell Rune: 200 → 2000
- Glowing Spell Rune: 200 → 4000
- Shining Spell Rune: 200 → 7500
- Radiant Spell Rune: 200 → 12500
- Increased the sell prices of various Remembrances:
- Remembrance of the Crucible's Betrayer: 25000 → 30000
- Remembrance of the Godskin Matriarch: 25000 → 40000
- Remembrance of the Scion of the Sealed God: 25000 → 50000
- Readded the Reverential Bow Gesture, obtainable in Fort Faroth.
- Lowered the drop chance of Rune Arcs from normal enemies from 2% to 0.6%
- Eating a glass shard now deals a bleed of 82% max HP instead of 80% max HP
- Added a Golden Seed in Volcano Manor.
- Moved the Ice Crest Shield to Caria Manor.
- Moved the Great Horned Set within Upper Siofra River.
- Moved the Frenzied Flame Seal to the Frenzy Camp in Mt. Gelmir.
- Replaced the 10x Fire Arrow at the madness side of Castle Morne Town with 10x Frenzybone Arrow.
- Replaced the Bloodflame Blade drop from the scarab north of the Rose Church with a Somber Stone.
- Replaced the Poison Armament drop from the invisible scarab north of Aeonia Swamp with a Large Somber Stone.
- Made the Mirage Rise Map unobtainable, as it no longer reflects the correct locations for the puzzle.
- The rewards for defeating Dakk, Starcaller Lord will now be awarded after the area reload instead of right before it.
- Fixed an issue causing you to be unable to equip various Status Effect Immunity talismans at the same time.
- Potentially fixed an issue where people would crash if someone wore the Redmane Knight Helmet while using Seamless Coop. Requires community testing.
Weapons
Bows and Crossbows have been extensively reworked:
- Damage values of bows, in tandem with ammunition, have been changed to allow the ammunition to fully determine the damage type and all damage types have been focused into a single type per ammunition projectile.
- The two-handing strength bonus has been removed from bows and crossbows.
- Crossbows now have stat scaling.
- All scaling values of bows and crossbows have been adjusted.
- The Greatbow Ash of War “Through and Through” has been reworked - It is now called “Titanic Shot” and it no longer penetrates enemies but instead completely ignores shield blocking.
- Tweaked the FP cost of all Bow and Crossbow Ashes of War.
- Malenia’s Greatrune now works in combination with Bows and Crossbows.
- The following pieces of ammunition now deal an additional 10% to skeleton enemies and prevent them from resurrecting:
- Golden Arrow
- Haligbone Arrow
- Haligbone Arrow (fletched)
- Golden Great Arrow
- Golden Bolt
- Haligbone Bolt
- New Weapon: Dyru’s Greatsword - Bought after obtaining Dyru’s remembrance.
- New Weapon: Bloodflame Kamas - Bought from the Nomadic Merchant in Mohgwyn Palace.
- Monk Flameblade has received a new Weapon Skill.
- Helphen’s Steeple has received a new Weapon Skill.
- Gargoyle Twinblades has received a new Weapon Skill.
- Gargoyle Black Blades has received a new Weapon Skill.
- Thorn of the Guilty has received a new Weapon Skill.
- Thorn of the Guilty’s old Weapon Skill has been turned into its Charged Heavy Attack.
- Sword of Milos has received a new animation for its Weapon Skill.
- Sword of Milos now has unique heavy attacks.
- Slightly sped up the 2 handed R1s of the Gilded Quarterstaff and Reaver’s Odachi.
- Increased the Poise values of the Kanabo’s Weapon Skill 1st attack.
- Nerfed the Poise values of the Kanabo’s Weapon Skill 2nd, 3rd and 4th attack.
- Moved the Flowing Curved Sword to Lake of Rot.
- Moved the Dismounter to Highroad Cave.
- Moved the Weathered Straight Sword to be near the Warmaster’s Shack.
- Moved the Nomad’s Kilij to Shabriri’s Chosen.
- Moved the Zamor Star Mace to Caria Manor.
- Moved the Gargoyle Twinblades to Leyndell, Royal Capital.
- Moved the Godwyn’s Cragblades within Leyndell, Royal Capital.
- Fixed an issue causing the Gravel Stone Seal to have the wrong damage type.
- Fixed an issue causing the Skill Alabaster Lords’ Pull to have the wrong damage type.
- Fixed an issue causing the Skill Nebula to have the wrong damage type.
- Fixed an issue causing the Cleanrot Knight’s Sword to not have a hitbox during certain attacks when paired with the Halo Scythe.
- Fixed a visual issue on Zephyr Blades when using the Ash of War while 1 handing.
- Fixed various issues with the Zephyr Blades’ damage values and hitboxes.
- Fixed an issue causing the Bloodhound Claws to be unobtainable.
- Fixed an issue causing the Marais Executioner Sword Ash of War to not have the right FP cost.
Armor
- The two Marksman T2 armor sets now have additional non-magic triggered effects:
Page Set:
Page Hood - Found in a Caravan chest in Consecrated Snowfields
Increases STR and DEX by 2 and increases bow range by 7%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Sniper's Lethality - When you drink your wonderous physick, you gain an effect that greatly increases your bow range, makes you much less likely to stagger and decreases the stamina cost of your attacks and the FP cost of weapon skills by 50% for 1 minute. Additionally, the next time you hit an enemy with an arrow or bolt, that enemy's posture will be broken.
Page Garb - Found in Shaded Castle
Increases STR and DEX by 4 and increases bow range by 14%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Blood Trail - When you drink a crimson flask, you gain an effect that lasts for 2 minutes that causes your HP to recover by 3% per second for 45 seconds whenever you hit an enemy with an arrow or bolt. The duration of the healing effect will be refreshed each time an enemy is hit with an arrow or bolt.
Page Trousers - Found in Redmane Castle
Increases STR and DEX by 2 and increases bow range by 7%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Hunter's Defilade - When you drink a cerulean flask, you gain a buff that causes enemy spells to deflect away from you and increases your total absorption by 20% for 1 minute.
Page Gloves - Found in Tombsward Ruins
Increases STR and DEX by 2 and increases bow range by 7%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Deadeye - When you draw your bow or take aim with a crossbow, for each second you hold it, you gain a buff that increases the damage of your next bolt or arrow shot by 7%. This ability stacks up to a total of 21% after 3 seconds.
High Page Set:
High Page Hood - Found in Miquella's Haligtree Town
Increases STR and DEX by 2 and increases bow damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Pincushion - When you drink your wondrous physick, you gain an effect that lasts for 2 minutes that causes a secondary effect each time you shoot an arrow or bolt, this effect increases all damage you deal by 2% and can stack up to a total of 30%. When the duration of the primary effect expires, all stacks will also end.
High Page Garb - Found in Leyndell, Royal Capital
Increases STR and DEX by 4 and increases bow damage by 4%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Replenishing Volley- When you drink a crimson flask, you gain an effect for 1 minute that causes you to be healed by 5% of total HP each time you hit an enemy with an arrow or bolt. While this is active, your shots will consume no ammunition.
High Page Trousers - Found in Unsightly Catacombs
Increases STR and DEX by 2 and increases bow damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Smooth Draw - When you drink a blue flask, you gain a buff that causes you to recover 10% total stamina for each time you hit an enemy with an arrow or bolt. Lasts for 1 minute.
High Page Gloves - Found in Castle Morne
Increases STR and DEX by 2 and increases bow damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Nimble Skirmisher - When you draw your bow or take aim with a crossbow, for each second you hold it, you recover 4% of your total FP and 8% of your total SP. Additionally, if you hold a shot for 3 or more seconds, you gain a buff that will cause you to sprint automatically with no stamina consumption for 30 seconds.
- The three Prisoner T2 armor sets now have additional triggered effects:
Drake Knight Set:
Drake Knight Helm - Found in Crumbling Farum Azula
Increases all stats by 1.
If you're rune level 1 you gain the following effects:
Grants an additional 1 Vig, 1 End, 1 Mind.
Master of All - When you drink your Flask of Wondrous Physick, you gain an effect that increases all damage you deal, increases poise damage you deal, reduces the stamina cost of attacks, decreases the FP cost of spells and decreases the FP cost of weapons skills by 1% each time you perform an attack or cast a spell. This effect stacks up to a total of 25% and lasts for 2 minutes. When the primary effect ends, all stacks will also end.
Additionally, while active, each time you perform an attack or cast a spell, 5% of your total HP, FP and stamina are recovered.
Drake Knight Armor - Found in Castle Sol
Increases all stats by 2.
If you're rune level 1 you gain the following effects:
Grants an additional 1 Vig, 1 End, 1 Mind.
Drake's Dynamism - When you drink a crimson flask, the resource cost of your next 3 attacks or spells is reduced by 100%.
Additionally, you gain 25% increased absorption and become less likely to be staggered until the third attack or spell is performed.
Drake Knight Greaves - Obtained at the Cathedral of Dragon Communion
Increases all stats by 1.
If you're rune level 1 you gain the following effects:
Grants an additional 1 Vig, 1 End, 1 Mind.
Dimensional Shift - When you drink a cerulean flask, you become invulnerable for 10 seconds or until you perform your next attack, spell or jump.
Drake Knight Gauntlets - Found in Dragon-Burnt Ruins
Increases all stats by 1.
If you're rune level 1 you gain the following effects:
Grants an additional 1 Vig, 1 End, 1 Mind.
Rhythm of War - Whenever you perform a non-spell attack or jump, you gain an effect that increases the damage of your spells by 10%. While this is active, whenever you cast spells, you recover 5% total HP. This effect lasts for 7 seconds.
Whenever you cast a spell, you gain an effect that increases the damage of your non-spell attacks by 10%. While this is active, whenever you perform non-spell attacks, you recover 5% total FP. This effect lasts for 7 seconds.
Eccentric’s Set:
Eccentric's Hood - Found in Heretical Rise
Increases STR, DEX, VIG by 1 and END by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 STR, 1 DEX and 1 VIG
Thrill of Battle - When you drink your physick, you gain a buff that causes you to gain 1 STR, 1 DEX, 1 END, 1 VIG and 1 Mind whenever you dodge, jump, hit an enemy with a melee attack, hit an enemy with an arrow or bolt or block. This stacks unlimited times. Lasts for 2 minutes. When the primary duration ends, all stacks will also end.
Eccentric’s Armor - Found in Redmane Castle
Increases STR, DEX, VIG by 2 and END by 4.
If you're rune level 1 you gain the following effects:
You gain an additional 1 STR, 1 DEX and 1 VIG.
Esoteric Rancor - When you drink a crimson flask you gain an effect that increases your weapon damage by 15% and reduces the FP cost of weapon skills by 100% for 1 minute.
Eccentric's Breeches - Found ind Caria Manor
Increases STR, DEX, VIG by 1 and END by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 STR, 1 DEX, 1 VIG.
Witchbane Conversion - - When you drink a blue flask, you gain a buff that increases your poise damage by 15% and grants 3% HP recovery per second for 1 minute.
Eccentric's Manchettes - Found in Witchbane Ruins
Increases STR, DEX, VIG by 1 and END by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 STR, 1 DEX, 1 VIG.
Outcast's Abandon - When you use a grease, you gain an effect that reduces the stamina cost of attacks by 50% and your total absorption is increased by 15% for 1 minute.
All-Knowing Set:
All-Knowing Helm - Given by Gideon after discovering Mohgwyn Dynasty Mausoleum
Increases INT, FTH, ARC by 1 and Mind by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 INT, 1 FTH and 1 ARC.
Enlightenment - When you drink your physick, you gain 7 INT, FTH, ARC, END, VIG and Mind for 2 minutes.
All-Knowing Armor - Found in Leyndell, Royal Capital
Increases INT, FTH, ARC by 2 and Mind by 4.
If you're rune level 1 you gain the following effects:
You gain an additional 1 Int, 1 Fth and 1 Arc.
Kinetic Enervation - When you drink a crimson flask, you gain an effect that causes you to instantly recover 5% of total stamina whenever you dodge or jump. Additionally, whenever you dodge or jump, you gain a 2% increase in all spell damage, stacking up to a total of 40%. Lasts for 1 minute. When the primary effect ends, all stacks will also end.
All-Knowing Greaves - Found in Academy Crystal Cave
Increases INT, FTH, ARC by 1 and Mind by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 INT, 1 FTH and 1 ARC.
Apt Pupil - When you drink a cerulean flask, you gain 40 casting speed and 10 additional stamina recovery for 1 minute.
All-Knowing Gauntlets - Found in Fort Haight
Increases INT, FTH, ARC by 1 and Mind by 3.
If you're rune level 1 you gain the following effects:
You gain an additional 1 Int, 1 Fth and 1 Arc.
Cantrip Proficiency - Whenever you cast a spell, you recover 3 FP points and 5% total HP.
- Added unique Armor Abilities to the following helmets:
Cerulean Tear Scarab - Found in Sellia, Town of Sorcery
Mindful Recovery - When you drink a blue flask, you gain a buff that gives you 3 FP/s
for 60 seconds.
Crimson Tear Scarab - Found in Volcano Manor
Invigorating Flavor - When you drink a crimson flask, you gain a buff that gives you 30 HP/s for 30 seconds.
- Removed the ability to circumvent deaths from falling at great height while under the effect of the Raging Wolf Helmet or Lionel’s Helmet.
Spells
- Energy Shell has been remastered. It will now prevent any HP damage taken while it is active and reduce your FP based on the amount of HP damage you would have taken. It has lost its secondary benefits of increased Stamina and Absorption. It now lasts indefinitely until dispelled or until you reach 0 FP.
- Three Finger’s Embrace now causes you to take no FP or HP damage when madness procs on you.
- Perpetual or Legendary Enchantment now costs 0 FP to disable.
- Removed the ability to circumvent death from falling at great height while under the effect of Phoenix of Death’s Death Ward.
- Increase the FP Cost of the following spells:
- Godwyn’s Vengeance: 0 → 22
- Bestial Fervor: 0 → 24
- Fixed an issue causing Cloud Form and similar effects to cause unintended behavior while locked on and strafing during stances.
- Fixed an issue causing Night Maiden’s Mist and Night Maiden’s Fog to not be increased by the Midnight Dagger.
Version 1.4.1.3
General
- Updated Transmogrify Armor to version 2.2.4, which includes the following changes/fixes:
-
- Added support for viewing other player’s transmogs while using Seamless.
- Grouped transmog shop items by armor category.
- Fixed the arm position of the Mimic Tear when wearing a heavy set.
- Fixed a compatibility issue with the Japanese version of Elden Ring.
- Fixed an issue causing the Consume All Runes feature to consume your Golden Runes / Remembrances without adding the Runes to your counter.
- Modified the launchmod_eldenring.bat to do more automatic diagnosing if the game fails to launch.
Maps
- Added an additional route at the beginning of Redmane Castle.
- Corrected the affected area of the Stake of Marika for the Godskin Noble bossfight in Volcano Manor
- Fixed an issue causing the Leap of Faith in Volcano Manor to be deadly to people with a lower framerate.
- Fixed an issue causing the way-gate at the Chapel of Anticipation to teleport you to your death.
- Fixed an issue causing you to fall to your death when choosing to respawn at the Stake of Marika near the Church of Repose.
- Fixed an issue causing you to spawn in the air when teleporting back to the Rose Church Site of Grace after dying.
- Closed several gaps in the walls of the new Sellia dungeon.
Menu
- Added custom icons for every class note to make it easier to distinguish between notes in your inventory.
- Improved the icons for the following Starcaller Spells:
- Astral Alignment
- Cosmic Tunnel
- Distortion Field
- Gravity Armor
- Implosion
- Replaced the control-blocking message at Stargazers’ Ruins with a non-control-blocking type.
- Fixed an issue causing the world-map to get a black border around it if the player stepped on certain assets near the South Liurnia Minor Erdtree.
- Fixed various typos and grammatical errors.
Enemies
- Made one of the Redmane Knight’s that shoots arrows at you while scaling the inner wall of Redmane Castle not respawn after being killed.
- Made that same Redmane Knight to be positioned near the platform where it shoots arrows from, if the player has not gone to the platforms yet.
Items
- Fixed an issue causing you to not be able to summon if you used Cheat Engine to spawn in the Spirit Caller Bell.
Weapons
- Combined the following Ashes of War: Stamp (Upward Cut) & Stamp (Sweep) into a single Ash of War.
- Fixed an issue causing the Ash of War Evasive Strike to deal no damage.
- Changed the follow-up attack of the Golden Land Ash of War.
- Reworked the weapon skill of the Devourer’s Scepter.
- Fixed an issue causing the Celestial Blade’s weapon skill wave projectile to always travel straight regardless of camera angle or lock on.
Spells
- Fixed an issue causing the Man Serpent Shield to not boost Magma Sorceries properly
Version 1.4.1.2
General
- Reworked numerous rune, weapon and armor locations for various classes to smooth progression and prepare for future changes to the maps. Class notes are updated to reflect these changes.
- Fixed an issue and added support for the “Consume All Runes” feature while using it in Seamless Coop.
- Edited the .bat file that launches the mod to avoid certain launch bugs.
Maps
- Created a new starting location for the Frost Witch to support the new rune progression for the class.
- Fixed an issue causing the portal on top of the tower in Academy Crystal Cave to not work.
- Fixed an issue causing the portal in Raya Lucaria to Volcano Manor to not work.
- Fixed various collision issues in Volcano Manor and Academy Crystal Cave.
- Fixed an issue causing the Redmane Gatehouse grace to become unusable.
- Fixed the map location of North Liurnia Minor Erdtree grace.
- Fixed several locations that could lead to an infinite fall animation in Sellia and Altus.
- Made a few adjustments to Castle Morne progression indication.
- Added an additional fog collision to the Ulcerated Tree Spirit boss encounter at the Deeproot Depths Erdtree portal to prevent the boss from falling off the cliff.
- Added a new portal near Weeping Evergaol that activates after the Evergaol boss is defeated that travels to the Carian Manor Perimeter tower.
- Fixed a few geometry issues in the Scion of the Sealed God’s boss arena.
Menu
- Fixed various typos and errors in item and menu text.
Enemies
- Fixed an issue causing the Scion of the Sealed God to not drop runes.
- Potentially fixed an issue causing the Vessel of Rot to fail to phase transition under certain circumstances.
- Fixed a few issues causing some enemies to drop an incorrect amount of runes.
- Lowered the HP and damage of Volcanist Dist and Nox Oracle Sadia NPCs.
- Lowered the HP of the Kindred of Rot boss at the South Caelid Erdtree portal.
- Fixed an issue that was causing certain enemies to perform their animations too fast.
- Fixed an issue preventing the Mountain Troll at the South Mountaintops Erdtree portal from casting Giantsflame spells.
- Increased the Mountain Troll’s HP and poise.
- Decreased the HP of the Grand Flame Prelate at the North Mountaintops Erdtree portal.
- Fixed an issue causing the Demi-Human Chief at the West Gelmir Erdtree portal to become stuck on invisible terrain.
Items
- Placed the Evasive Strike Ash of War in Bernahl’s shop.
- Fixed an issue causing certain items to become unobtainable when looting rune arcs.
Weapons
- Fixed an issue causing the Gargoyle’s Black Axe weapon skill to deal too much damage.
- Corrected the requirements of the Long Bow to better reflect its scaling.
- Made a few minor adjustments to the speed of a few new unique weapon animations.
- Added hyper-armor to the uncharged weapon skill of the Godskin Flayer and to the weapon skill of the Reaver’s Odachi.
- Zweihander normal attacks now use the animations of Osian’s Greatsword.
- Increased the base damage and weapon skill damage of the Axe of Rust.
Spells
- Reduced the damage of the fully charged attacks of Roiling Magma.
- Fixed an issue allowing Earthquake instances to stack.
- Added Concussion and Rend effect descriptions to the spells that apply them.
- Added Concussion to Seismic Instability.
- Reworked Bestial Fervor:
Increases END and Mind by 10 - While active, casting spells that apply Rend will restore 7% of total SP and casting spells that apply Concussion will restore 7% total FP. Also, while active, the effectiveness of Stone Skin and Bestial Strength is increased. - Reworked Bestial Strength:
Grants stamina recovery of 8 and increases all physical damage you deal by 5% for 3 minutes.
While Bestial Fervor is active:
Grants stamina recovery of 20 and increases all physical damage you deal by 15% for 3 minutes.
- Reworked Stone Skin:
Increases physical absorption by 15% and causes enemy attacks to rebound off your body for 2 minutes.
While Bestial Fervor is active:
Increases physical absorption by 15%, causes enemy attacks to rebound off your body and makes you less likely to stagger for 2 mins.
While Source of Creation is active:
Increases physical absorption by 30% and non-physical absorption by 15% and causes enemy attacks to rebound off your body.
Version 1.4.1.1
General
- Transmog: Corrected the player’s arm position while wearing a heavy chest piece under your Transmog.
- Transmog: Fixed an issue causing your Transmog to not be active during the invasion with Ensha.
- Transmog: Fixed a compatibility issue with the First Person Souls mod.
- Fixed an issue causing all Caravans to not stop properly or allow the chests to be opened.
- Fixed an issue causing Fia to not let you go after a hug while having 4 or more Baldachin’s Blessings
Maps
- Better emphasized the location of the second shortcut ladder in Castle Morne.
- Corrected a killbox on the bridge from the Carian Study Hall to Jarburg.
- Removed a soldier that had a tendency to get stuck in Raya Lucaria.
- Removed an invisible platform at Stargazers’ Ruins.
- Removed an invisible screaming NPC near Gowry’s Shack.
- Extended a tower in Redmane Castle that wasn't properly connected to the ground.
- Fixed an infinite fall in Raya Lucaria.
- Fixed a wall collision in Raya Lucaria.
- Fixed an invisible Loot Corpse at the Rogue spawn point.
- Fixed a floating asset in Castle Morne.
- Fixed various invisible assets in Lake of Rot.
- Fixed various holes in assets in Lake of Rot.
- Fixed an issue causing you to teleport into an incorrect location when accepting Tanith’s invitation to meet Rykard.
- Fixed an issue causing your world map to permanently distort after standing on certain spots near the Stormhill Minor Erdtree.
- Fixed an issue causing you to fall through the world when selecting to respawn at the nearby Stake of Marika at the East Mt. Gelmir Erdtree.
- Fixed an issue causing the Stake of Marika to be active after using the Erdtree Teleporter to East Mt. Gelmir Erdtree.
- Fixed an issue causing the Godskin Noble to activate while you explore new locations in Volcano Manor
- Fixed an issue causing a death cam to occur at the Shipyard in North Caelid.
- Fixed an issue causing the Stake of Marika at the Blighted Forest Erdtree be active if you’re locked in.
- Fixed an issue causing the fog wall at Woodfolks Ruins to appear even if you aren't locked in to the bossfight.
- Fixed an issue causing the Way Gate from Volcano Manor to Raya Lucaria to not teleport you properly.
- Fixed an issue causing the Way Gate from Raya Lucaria to Volcano Manor to activate the Water Wheel.
Menu
- An additional option has been added to the Training Grounds: Player Options > Max. Attributes.
- Changed the colors on the Spell Casting Tools to be more readable for people with red-green color-blindness.
- Changed the message for A Heavy Door has opened somewhere that was left over to be a blinking message.
- Fixed an issue causing the “Retrieve Bell Bearing” option to not appear on Kale
- Fixed various typos and grammatical errors in item descriptions.
Enemies
- Added a riposte to the Giant Crystal Crab.
- Added a 6 second grace period to the Albunauric Wolfrider and the Commoners surrounding the Blighted Omen.
- Corrected Nepheli Loux not having the stats to use her weapon.
- Unstuck Nox Oracle Sadia from the floorboards.
- Removed the ability to hurt the Scion of the Sealed God while outside the arena.
- Fixed an issue causing Rykard’s boss fight to not properly start.
- Potentially fixed various issues causing the Scion of the Sealed God to not do its phase transition under certain circumstances.
- Fixed an issue causing the Great Pot NPCs to deal too little damage.
- Fixed an issue causing the Boss Health Bar and Combat Music to never turn off when running away from the Erdtree Teleporter bosses.
- Fixed an issue causing the Golem at Castle Morne to respawn.
- Fixed an issue causing you to not get your Great Rune activated after killing the duo Nox bosses in Sellia.
Items
- Added the Third Keystone of the Forge and a Shining Relic Remnant to the Scion of the Sealed God.
- Reduced the Bullgoat Gauntlets’ active buff from 5% per stack to 3% per stack. At max stacks you gain 30% increased absorption instead of 50%.
- Replaced the remaining Imbued Sword Key in Wyndham Ruins with a Heirloom Remnant.
- Corrected the global drop chance for Rune Arcs and improved it to 2%..
- Fixed an issue causing the Glass Shards to not be consumable.
- Fixed an issue causing the Greatstaff of Decay to be out of stock if you bought the Mohgwyn's Sacred Spear and vise-versa.
Weapons
- Corrected the weapon requirements for the Gargoyle’s Black Blades.
- Removed several duplicates of the Great Omenkiller Cleaver. It now only drops from the Omenkiller at the end of Perfumer Cave.
- Fixed an issue causing Emyr's Great Talons to possibly crash the game while ray tracing is on.
- Fixed an issue causing the Golem in Castle Morne to not drop the Golem Greatbow.
- Fixed an issue causing the Stone Claws to not use the left claw during its Ash of War while one-handing the weapon.
- Fixed the no FP/Attributes Ash of War animation of the Meteoric Ore Blade having unexpected behavior.
Version 1.4.1
General
- Including Tom Clark’s Transmogrify Armor mod with Convergence. This allows you to change what armor is shown or hide your armor, regardless of what armor you are actually wearing. The menu is accessed through Sites of Grace. Make sure to give him an Endorsement on NexusMods.
- Added the Training Grounds Statue to Roundtable Hold that allows you to change equipment or modify various things regarding the dummy or the player whilst inside the Training Grounds.
- Added a new consumable called Golden Extract. This consumable can be obtained by using your Golden Seeds on a new altar in South Altus Plateau. When using a Golden Extract, your HP and FP are restored to full and you get back your Wonderous Physick if it was expended.
- Reworked the Baldachin’s Blessing consumable. It stacks to 10 and gives summoning debuff immunity until warp or death. It can be obtained from Fia or crafted for 1 Golden Centipede + 1 Grave Violet.
- Reworked the class progression for the Nox Oracle class, it has received a new starting location, and several runes have been moved.
- Your lantern will no longer be unequipped if you warp or die.
- New characters start in the morning as opposed to midnight.
- Disabled the granting of Steam Achievements to prevent lag spikes caused by the game trying to grant achievements while Steam is in offline-mode.
- Added a small amount of i-frames to the backstep.
- Reduced Crimson Flask healing to be somewhat closer to vanilla values but following a linear increase model. (This change will result in more healing overall than vanilla flask healing at higher reinforcement values but will be a significant decrease in healing from mod values in previous patches.)
- Massively increased the size of all spirit summon regions, closing many remaining gaps regarding spirit summoning. Special thanks to @blabla132 in ?ServerName? for figuring this out.
- Fixed a major issue causing people to crash while using Ray Tracing in certain circumstances.
- Modified the extension for the AltSaves system from .mod to .cnv, this means that your characters are gone unless you modify the file extension in the saves folder.
It is however highly recommended to start a new character for a major patch like this.
Maps
- The Lake of Rot and Volcano Manor have been extensively reworked.
- Further expanded the Redmane Castle map rework.
- Expanded Selia, Town of Sorcery / Sellia Crystal Tunnel to be a T2 Legacy Dungeon.
- Added the Lucarian Nexus north of the Academy Gate Town. Requires the Mysterious Gate Key to access, which is obtained by killing Glintstone Dragon Smarag.
- Added the Ruined Shipyard in West Weeping Peninsula. With a fast travel option to the Ruined Shipyard in North Caelid.
- Added the Ruined Shipyard in North Caelid. With a fast travel option to the Ruined Shipyard in West Weeping Peninsula.
Stepping on to a boat in either location will warp you to the other. - Reworked Raya Lucaria Crystal Tunnel to be Nox themed.
- Reworked the Mirage Rise puzzle and the surrounding area to be Nox themed.
- Reworked the Stargazer Ruins to be Nox themed.
- Updated Academy Crystal Cave to be more difficult.
- The portal to Rykard has been replaced with a physical path.
- The damage tick rate of environmental lava has been greatly accelerated.
- Added a lever in Raya Lucaria that allows the water wheel to be turned back on. (This will allow players an alternative to performing the jump puzzle.)
- Added a sigil teleporter behind the Grand Library Key that leads back to the room near Moongrum.
- Redesigned the jump puzzle in Raya Lucaria.
- Moved a chest originally found behind an illusory wall to be behind the new Crystallian in Raya Lucaria.
- Added a new route to Castle Morne that allows you to reach the Golem Archer.
- Better indicated the correct routing in Castle Morne
- Improved the puzzle in Castle Morne which is needed to obtain the Glowing Rune of Order. It now better communicates what is happening.
- The Frenzy Shrine in Castle Morne and the Frenzy Flame Tower in Liurnia can no longer damage you if you are immune to the Frenzy Status.
- Added a lever to Stormveil Castle that opens the gate in the courtyard near the Eastern Parapet site of Grace.
- Moved the Lion Guardian in Stormveil Castle and adjusted the route to allow for other methods of approach.
- Adjusted a couple assets to better visualize the way forward in Stormveil Castle.
- Modified some geometry in Uld Palace Ruins - Liurnia to allow for easier routing.
- Removed a couple Ancestral Archer’s from a chokepoint in Uld Palace Ruins - Liurnia to make it easier to traverse.
- Added a Knight at the top of the Tower of Return that needs to be defeated before using the teleporter.
- Added a Abductor Virgin mini-boss fight to Leyndell in the courtyard next to the Fortified Manor that you have to go through before getting full access to Leyndell when teleporting to Leyndell from the Tower of Return.
- Blocked off the route along the waterfall in Deeproot Depths, forcing you to fight the Dragonkin in order to progress deeper.
- Added a spirit spring behind the Ainsel River Well in Liurnia.
- Added a spirit spring on the north-east side of the Four Belfries.
- Added a spirit spring next to the Ancient Snow Valley Ruins which allows easier access to the Hermit Merchant and Stargazers’ Ruins in North Mountaintops of the Giants.
- Added a bridge from the Carian Study Hall Entrance to Jarburg.
- Added a one-way teleporter from Ranni’s Rise to Waypoint Ruins.
- Added a one-way teleporter from Castle Morne to Frenzied Flame Village.
- Added a new portal to the Four Belfries leading to Lake of Rot.
- Adjusted many reinforcement materials found on the maps in Limgrave, Liurnia and Caelid overworld to lower tier materials or to a fewer quantity.
- Moved the Fallen Ruins of the Lake site of grace to the Rose Church.
- Removed the ability to ride Torrent after going up the elevator in Leyndell, Ashen Capital.
- Removed several Golden Seeds from Altus Highway.
- Removed the Waygate Teleporter from Slumbering Wolf Shack to Ordina Liturgical Town.
- Removed the Fire Prelate patrolling inside Stranded Graveyard.
- Removed the Fire Prelate guarding the lever in Minor Erdtree Catacombs.
- Removed some Torrent-Disallowed Zones right outside Castle Morne’s walls.
- Fixed render distance issues with a boss-arena in Farum Azula.
- Fixed an issue causing a Knight in Castle Morne to aggro on players resting at the nearby grace.
- Fixed an issue causing the waygate in Mohgwyn Palace to stack the VFX after resting at a grace.
- Fixed a few locations on maps that could lead to players getting stuck in infinite falling animations.
- Fixed a few locations on maps where there is geometry unintentionally clipping through the walls.
- Fixed an issue causing Lansseax’s arena to unload while looking at it from certain locations.
- Fixed a self-closing chest in Mountaintops of the Giants.
- Fixed some transparent geometry in Raya Lucaria.
- Fixed an issue of projectiles going through the floor in Stormveil Castle.
- Fixed some assets fading in and out of view in various locations.
- Fixed an issue causing certain assets to unload the world while standing on top of them in Siofra.
- Improved the spawn points of the following classes:
- Retainer: Improved with additional structure
- Marksman: Additional decorations
- Berserker: Rebuilt the spawn location
- Dreadnaught: Moved to a new and improved location
- Rogue: Added decorations
- Glint Sorcerer: Rebuilt the spawn location
- Starcaller: Moved slightly to a nearby location. Improved starting sequence
- Underworld Mage: Moved slightly to a new and improved location
- Volcanist: Added decorations
- Stormcaller: Rebuilt the spawn location and improved starting sequence
- Nox Oracle: Moved to a new and improved location
- Necromancer: Rebuilt the spawn location
- Frost Witch: Improved spawn sequence
- Aberrant Heretic: Improved spawn sequence
- Fire Prophet: Added decorations
- Fundamentalist: Added decorations
- Bestial Devout: Improved starting sequence
- Dragon Cultist: Rebuilt the spawn location
- Frenzied Zealot: Moved slightly to a new and improved location
- Blood Initiate: Improved starting sequence
- Servant of Rot: Moved to a new and improved location
- Mystic: Rebuilt the spawn location
- Perfumer: Rebuilt the spawn location
- The Erdtree travel system has been reworked. Each portal at a minor erdtree will be unlocked by defeating the boss next to it as before; however when a player teleports to a location where the boss is still alive, the player will be placed in a closed arena with that boss upon arriving and must defeat the boss before they can escape. The portal locations now have a more diverse array of bosses.
The list of these bosses is as follows:
- East Limgrave - Erdtree Guardian
- Stormhill - Grafted Scion
- Weeping Peninsula - Erdtree Avatar
- West Caelid - Warrior Jar Champion
- East Caelid - Putrid Avatar
- South Caelid - Kindred of Rot
- South Liurnia - Giant Crystal Crab
- West Liurnia - Carian Golem
- North Liurnia - Ancestral Shaman
- West Mt. Gelmir - Demi-Human Chief
- East Mt. Gelmir - Colossal Finger Creeper
- Central Altus - Wormface
- South Altus - Erdtree Sentry
- East Altus - Blighted Omen
- (New) Forbidden Lands - Deathbird
- North Mountaintops - Grand Flame Prelate
- South Mountaintops - Mountain Troll
- Consecrated Snowfield - Albinauric Wolf Rider
- Siofra (Nokron) - Devoted Night Maiden
- Ainsel - Nox Insect Cavalry
- Deeproot Depths - Ulcerated Tree Spirit
Menu
- Added a new menu item to the grace menu called: “Consume all runes”, which allows you to automatically consume all the runes or remembrances in your inventory in exchange for their runes.
- Nomad Merchants have a new option in their menu that allows you to get their Bell Bearing without having to kill them.
- Selecting a class in Character Creation will now give you a character that looks like the one you see in the Class Portraits.
- Added two additional Attribute Scaling letters. S scaling starts at 175.
- Starting at 200: S+
- Starting at 225: S++
- Color coded the damage affinities of spellcasting tools.
- Underlined affinity tier on spellcasting tools.
- Changed the UI layout of item descriptions allowing for more space for text.
- Removed the “Sorcery Scaling” and “Incantation Scaling” fields from the weapon menus for spell tools. The number it displayed was incorrect and often misleading for players given the various ways the mod has changed the way spell scaling works internally.
- Improved the message you get when interacting with the locked door in Raya Lucaria, without having the key.
- Improved the menu of the Erdtree travel system.
- Improved the interaction point for the boss resurrection system in Roundtable Hold.
- Removed the Hide/Show Headgear option from the Clouded Mirror Stand, now that the Transmogrify Armor mod has been added.
- Waygate Teleporters no longer have a prompt asking for confirmation.
- Upgrading your Flasks at a site of grace no longer has a prompt asking for confirmation.
- The messages like ‘A heavy door has opened somewhere’ have been changed to a blinking message that doest prevent the player from using actions such as rolls.
- Changed the background to the character creation panel image for the Aberrant Heretic.
- Fixed a long standing issue that would cause Roundtable Hold to be more to the bottom left in the world map.
- Fixed an issue with the back-button functionality in the menu of the Boss Resurrection Altar.
- Restored the visual effect on your Health Bar while under the effect of Maliketh’s Destined Death.
- Corrected the location of the Composite Bow on the class notes.
- Fixed various Item Description related issues.
- Added some missing Armor Buff icons.
- Made slight icon adjustments to the following spells:
- Energy Shell
- Sorcerer’s Lucidity
- Carian Acuity
- Anima Magica
Enemies
- New Boss - Scion of the Sealed God - Found in Lake of Rot.
- New NPC - Nox Oracle Sadia - Added to Selia, Town of Sorcery.
- New NPC - Volcanist Dist - Added to Volcano Manor.
- New NPC - Snuppet, Servant of Rot - Added to Lake of Rot.
- Removed the immunity to fake targets such as Shadow Bait for over half of the previously immune enemies.
- Malenia is now much less likely to stagger from being hit by most attacks.
- Any remaining damage immune or 50+% damage resistant enemies have been brought down to 50% damage resistance.
- Gave the Faction Knights, such as the Redmane Knight, a new model for their helmets.
- Fixed an issue causing people using Seamless to respawn Remembrance Bosses when using certain Spirit Summons in Roundtable Hold.
- Corrected an issue causing certain enemies to drop too many runes.
- Corrected the scaling values on several enemies.
- Ulcerated and Putrid Tree Spirits will no longer drop Golden Seeds.
- Replaced the Crucible Knight’s Bleed Immunity with a high Bleed Resistance.
- Replaced Skarde's Bleed Immunity with a high Bleed Resistance.
- Increased the speed of Morgott’s spear charge attack.
- Increased Morgott’s poise from 80 to 110.
- Increased Morgott’s HP by 20%.
- Increased Maliketh’s poise from 80 to 100.
- Increased Maliketh’s overall damage resistance by 10%.
- The Golem Archer near Castle Morne will no longer respawn if killed.
- Potentially fixed an issue preventing the NPC Oroboro from spawning. (Needs community testing).
- Rebuilt the summoning sickness debuff system so it doesn’t cause unwanted behavior during Seamless sessions.
- Fixed Skarde not wielding his own weapon.
- Fixed an issue causing Spirit Summons to be hostile to you during NPC invasions.
- Fixed an issue causing Kenneth Height to continue talking after meeting an early demise due to a lack of vertigo.
- Fixed an issue causing Gideon to not properly die in his boss arena under certain circumstances, causing the player to be unable to progress.
- Fixed an issue causing the Lion Guardian in Stormveil to not be placed back at his spawn location after resting at a grace.
- Fixed an issue causing certain attacks from Godfrey, Elden Lord to oneshot you while under the effects of the Night’s Cavalry Helmet.
- Fixed an issue causing certain enemies in Raya Lucaria to not have the correct difficulty or rune gain values.
- Fixed an issue causing Bernahl to not walk through the fog wall well summoning him in Farum Azula.
- Fixed an issue causing the Skeleton’s in Gelmir Hero’s Grave to be immune to lava damage.
Items
- Gave almost every enemy in the game a 0.5% chance to drop a Rune Arc.
- Added a new talisman “Blasphemer's Crest” which will give the user immunity to environmental and Rykard’s lava damage. It can be obtained via Remnant Crafting with the new Warding Remnant.
- The Primal Glintstone Blade talisman has been rebalanced. It now reduces the cost of spells by 10% (down from 25%) and no longer reduces total HP.
- The Blessed Dew talisman now recovers 4 HP per second (up from 2).
- Gave the Faction Knight helmets, such as the Redmane Knight Helm, a new model. The old model can still be used via Armor Alterations or Transmog.
- You can now use Glass Shards to eat them, causing an instant bleed for 80% of your max health.
- The Lands Between Rune Keepsake option in Character Creation has been replaced with a Imbued Stonesword Key.
- The Bewitching Branch Keepsake option in Character Creation has been replaced with a Warding Remnant.
- Moved the Shimmering Rune of Night to the Raya Lucaria Crystal Tunnel.
- Moved the Glowing Rune of Night to the top of Mirage Rise.
- Moved the Shining Rune of Night to the Stargazer Ruins.
- Moved the Servant of Rot Armor to drop from Snuppet, Servant of Rot in Lake of Rot.
- Removed the Tibia’s Summons spell from the Tibia Mariner in Altus Plateau
- Fixed an issue causing spell runes to get deleted when going to the next NG cycle.
- Fixed an issue causing the Land Squirt, Giant Rat and Putrid Corpse Spirit Summons to not appear when summoned. (Needs community testing)
- Fixed an issue causing armor pieces that boost critical damage to increase all damage.
- Fixed an issue causing the Black Hood’s effects to never expire.
- Fixed an issue causing the Leather Gauntlets’ effects to not expire properly under certain circumstances.
- Fixed an issue causing the Leather Gauntlets’ effect to apply on other actions such as rolling.
- Fixed an issue causing Armor Abilities from the Lionel set or Veteran Set to not get removed if you unequip the armor or equip a magic scaling weapon.
- Fixed an issue causing some Armor Abilities to not refresh their duration after they have been triggered again.
- Fixed an issue causing the DoT effect from armor abilities or spells to be applied to allies under certain circumstances.
- Fixed an issue causing you to benefit from multiple armor (helm) abilities before resting at a grace in certain scenarios.
- Fixed an issue causing the Blackguard Iron Mask and the Kaiden Helm to not increase poise damage dealt.
- Fixed an issue causing various Ashes of War to not be duplicatable with Lost Ashes of War.
- Fixed an issue causing the Great Rune of the Rot Goddess to decrease all incoming healing.
- Fixed an issue causing the Leather Armor critical damage increase to affect all damage.
- Fixed an issue causing the Warrior Jar Shard to not buff certain weapons.
- The Imbued Stonesword Keys used for the Four Belfries have been moved to the following locations:
- Castle Morne
- Stormveil Castle
- Raya Lucaria
- Caria Manor
- Bonus - As a choice for your Keepsake during Character Creation.
- Split up the Status Immunity Talisman to only give immunity to 1 status each. It now goes as follows:
- Immunizing Horn Charm - Grants immunity to poison.
- Curative Horn Charm - Grants immunity to rot.
- Stalwart Horn Charm - Grants immunity to bleed.
- Warming Horn Charm - Grants immunity to frostbite.
- Clarifying Horn Charm - Grants immunity to madness.
- Rousing Horn Charm - Grants immunity to sleep.
- Prince of Death’s Cyst - Grants immunity to death.
- The pool of the Enchanted Remnant has been split up. 15 Talismans remain in the Enchanted Remnant pool, the other 20 Talismans are now found in the Warding Remnant. The Warding Remnant is a new remnant that can be found in the world that contains talismans of a defensive nature. The Enchanted Remnant locations have been halved and converted to Warding Remnants to adjust to this change. They are divided as follows:
- Enchanted Remnant:
- Green Turtle Talisman
- Cerulean Seed Talisman
- Erdtree’s Favor
- Primal Glintstone Blade
- Moon of Nokstella
- Old Lord’s Talisman
- Radagon Icon
- Carian Filigreed Crest
- Godfrey Icon
- Perfumer’s Talisman
- Gold Scarab
- Silver Scarab
- Crepus’s Vial
- Concealing Veil
- Longtail Cat Talisman
- Warding Remnant:
- Crucible Feather Talisman
- Crucible Scale Talisman
- Ritual Shield Talisman
- Blessed Dew Talisman
- Spelldrake Talisman
- Flamedrake Talisman
- Boltdrake Talisman
- Haligdrake Talisman
- Pearldrake Talisman
- Dragoncrest Greatshield Talisman
- Immunizing Horn Charm
- Curative Horn Charm
- Stalwart Horn Charm
- Warming Horn Charm
- Clarifying Horn Charm
- Rousing Horn Charm
- Prince of Death’s Cyst
- Mottled Necklace
- Taker’s Cameo
- Blasphemer’s Crest
- Enchanted Remnant:
Spells
- All spell buffs now have unique buff icons displayed on the player HUD below the resource bars.
- Spirit Link, Accursed Blessing and Friend of Death will now cause your spirit summons to be colored in accordance to their relevant classes.
- Molten Stride now causes immunity to environmental and Rykard’s lava.
- Improved the visual effects of Flame Strike.
- Slightly decreased the damage of Ancient Lightning Beacon and Electrocution.
- Decreased the range of Ancient Lightning Beacon.
- Reduced the stagger amount of Rune Shards.
- Increased the stagger amount of Discus of Light and Triple Rings of Light.
- Increased the range at which poison, rot and bleed are detected by spells that rely on a nearby status application.
- Adjusted the visuals of Wave of Corruption to reduce visual noise.
- Silenced the sound effects on several Stormcaller spells and Armor Abilities.
- Reduced the poise damage of Burrowing Black Flame explosions by 20%.
- Fixed an issue causing Burrowing Black Flame to always attach to a target even if the projectile does not reach an enemy.
- Decreased the poise damage of Godslayer Sickle by 10%.
- Decreased the total hit radius of the final explosion of Ire of the Dragon God from 48 to 40 meters.
- Fixed an issue causing the Oath of Darkness critical damage increase to affect all damage.
- Fixed an issue causing Death Ward to not be properly applied when casting Phoenix of Death.
- Fixed an issue causing attacks with Black Flame Blade to apply the wrong color of black flame to the enemies.
- Fixed an issue causing the spell Sacrifice not killing skeleton typed Spirit Summons.
- Fixed an issue causing Frenzy Spells to deal no damage while under the effect of certain buffs.
- Fixed an issue causing Dragonkin Retaliation to not scale with stats or damage increasing effects.
- Fixed an issue causing Underworld Bubbleshield to not scale with damage increasing effects.
- Fixed some inconsistencies amongst various spells and weapons dealing frostbite.
- Fixed an issue causing Suffocate and Psychic Corrosion to not reduce the enemy’s poise.
- The Bestial Devout spells are undergoing major changes in this patch:
- New Spell - Beast Talons
- New Spell - Savage Lunge
- New Spell - Seismic Instability
- New Spell - Stone Armor
- Increased the speed and accuracy of the projectiles of Stone of Garranq.
- Earthen Spikes has been reworked into a much shorter range spell that uses a stomp animation.
- The range of Beast Claw has been significantly increased.
- Tail Swipe, Horn Charge and Dragonmaw now have inherent stagger immunity during their cast animations.
- The animation speeds of Tail Swipe and Horn Charge have been significantly increased.
- Seismic Shock has been reworked into a new spell “Earthquake.”
- Two new mechanics have been added to certain Bestial spells:
Rend - Makes affected enemies receive 5% more physical damage for 20 seconds.
Concussion - Makes affected enemies deal 10% less damage for 20 seconds.
Weapons
- New Weapon: Phalanx Pike (Quality Spear) - Castle Morne Town East.
- New Weapon: Emyr's Great Talons (Keen Claws) - Battlefield near Bridge of Iniquity.
- New Weapon: Greatstaff of Decay (Rot Colossal) - Remembrance of the Scion of the Sealed God.
- Erdsteel Dagger now has a new unique weapon skill - Flash of Gold.
- Deathrite Dagger now has a new unique weapon skill - Blighted Breath.
- Serpentbone Blade now has a new unique weapon skill - Virulent Slice.
- Seething Flail now has a new unique weapon skill - Magma Splash.
- The Gargoyle Great Axe now has a new unique weapon skill - Valiant Upheaval.
- Gargoyle Black Axe now has a new unique weapon skill - Kindred’s Upheaval.
- Marais Executioner Sword now has a modified weapon skill - Eochaid Stance.
- Meteoric Ore Blade now has a new unique weapon skill - Cleave of Devastation.
- Meteoric Ore Blade now has a new Heavy Attack.
- Meteoric Ore Blade now has a new Backstep Attack.
- Coded Sword has a new followup to its weapon skill.
- The Cleanrot Knight Spear’s Ash of War has been changed to go in a vertical line instead of horizontal.
- Made the Deathrite Dagger’s old skill, Sudden Death, into an Ash of War called Evasive Strike.
- The Midnight Dagger can now be paired with the Star Shadow for the katana powerstancing moveset.
- The Cleanrot Knight’s Sword can now be paired with the Cleanrot Spear for the spear powerstancing moveset.
- The Cleanrot Knight’s Sword can now be paired with the Halo Scythe for the scythe powerstancing moveset.
- The Ash of War for Ordovis's Greatsword has been sped up to be closer to vanilla.
- The Club and Stone Club moveset has been sped up to be closer to vanilla.
- Increased the i-frames of the Star Shadow Ash of War heavy input.
- The Black Knife now has Soul Burn.
- The Curved Great Club has been moved to the Husk shop in Roundtable.
- The Golem Greatbow has been moved to Castle Morne.
- The Rosus’ Harvester has been moved to the Tibia Mariner in Altus Plateau.
- The Star Shadow has been moved to drop from Nox Oracle Sadia in Sellia, Town of Sorcery.
- The Sulien’s Razor has been moved to a mini-boss drop in Leyndell.
- The Lodestone of Gelmir has been moved to drop from Volcanist Dist in Volcano Manor.
- The Seething Flail has been moved to another location in Volcano Manor.
- The Torch has been returned to Kale’s shop.
- The Axe of Godfrey has been reworked to now be a strength-based weapon.
- Changed the scaling on the Gargoyle’s Black Blades to be Godslayer.
- Changed the scaling on the Sword of Milos to be Quality scaling with arcane.
- Changed the Gilded Greatshield requirement to Quality
- Increased the critical damage of all unique Night weapons.
- Dramatically decreased the range of the weapon skill of Daergraf’s Opus (Frozen Lightning Orb).
- Lowered the poise damage of Leaden Maul’s weapon skill by 20%.
- Lowered the damage of the summoned skeleton’s attacks of the Rosus’ Harvester weapon skill by 30%.
- Fixed an issue causing the weapon skill of Sword of the Cyclops to gain too much benefit from weapon buffs.
- Fixed an issue causing the weapon skill of Rimeheart and Zephyr Blades to not benefit from weapon skill buffs. (Needs community testing)
- Fixed an issue where the Reaver’s Odachi would not get duplicated in the Walking Mausoleums.
- Fixed an issue causing the Walking Mausoleum in Consecrated Snowfields and Mountaintops of the Giants to consume the ability to duplicate from one another.
- Fixed an issue causing Rosus’s Harvest backstep attack to have unintended skeletal movement.
- Fixed an issue causing the Star Shadow’s skill to have some unexpected movements.
- Fixed an issue causing the Guardian Swordspear to behave unexpectedly while idling.
- Fixed an issue causing the Guardian Swordspear to be invisible to other players while two-handing it during Seamless Co-op.
- Fixed an issue causing the Guardian Swordspear to do a parry animation in certain situations. Special thanks to @Bruhballs from Discord for figuring this out.
- Fixed an issue causing the Guardian Swordspear to do the Spinning Strikes animation in certain situations. Special thanks to @Bruhballs from Discord for figuring this out.
- Fixed an issue causing the Guardian swordspear to display both variants while using the 2-handed Ash of War while not having enough FP or Faith. Special thanks to @Bruhballs from Discord for figuring this out.
Version 1.4.0.2
General
- Added new panels and art for the character selection screen while creating a character. There is now a custom panel for all 27 classes in the mod.
- Fixed an issue causing many different buffs to not function while in invasion events.
Maps
- Removed a potential skip in Castle Morne.
- Moved the grace in Castle Morne town to closer to the entrance.
- Removed an unintentional floating wall in Liurnia.
- Fixed some collision issues in Stormveil.
- Fixed an issue causing the player to turn the wrong way while entering a fog wall in Deeproot Depths.
- Set up boss zones for the mini-bosses in Deeproot that will cause the player to spawn outside the boss rooms after quitting out.
- Fixed numerous summoning dead zones across several maps.
- Fixed several collision issues on various maps.
- Removed an extra ladder Castle Morne.
Enemies
- Shabriri’s Chosen can no longer be backstabbed.
- Potentially fixed an issue causing Shabriri’s Chosen to be affected by aggro-breaking effects. (Needs community testing)
- Fixed an issue causing the knight in Stormveil guarding the rusty key to become invincible in certain circumstances.
- Fixed an issue causing the Oroboro NPC to respawn after death.
Items
- Removed some items from Gostoc’s shop that are now part of mod progression.
- Corrected the icon for Assassin’s Curio.
- Changed the Mausoleum Knight Helmet to now hide your character’s head.
- All absorption values on the Drake talismans and the Dragoncrest Greatshield Talisman have been reduced. All single Drake talismans now increase absorption by 30%, down from 50%. The Dragoncrest Greatshield Talisman now reduces physical absorption by 15%, down from 25%.
- Corrected the menu text in the crafting menu by adding a space between the item name and the “x3” after it.
- Fixed an issue causing some new armor buffs to not reset while resting at a grace.
- Fixed bugs with the following new non-magic armor buffs:
- Elden Lord Greaves
- Scaled Helmet
- Raging Wolf Helm
- Black Hood
- Veteran’s Greaves
Spells
- Fixed an issue causing Sadistic Glee to not function correctly.
- Fixed an issue causing some spell combo chains to lead into the animation for Telekinetic Assault unexpectedly.
- Fixed an issue causing Astral Alignment to silence the sound effects for footsteps.
- Fixed several issues with Godslayer’s Devotion causing it to not function properly.
- Molten Stride should now persist while walking through a fog wall.
Weapons
- Fixed a few issues related to the animations of Rimeheart.
- Fixed some issues related to the Longsword’s animations.
- Fixed an issue causing the Zephyr Blades R2 attacks to deal too much poise damage.
- Fixed an issue causing the Poisonous Mist and Chilling Mist Ash of Wars to stagger the enemy to the floor.
- Re-added Hoarfrost Stomp to the Icerind Hatchet.
Version 1.4.0.1
General
- Fixed an issue where using the Hide Helmet feature caused you to gain no more runes and disable health regeneration from various sources.
- Fixed an issue where a large sum of weapons could not be duplicated at the walking mausoleum.
- Fixed an issue where the bell-less walking mausoleums would not have any visual effects on the altar during the duplication process.
- The patch now includes the alt_saves.dll again.
Maps
- Increased the region of the Stake of Marika on the way up to the Frenzy Shrine
- Added more objects to hide behind on the way up to the Frenzy Shrine.
- Adjusted the visual effect of the Frenzy Shrine to be floating above the shrine instead of inside of it.
- Corrected a killbox in Castle Morne that would cause you to die while going up the elevator.
- Patched up holes in Shabriri’s Chosen’s Arena.
- Fixed an issue where the Frenzy Shrine would not do fire damage and frenzy build up in certain scenarios.
- Fixed an issue where the lever that opens a secret door in Morne Castle would not work in certain scenarios.
- Removed a tree that was causing issues in the boss-arena in the Castle Morne Courtyard.
- Patched an infinite fall in Castle Morne
- Added a couple braziers to Castle Morne to make spotting the nearby ladders easier.
- Restored an enemy’s appearance in Raya Lucaria.
- Fixed some missing collisions in Raya Lucaria.
- Corrected the name of the Collector Merchant’s Shack.
- Fixed an issue where standing on a specific part of the expansion of Stormveil would cause the world to unload around you.
- Adjusted some objects to better connect with the map.
Enemies
- Fixed an issue where the mini-bosses in Deeproot Depths would come back after resting at a grace.
- Shortened the duration for Shabriri’s Chosen to appear when encountered for the second (or more) time.
- Fixed an issue that would cause Shabriri’s Chosen to not be immune to aggro-breaking effects.
Items
- Added the Frenzied Flame Seal to the Weapons note of the Frenzied Zealot
- Removed the Frenzied Flame Seal from its previous location at a Leyndell Merchant
- Fixed an issue where buying the Mausoleum note from the Survivalist Merchant gives you the Demi-Human note instead.
- Fixed an issue where the Raging Wolf Gauntlets would not drop from the Red Wolf of Radagon in the Cuckoo Evergoal.
Weapons
- Fixed certain animations on the Rimeheart.
- Fixed an issue where the Ash of War of the Hammer of Virtue could still be used without the proper stats.
Version 1.4
General
- Slightly lowered the overall effectiveness of Vigor scaling. (A slight player HP reduction)
- Slightly lowered overall player damage output.
- Added the indicators in the grace menu under the Flasks field when the player has unused Golden Seeds and Sacred Tears.
- Added the previously missing hairstyles that are present on the current patch of the vanilla game.
- Added the map discovery indicators for specific locations into the player map.
- Wandering Mausoleums have been given a new purpose. - When interacting with a tomb in the wandering mausoleums, the player will be given the option to duplicate the weapon or weapons they currently have equipped in either hand in the current active slots. (the weapons must be visible in game) This feature will make a copy of either one or both melee weapons and place them directly into the player inventory. Shields, bows, crossbows and spell casting tools are not duplicatable in this system and will not be detected in the menu interaction. Each mausoleum is capable of performing one total duplication action. (For either one or two weapons at the time of duplication) When a weapon is duplicated in this way, it will not gain the reinforcement or affinity of the weapon that was equipped. (Unique weapons will retain their affinities)
- Added a new system that will prevent the time of day from transitioning from night to day after dying at night.
- Added a new option at the Clouded Mirror in Roundtable Hold that allows you to hide/show your headgear.
- Expanded the Boss Resurrection Altar mechanic in Roundtable Hold. See the full list in the Enemy category of these patch notes.
- Overhauled the Ghost-/Grave Glovewort item and upgraded the logic to work the same way as Somber Smithing Stones do in Convergence. For more details see the Item category of these patch notes.
Weapons
- New Weapons -
- Rosus’ Harvester (Necro Scythe) - Liurnia Tibia Mariner
- Hammer of Virtue (Golden Order Hammer) - Fundamentalist Gino in Morne
- Blade of Valor (Quality Straight Sword) - Stormveil Castle
- Daergraf’s Opus (Dragonkin Fists) - Deeproot Depths
- Star Shadow (Night Katana) - Near Apostate Derelict
- Deathrite Dagger (Necro Dagger) - Necromancer Domo in Stormveil
- Rimeheart (Frost Axe + Shield) - Borealis
- Corrected the missing Arcane scaling on several affinities of the Iron Greatsword.
- Corrected the description of the Fell Flame Sword.
- Fixed an issue causing the Man-Serpent Shield to not increase the damage of Magma Sorceries.
- Changed the effect of Angel’s Wings (Winged Scythe weapon skill) to decrease the target’s absorption of Holy damage by 10% for 20 seconds, instead of lowering the target’s effectiveness of flask recovery.
- Corrected the damage types and scaling of all torches to adhere to the class schemes of the mod.
- Fixed an issue causing the damage of heavy attacks of the Coded Sword to be too low.
- Clarified the location of the Celestial Blade on the “Weapons of the Glint Sorcerer” class note.
- Corrected several issues related to various weapon animations.
- Corrected the Crimson Briar Bough’s bleed value to reflect its Aberrant classification.
- Slightly reduced the scaling of Sigur’s Greatmace.
- Fixed an issue that allowed the projectiles of the Ash of War on Sigur’s Greatmace to go through walls
- Corrected Ruinous Ghostflame to add Holy damage to the Helphen’s Steeple instead of Magic.
- Fixed an issue where applying a grease to certain somber weapons would cause their Ashes of War to deal no damage.
- Fixed an issue where the Ash of War for the Leaden Maul would not use the right animation, causing it to do nothing.
- Fixed an issue where the Warrior Jar Talisman did not affect the Titanic Cleave ability for the Axe of Rust
- Corrected the Zephyr Blades’ damage when using the Ash of War without FP.
- Corrected the Reaver’s Odachi’s charged heavy attack damage.
- Corrected the Dragonscale Blade’s 2H heavy attack damage.
- Corrected the Gilded Quarterstaff 1H rolling heavy attack hitbox.
- Carwyn’s Epee has been moved to a chest in Castle Morne.
Maps
- Stormveil Castle and Raya Lucaria’s layouts and progression have been overhauled.
- Castle Morne has been expanded and the layout has been overhauled. It has been made into a more traditional Legacy Dungeon.
- Expanded the Mystic theme of the Volcano Cave out into the area leading up to it.
- Overhauled the walkway up to Stormveil, before Margit.
- Replaced the portal at the end Morne Tunnel with a two-way door that brings you to Castle Morne.
- Restored the portal that brings you from the Slumbering Wolf’s Shack to Consecrated Snowfields.
- Enemies in lava (such as the enemies in Volcano Manor) will no longer be immune to fire damage, but will not take damage from the lava itself.
- Doubled the tick rate of lava damage.
- Fixed an issue that would cause unexpected behavior when using the Erdtree Teleporters while running Convergence and Seamless Coop together.
- Added Spirit Springs to the following locations:
- Near the entrance to the Black Knife Catacombs, leading up to the Frenzied Flame Village.
- Near a wall going up from the Bellum Highway to the Mausoleum Compound.
- Near a wall behind Castle Sol, allowing you to jump down from the cliff overlooking the castle.
- Behind Gowry’s Shack, going up to the platform with the Church of the Plague.
- Restored the summoning signs of Shabriri and Nepheli Loux in the Ashen Capital before Godfrey.
- Restored the summoning sign of Great Horned Tragoth on the Altus Plateau before the Draconic Tree Sentinel.
- Fixed an issue where Millicent would return to her world when summoning her to fight the Draconic Tree Sentinel.
- Restored the summoning sign of Recusant Bernahl in Farum Azule before Seera, Blade of the Ancients.
- Restored the summoning sign of Dung Eater in the Royal Capital before Morgott.
- Fixed an infinite falling issue in the Deathtouched Catacombs.
- Moved an Ant who was stuck inside a tree branch in Deeproot Depths.
- Fixed an issue where Crucible Knight Siluria’s fog wall would not appear in certain situations.
- Corrected the location of the Beside the Crater-Pocked Glade grace on the map.
- Fixed an issue where the Siofra River Bank grace would not appear in certain situations.
- Fixed an issue where the walls would become invisible near the Siofra River Bank grace.
- Placed Gostoc back into Godrick’s boss room.
- Fixed an issue where the portal in Fortissax’s arena could only be used if you had at least two great runes.
- Corrected an issue where the Spell Cost reduction from Astral Alignment would not work properly.
- Corrected the height of a ghost tree in North Mountaintops of the Giants.
- Added invisible walls to the railing of Morgott and Godfrey’s boss arena to prevent parkouring in.
- Corrected locations in Deeproot Depths where torrent was supposed to be disabled.
- Godskin Celebrant now starts with the Sainstbridge site of grace unlocked instead of the Bridge of Sacrifice.
Spells
- New Spell - Flaming Armament - Giantsflame - Added to Faint Rune of Giantsflame.
- New Spell - Morgott’s Spear - Golden Order - Added to Glowing Rune of Order.
- New Spell - Dragonkin Devastation - Dragonkin - Added to Radiant Rune of the Dragonkin.
- New Spell - Tibia’s Conversion - Necromancer - Added to Faint Rune of Death.
- Increased the number of lightning bolts produced by Frozen Lightning Storm and increased how often they can hit enemies.
- Added a new explosion to Frozen Lightning Storm and Cragbolt Upwelling that triggers when your staff first makes contact with the ground that deals damage and knocks enemies away.
- New characters now spawn with all the spells from their Faint rune. This does not give more spell slots, but makes it so the player has the extra spells in their inventory.
- Shortened the wait time before Cragbolt Upwelling’s ground effects explode from 7.5 seconds to 4 seconds and reduced the total number of ground bullets to reduce visual noise.
- Added hitboxes to the first portion of the Gurranq’s Upheaval spell and adjusted the damage of both parts to compensate.
- Decreased the healing given to enemies on the Source of Creation spell.
- Added an effect to the Bestial Fervor spell that reduces the FP cost of weapon skills and ashes of war by 60%.
- Increased the damage of the Incinerate spell.
- Decreased the damage of the Ancient Lightning Beacon spell.
- Dramatically increased the damage of the Will of the Lichdragon spell.
- Slightly decreased the damage of the Godslayer’s Sickle spell.
- Added an effect to the Godslayer’s Devotion spell that reduces the FP cost of weapon skills by 80%.
- Potentially fixed an issue causing Burrowing Black Flame’s explosion to sometimes not hit enemies. (Needs community testing)
- Reduced FP and stamina cost of Touch of Frenzy.
- Reduced the amount of damage Mind Melt deals over time.
- Reduced the HP cost of Bloodboon Slash from 15% to 10% total HP.
- Reduced the FP cost of Pest Darts from 38 to 32.
- Increased the damage of Rock Burst.
- Increased the homing of Meteor Sling.
- Increased the speed and range of Magma Shot’s projectile.
- Increased the damage of Lava Blast. (Additional community testing and feedback requested for balance)
- Reduced the amount of percentage based damage dealt by Night Maiden’s Mist and Fog.
- Corrected the descriptions of several Dragon Communion spells.
- Increased the damage over time of the Suffocate spell.
- Added damage over time to the Air Tax spell.
- Fixed an issue causing Renna’s Barrier and Armor of Rime to cancel each other.
- Fixed an issue causing Crimson Rose to have inconsistent hitboxes.
- Increased the range of Blood Comet.
- Increased the duration of Deranged Fury and Howl of Shabriri to 2 minutes.
- Corrected the descriptions of Ghostflame Embrace and Sacrifice.
- Significantly increased the damage and frost buildup of Ghostflame Embrace.
- Corrected the descriptions of all Rancor spells to mention their frost build up.
- Added passive stamina regeneration to the Accursed Binding enchantment.
- Fixed an issue causing Soul Burn (spell) and Soul Annihilation to stack.
- Corrected the description of Roiling Magma to be more accurate.
- Fixed an issue causing Blessing of Wisdom to also boost holy weapon damage.
- Fixed an issue where several spells would not get the benefit of the Godfrey Icon when charging.
- Spirit Link can be now toggled off.
- Ancestral Infant's Head and Spirit Vapor now won’t cancel one another.
- Corrected the damage calculation for Psychic Corrosion.
- Fixed an issue where various Legendary Enchantment spells could not stack with Malenia's Greatrune.
Items
- Overhauled and expanded the items sold by four world merchants, most items sold by these merchants will have an unlimited supply of each item:
West Weeping Peninsula Isolated Merchant - The Collector
1. Great Dragonfly Head - 1000 Runes
2. Golden Centipede - 1000 Runes
- Living Jar Shard - 1000 Runes
- Human Bone Shard - 100 Runes
- Yellow Ember - 1000 Runes
6. Trina’s Lily - 1000 Runes
7. Miquella’s Lily - 1000 Runes
8. Arteria Leaf - 1000 Runes - Eye of Yelough - 1000 Runes
10. String - 1000 Runes
11. Gravel Stone - 1000 Runes
12. Gold Firefly - 500 Runes - Silver Firefly - 500 Runes
14. Glintstone Firefly - 500 Runes - Smoldering Butterfly - 500 Runes
16. Aeonian Butterfly - 500 Runes
17. Nascent Butterfly - 500 Runes
18. Silver Tear Husk - 500 Runes
19. Bloodrose - 500 Runes
20. Sanctuary Stone - 500 Runes - Cracked Crystal - 500 Runes
- Volcanic Stone - 500 Runes
- Formic Rock - 500 Runes
24. Ruin Fragment - 500 Runes - Note: Wandering Mausoleums - 1000 Runes
East Limgrave (Mistwood) Merchant - The Woodsman
1. Beast Liver - 1000 Runes - Beast Blood - 1000 Runes
- Lump of Flesh - 1000 Runes
- Turtle Neck Meat - 1000 Runes
- Albinauric Bloodclot - 1000 Runes
- Budding Horn - 1000 Runes
- Old Fang - 1000 Runes
- Flight Pinion - 1000 Runes
- Stormhawk Feather - 1000 Runes
- Four-Toed Fowl Foot - 1000 Runes
- Slumbering Egg - 1000 Runes
- Crab Eggs - 1000 Runes
- Land Octopus Ovary - 1000 Runes
- Thin Beast Bones - 1000 Runes
- Hefty Beast Bones - 1000 Runes
- Gold-Tinged Excrement - 1000 Runes
- Blood-Tainted Excrement - 1000 Runes
- Sliver of Meat - 1000 Runes
- Strip of White Fresh - 1000 Runes
- Arrow - 50 Runes
- Bolt - 50 Runes
- Great Arrow - 100 Runes
- Ballista Bolt - 100 Runes
- Light Crossbow - 2000 Runes
- Shortbow - 2000 Runes
East Weeping Peninsula (Morne Rampart) Merchant - The Herbalist
- Miranda Powder - 2000 Runes
- Rowa Fruit - 50 Runes
- Golden Rowa - 100 Runes
- Rimed Rowa - 200 Runes
- Herba - 500 Runes
- Dewkissed Herba - 500 Runes
- Mushroom - 500 Runes
- Toxic Mushroom - 500 Runes
- Melted Mushroom - 500 Runes
- Erdleaf Flower - 500 Runes
- Faded Erdleaf Flower - 500 Runes
- Fire Blossom - 500 Runes
- Poisonbloom - 500 Runes
- Fulgurbloom - 500 Runes
- Altus Bloom - 500 Runes
- Grave Violet - 500 Runes
- Tarnished Golden Sunflower - 500 Runes
- Golden Sunflower - 500 Runes
- Crystal Bud - 500 Runes
- Rimed Crystal Bud - 500 Runes
- Sacramental Bud - 500 Runes
- Root Resin - 500 Runes
- Cave Moss - 500 Runes
- Budding Cave Moss - 500 Runes
- Crystal Cave Moss - 500 Runes
West Limgrave (Beach) Merchant - The Survivalist
- Kukri - 150 Runes
- Throwing Dagger - 50 Runes
- Fan Dagger - 75 Runes
- Poison Bone Dart - 75 Runes
- Crystal Dart - 75 Runes
- Bone Dart - 25 Runes
- Poison Stone - 300 Runes
- Poison Stone Clump - 500 Runes
- Explosive Stone - 200 Runes
10 Explosive Stone Clump - 400 Runes
- Glintstone Scrap - 200 Runes
- Large Glintstone Scrap - 400 Runes
- Cuckoo Glintstone - 400 Runes
- Gravity Stone Chunk - 400 Runes
- Gravity Stone Fan - 400 Runes
- Neutralizing Boluses - 750 Runes
- Stanching Boluses - 750 Runes
- Stimulating Boluses - 750 Runes
- Preserving Boluses - 750 Runes
- Thawfrost Boluses - 750 Runes
- Clarifying Boluses - 750 Runes
- Rejuvenating Boluses - 750 Runes
- Note: Land Squirts - 2000 Runes
- Note: Stonedigger Trolls - 2000 Runes
- Note: Demihumans - 2000 Runes
- Added a new system to Tier-2 armor sets for non-magic classes. The following armors now have additional abilities as long as the player does not have a weapon equipped that scales with INT or FTH - The details of each item’s abilities can be found in the item’s detailed descriptions. All Tier 2 melee armors have been moved to new locations on the maps to provide a progression for those classes, similar to spell runes for magic classes. The notes at the starting locations for those classes have been updated to reflect this:
Ronin Set:
Ronin Gauntlets (Murkwater Catacombs) - Increases STR and DEX by 2 and reduces weapon stamina cost by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Ronin's Resourcefulness - When you use a grease, you gain an effect that reduces the stamina cost of attacks by 100% for 15 seconds.
Ronin Greaves (Given by Yura in Liurnia after the invasion encounter) - Increases STR and DEX by 2 and reduces weapon stamina cost by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Ronin's Reflexes - When you drink a cerulean flask, you gain an effect that dramatically reduces your equip-load and increases dodge-roll effectiveness for 1 minute.
Ronin Armor (Dropped by Violet Bloody Finger Eleonora) - Increases STR and DEX by 4 and reduces weapon stamina cost by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Ronin's Precision - When you drink a crimson flask, you gain an effect that increases the poise damage you deal by 30% for 15 seconds.
Iron Kasa (Found on the body of Yura after his possession by Shabriri) - Increases STR and DEX by 2 and reduces weapon stamina cost by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Ronin's Spirit - When you drink your flask of wondrous physick, you gain an effect that decreases the FP cost of weapon skills by 100% and increases all damage you deal by 5% for 2 minutes.
Scaled Set:
Scaled Gauntlets (Coastal Cave) - Increases STR and DEX by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Istvan's Ingenuity - When you use a grease, you gain an effect that causes your HP, FP and Stamina to regenerate rapidly for 15 seconds.
Scaled Greaves (Dropped by Istvan after invasion) - Increases STR and DEX by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Spell Breaker - When you drink a cerulean flask, you gain an effect that causes nearby spell projectiles to deflect away from you for 20 seconds.
Scaled Armor (Redmane Castle) - Increases STR and DEX by 2 and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Tarnished Endurance - When you drink a crimson flask, you gain an effect that makes you immune to stagger and grants immunity to status build-up for 10 seconds.
Scaled Helm (Consecrated Snowfield Catacombs) - Increases STR and DEX by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Mortal Blow - When you drink your wonderous physick, you gain an effect that causes the damage of your next attack with your right-hand weapon to be increased by 200%.
Night’s Cavalry Set:
Night’s Cavalry Gauntlets (Limgrave Night's Cavalry Drop) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Dogged Pursuit - When you use a grease, you gain an effect that causes you to sprint when your character moves with no stamina cost for 20 seconds.
Night’s Cavalry Greaves (East Liurnia Night's Cavalry Drop) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Aura of Despair - When you drink a blue flask, you become surrounded by a cursed aura, nearby enemies will deal 15% reduced damage and damage done to them will be increased by 5%. The aura lasts for 45 seconds.
Night’s Cavalry Armor (Leyndell, near the Erdtree Sanctuary Grace) - Reduces weapon stamina cost by 4% and increases weapon damage by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Blood Thirst - When you drink a crimson flask, you gain a buff that causes all weapon attacks to recover HP for 20 seconds.
Night’s Cavalry Helm (Night's Cavalry in Consecrated Snowfield) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Fell Aspect - When you drink your wonderous physick, you gain an effect that increases your HP, FP and total Stamina by 15%, this lasts for 2 minutes. While this buff is active, you become surrounded by a cursed aura that causes nearby enemies to be slowly drained of their HP.
Godrick Knight Set:
Godrick Knight Gauntlets (Morne Tunnel) - Increases STR, DEX and END by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Knightly Redoubt - When you use a grease, you gain an effect that improves your guard stability and causes you to be healed when you block any attack. This effect lasts for 45 seconds.
Godrick Knight Greaves (Stormveil Castle Chest) - Increases STR, DEX and END by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Golden Bulwark - When you drink a blue flask, you gain an effect that increases your total HP and Stamina by 10% and increases the damage of guard-counter attacks and thrusting attacks while blocking by 15%. This effect lasts for 1 minute.
Godrick Knight Armor (Golden Lineage Evergaol) - Increases STR, DEX and END by 4. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Enduring Legacy - When you drink a crimson flask, you gain an effect that causes 20 stamina recovery and immunity to stagger for 30 seconds.
Godrick Knight Helm (Haligtree Town Chest) - Increases STR, DEX and END by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Bloodline's Reckoning - When you drink your wonderous physick, you gain an effect that lasts for 2 minutes that causes a secondary effect each time you block an attack, this secondary effect increases all damage you deal by 3% and can stack with itself up to a total of 30% damage increase. When the duration of the primary effect expires, all stacks will also end.
Veteran’s Set:
Veteran’s Gauntlets (Fort Gael Chest) - Increases STR and DEX by 1 and also increases END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Offensive Formation - When you use a grease, you and all allies gain an effect that increases all damage you deal by 5% for 30 seconds.
Veteran’s Greaves (Commander O'Neil Drop) - Increases STR and DEX by 1 and also increases END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Veteran's Shelter - When you drink a blue flask, you become surrounded by a large aura, you and any allies within the aura gain 15% damage reduction and gain immunity to the status build-up of Rot, Poison, Frostbite and Deathblight. This effect lasts for 1 minute.
Veteran’s Armor (Redmane Castle) - Increases STR and DEX by 2 and also increases END and VIG by 4. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Commander's Solace - When you drink a red flask, you and allies gain a buff that continuously recovers 15 HP per second for 45 seconds.
Veteran’s Helm (Commander Niall Drop) - Increases STR and DEX by 1 and also increases END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: For Glory - When you drink your wonderous physick, you and all allies gain an effect that increases all stats by 5 for 2 minutes.
Elden Lord Set:
Elden Lord Bracers (Highroad Cave) - Increases STR by 2 and reduces weapon stamina cost by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Noble Willpower - When you use a grease, you gain 5 stamina recovery and 20 HP recovery per second for 1 minute.
Elden Lord Greaves (Stormveil Castle) - Increases STR by 2 and reduces weapon stamina cost by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Regal Outburst - When you drink a blue flask, You emit a roar that knocks away enemies and deflects non-magical projectiles. You also gain an effect that increases all damage you deal by 10% for 1 minute.
Elden Lord Armor (Leyndell near Erdtree Sanctuary grace) - Increases STR by 4 and reduces weapon stamina cost by 8%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Barbaric Fortitude - When you drink a red flask, you gain an effect that decreases all incoming damage by 15% for 1 minute, this effect stacks with itself.
Elden Lord Crown (Near Gateway to the Forge) - Increases STR by 2 and reduces weapon stamina cost by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Lion's Aspect - When you drink your wonderous physick, you gain a buff that adds 5 additional stamina recovery, lowers the FP cost of weapon skill attacks by 20% and 30% additional poise damage. Lasts for 2 minutes.
Raging Wolf Set:
Raging Wolf Gauntlets (Cuckoo Evergaol) - Increases STR and END by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Essence of the Wolf - When you use a grease, you gain an effect that causes all successful attacks on enemies to recover 5% of total HP and 10% of total FP for 30 seconds.
Raging Wolf Greaves (Gelmir Hero's Grave) - Increases STR and END by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Wolf's Cunning - When you drink a blue flask, you gain an effect that increases your Endurance, Mind, Vigor and Strength by 5 for 1 minute.
Raging Wolf Armor (Found while assisting Bernahl in Leyndell) - Increases STR and END by 2 and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Lupine Gambit - When you drink a red flask, you gain an effect that increases all damage you deal by 10% as long as your HP is full, lasts for 30 seconds.
Raging Wolf Helm (Farum Azula, near Rooftops grace) - Increases STR and END by 1 and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Shadowbeast - When you drink your flask of wondrous physick, you gain an effect that makes you invulnerable to enemy attacks for 10 seconds.
Lionel’s Set:
Lionel’s Gauntlets (Summonwater Village) - Increases STR by 1 and reduces weapon stamina cost by 4% and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Friend of Death - When you use a grease, you gain an effect that removes any negative effects from summoning and causes 5 additional stamina recovery. Lasts for 5 minutes.
Lionel’s Greaves (Leyndell, near Lower Capital Church grace) - Increases STR by 1 and reduces weapon stamina cost by 4% and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Protector of the Fallen - When you use a blue flask, you and all allies gain a buff that causes 15 HP recovery per second and reduces all incoming damage by 10%, lasts for 2 minutes.
Lionel’s Armor (War-Dead Catacombs) - Increases STR by 2 and reduces weapon stamina cost by 8% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Command the Legion - When you use a red flask, you and your allies gain a buff that causes a 5% increase to damage you deal and you and each ally gain an aura that causes constant deathblight build-up on all nearby enemies. Lasts for 1 minute.
Lionel’s Helm (Deeproot Depths) - Increases STR by 1 and reduces weapon stamina cost by 4% and increases weapon damage by 1%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Fia's Champion - When you drink your flask of wondrous physick, you gain an effect that will force enemies to attack you. Also, whenever you take damage, you and your allies gain a buff that increases all damage you deal by 1%, this buff stacks with itself. The primary effect lasts for 2 minutes. The secondary stackable buffs last for 30 seconds each. When the duration of the primary effect expires, all stacks will also end. You also gain a death ward effect that will prevent your death one time.
Bull-Goat Set:
Bull-Goat Gauntlets (Sold by Patches) - Increases STR, END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Undaunted Combatant - When you use a grease, you gain an effect that causes your absorption to all damage to increase by 5% every time you take damage. This effect can stack up to a total of 50% absorption. This effect lasts for 2 minutes. When the duration of the primary effect ends, all stacks will also end.
Bull-Goat Greaves (Fort Faroth) - Increases STR, END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Ram Through - When you drink a blue flask, you gain an effect that increases all poise damage you deal by 20% and causes you to sprint when you move your character with no stamina cost for 15 seconds.
Bull-Goat Armor (Found after defeating Great Horned Tragoth) - Increases STR, END and VIG by 4. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Warrior's Heart - When you drink a red flask, you gain an effect that increases your total HP by 15% and endurance and strength by 10. Lasts for 20 seconds.
Bull-Goat Helm (Farum Azula, near Dragon Temple Lift grace) - Increases STR, END and VIG by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Juggernaut - When you drink your flask of wondrous physick, you gain 30 HP recovery per second and become immune to stagger for 1 minute.
Kaiden Set:
Kaiden Gauntlets (Carriage in Limgrave) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Tactical Efficiency - When you use a grease, you gain an effect that causes 3% of your FP and stamina to recover every time you hit an enemy with a weapon. This effect lasts for 1 minute.
Kaiden Trousers (Shaded Castle) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Duelist's Crescendo - When you drink a blue flask, you gain an effect that increases your total damage by 2% every time you hit an enemy with a weapon. This stacks up to 30% total damage increase. This effect lasts for 45 seconds. When the duration of the primary effect ends or when another blue flask is used, all stacks also end.
Kaiden Armor (Carriage in Consecrated Snowfield) - Reduces weapon stamina cost by 4% and increases weapon damage by 3%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Hindering Barrage - When you drink a red flask, you gain an effect for 1 minute that causes enemies struck by your attacks to deal 3% decreased damage for 20 seconds. This secondary effect stacks with itself on enemies. Each instance of the damage decreasing effect will have its own 20 second duration.
Kaiden Helm (Elphael Chest) - Reduces weapon stamina cost by 2% and increases weapon damage by 2%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Sublime Technique - When you drink your flask of wondrous physick, you gain an effect that increases your endurance and dexterity by 15 and the damage of your weapon skills is and your poise damage is increased by 10%. Lasts for 2 minutes.
Leather Set:
Leather Gloves (Slumbering Wolf Shack) - Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Caustic Coating - When you use a grease, your weapon also gains a buff that will apply a draining effect to enemies. This effect will drain a small amount of enemy HP every second and lasts for 3 seconds. This effect does not stack. The draining effect will apply as long as your grease is active.
Leather Boots (Volcano Manor just beyond Temple of Eiglay) - Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Thief's Wit - When you drink a blue flask, you gain an effect that increases your endurance by 10, increases the effectiveness of your dodges and increases the amount of runes you gain by 15% for 1 minute.
Leather Armor (Gaol Cave cliff ledge) - Increases DEX by 4 and critical damage by 4% and increases stamina recovery speed by 2. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Run Through - When you drink a red flask, you gain a buff that will increase the damage of your critical attacks by 10% and when you perform a critical attack, 100% of your stamina and FP are recovered. This effect lasts for 30 seconds.
Black Hood (Ringleader's Evergaol) - Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Deadly Acrobat - When you drink your flask of wondrous physick, you gain an effect that will cause all of your dodges and jumps to increase your dexterity and endurance by 1 and your Max HP and FP by 1% each time you dodge or jump. This effect stacks with itself. This effect lasts for 2 minutes. When the primary duration ends, all stacks will also end.
Raptor’s Set:
Raptor’s Gloves (Stormveil Rooftops) - Increases DEX by 2 and critical damage by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Wicked Edge - When you use a grease, you gain an effect that lasts for 1 minute that increases critical damage you deal by 5%. Also, when you perform a critical attack you gain a secondary buff that increases all damage you deal by 10%. This secondary buff lasts for 30 seconds, this effect does not stack with itself.
Raptor’s Boots (Sage's Cave) - Increases DEX by 2 and critical damage by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Assassin's Preparation - When you drink a blue flask, you gain a buff that will apply a secondary effect every 5 seconds. The secondary effect will increase the damage you deal by 3% stacking up to a total of 12%. If you take damage or when the duration of the primary effect ends, all stacks will be removed. The primary effect lasts for 2 minutes.
Raptor’s Black Feathers (Caelid Deathrite Bird) - Increases DEX by 4 and critical damage by 8%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Withering Recovery - When you drink a red flask, you gain a buff that increases your total HP by 10% and when you perform a critical attack, you gain a protective shield that will prevent 90% of the damage of the next hit you take. If you are hit while this shield is active, the damage from that hit will not cause the stacks from Assassin's Preparation to be removed. This effect lasts for 45 seconds.
Skeletal Mask (Giant's Mountaintops Catacombs) - Increases DEX by 2 and critical damage by 4%. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Vanish into Shadows - When you drink your flask of wondrous physick, you become surrounded by a dark cloud of smoke, enemies hit by the cloud will instantly become staggered and will disengage from combat.
Blackguard’s Iron Mask (Found at the end of Boggart's quest) - Increases weapon damage by 2%, critical damage by 4% and adds stamina recovery speed by 1. If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect: Boggart's Iron Fist - When you drink your flask of wondrous physick you gain an effect that increases the poise damage you deal by 30% and increases your critical damage by 10%. This effect lasts for 2 minutes.
- Moved the Shimmering and Glowing runes for the Fundamentalist class (Golden Order). The shimmering rune has been moved to Fort Haight and the glowing rune is now located in Castle Morne. The class note has been updated to reflect this.
- Moved the Tier 2 Casting Seal for the Frenzied Zealot class (Frenzy). It is now located in Castle Morne. The class note has been updated to reflect this.
- Summoning Torrent after he has died no longer costs a Crimson Flask.
- Corrected all misleading buff icons given from armor buffs.
- All armor rarities have been adjusted to be more accurate.
- Removed the second copy of the Crucible Horn Shield that was obtainable at the vanilla location.
- Removed duplicate instances of the Erdsteel Dagger and the Guilty Hood.
- Fixed an issue causing the Perfumer class to not start with perfumer bolts.
- Changed the item that Albus in the Albinauric Village drops to a Numen Rune instead of a Lord’s Rune and fixed an issue causing that item to be obtainable twice.
- Increased the effectiveness of the Winged Sword Talisman damage tiers from 3%, 5% and 10% to 6%, 8% and 13%.
- Increased the effectiveness of the Mottled Necklace.
- Added an effect to the Blackguard’s Iron Mask and updated the description. The item now increases weapon damage by 2%, critical damage by 4% and increases stamina recovery speed by 1.
- Added an effect to the Deathbed Smalls and updated the description. The item now increases INT and FTH by 2, reduces FP cost of sorcery by 2% and increases damage of Death Sorcery by 1%.
- Corrected numerous item descriptions.
- Corrected numerous detailed item icons.
- Corrected the stat requirements for the Spiritshaper Seal.
- The rewards for giving Gideon intel on the shard bearers can now be obtained from the Twin Maiden Husks after Gideon’s demise.
- Swapped the rewards for the fifths and sixth deathroot you give to Gurranq.
- Fixed an issue where the Large Somber Stone in the Gatefront chest would be inaccessible if you picked up the Note: Path of the Vanguard
- Reduced the amount of resources recovered by Taker’s Cameo.
- Added the Spinning Strikes, Bloody Slash, Storm Stomp and Hoarfrost Stomp Ash of Wars back into the map.
- Spinning Strikes is sold by Bernhal.
- Bloody Slash is dropped by the knight at the top of Fort Haight.
- Storm Stomp is dropped by Storm Caller Curtis in Stormveil.
- Hoarfrost Stomp is dropped by a scarab behind Caria Manor.
- Renamed and replaced various Ghost-/Grave Gloveworts:
- Glovewort [1] - [3] are now Sprouting Ghost-/Grave Gloveworts.
- Glovewort [4] - [5] are now Seedling Ghost-/Grave Gloveworts.
- Glovewort [6] - [7] are now Budding Ghost-/Grave Gloveworts.
- Glovewort [8] - [9] are now Blooming Ghost-/Grave Gloveworts.
- Great Ghost-/Grave Glovewort is now Elder Ghost-/Grave Gloveworts. - Restored the following items, which were previously unobtainable:
- Aberrant Heretic Set
- Nox Oracle Set
- Engvall Spirit Ash
- Rotten Staff - Removed duplicates of the following equipment:
- Elden Lord Set
- Guilty Hood
- Erdsteel Dagger
- Crucible Hornshield
- Alabaster Lord’s Sword
- Beast Repellent Torch - Fixed incorrect flags that allowed you to duplicate the following Ashes of War at the wrong moments:
- Beast Roar
- Square Off
- Spinning Slash
Enemies
- New Boss - Shabriri’s Chosen - Found near Castle Morne.
- Lowered the total HP of Godrick the Grafted by 15%.
- New NPC - Stormcaller Curtis - Added to Stormveil Castle.
- New NPC - Necromancer Domo - Added to Stormveil Castle.
- New NPC - Glint Sorcerer Bree - Added to Raya Lucaria.
- New NPC - Fundamentalist Gino - Added to Castle Morne
- New NPC - Darkmoon Knight Oroboro - Added to Chelona’s Rise
- Added the following bosses to the Boss Resurrection Altar:
- Margit, the Fell Omen
- Sigur, Night’s Captain
- Dragonkin Soldier of Nokstella
- Mimic Tear
- Crucible Knight Siluria
- Dragonkin Soldier (Deeproot Depths)
- Seera, Blade of the Ancients
- Bols, Carian Knight
- Loretta, Knight of the Haligtree
- Godskin Noble (Volcano Manor)
- Godskin Apostle (Divine Tower of Caelid)
- Magma Wyrm Makar
- Royal Knight Loretta
- Elemer of the Briar
- Shabriri’s Chosen
- Dakk, Starcaller lord
- Commander Niall - Fixed various quest or object related issues caused by resurrecting bosses.
- Removed sleep immunity from all enemies.
- Corrected the visuals of the Glintstone Miner enemies to be gravity themed.
- Added damage immunity to many bosses before their fight begins.
- Fixed an issue where Maliketh, The Black Blade’s death would not be registered properly in certain situations.
- Fixed an issue where the Erdtree Sentries would stop producing sound if you lure them out far enough from their original location.
- Lansseax can no longer be fought in Altus Plateau if she is defeated in Farum Azula.
- Corrected the Ash of War that Great Horned Tragoth has while invading him.
- Fixed an issue where the Farum Azula Beastman inside Dragonbarrow Cave remained invincible when fighting him for the first time.
- Fixed a bug where the Godskin Matriarch would go idle when the host dies during a seamless co-op battle.
Version 1.3.3
Bug Fixes:
- Fixed an issue with the weapon skill of the Carwyn’s Epee.
- Disabled torrent on the platform before the Fell Twins encounter to prevent a bug that arises when entering the fight while mounted.
- Fixed an issue causing Okina to not invade after Fire Giant is defeated.
- Fixed an issue causing the Crucible Tree Armor to lack the correct description on the altered version.
- Fixed Greater Blessing of Protection being stackable with other greater blessings.
- Fixed the critical damage of the Reaver’s Odachi being lower than intended.
- Fixed some moveset and hitbox issues with the Reaver’s Odachi.
- Included the Darkness spell in the blinding effect immunity that was added to most bosses.
- Fixed all left-handed weapon skills and ash of wars that were not functioning correctly.
- Fixed an issue with the Malenia refight causing her to die when reaching second phase.
- Fixed an issue causing Patches to be invulnerable initially in his boss encounter.
Version 1.3.2
System
- Changed the language localization files to all be set to English.
Weapons
- Fixed an issue causing the Giant’s Braid weapon skill to not work correctly.
- Optimized the weapon skill for the Palm-Ax Twinblade.
- Corrected the weight of the Zephyr Blades.
- Corrected the weapon skill animations for the Gilded Quarterstaff, War Scythe and Osian’s Greatsword if used without the requirements.
- Fixed several issues causing certain weapon skills to have incorrect damage while the weapon is buffed.
- Fixed an issue causing the weapon buff on the weapon skill of Sword of St. Trina and the Spear of Tranquility to cancel when hit by an enemy.
- Corrected the requirements of the Gargoyle’s Black Blades.
- Fixed an issue causing the weapon skill of the Jellyfish Shield to not function correctly.
- Fixed an issue with part of the chain attack of the new katana moveset.
- Fixed an animation issue with the crouch attack of the Godskin Flayer.
- Fixed some hitbox issues on the Gilded Quarterstaff, Quicksilver Rapier, Zephyr Blades, Carwyn’s Epee and War Scythe.
- Corrected the rarity types of new weapons.
- Fixed an issue causing certain weapon buffs to make certain weapon animations rebound unexpectedly.
- Fixed an issue that allowed affinity change of certain staves.
- Fixed an issue causing the Guardian’s Spearblade to stay in your character’s hand incorrectly in some situations.
- Fixed an issue that allowed the follow-up animation of the Reaver’s Odachi weapon skill to be repeatable.
Maps
- Fixed a collision issue in the new turtle camp in Weeping Peninsula.
- Made summoning possible in the Godskin Matriarch’s arena.
- Fixed an issue that was causing the loot of the Serpent Hunter and the Sword of the Cyclops to be linked.
- Fixed an issue causing unintended enemies to appear or not appear after burning the Erdtree.
- Fixed an issue causing the Siofra Riverbank grace to not appear when reaching the correct location.
- Fixed an issue causing the Banished Knight’s Shield loot to be repeatable.
- Added the Scripture Wooden Shield to the map near the Summonwater Ruins in Limgrave.
- Fixed an issue with the spirit spring in East Caelid not correctly preventing fall damage in some cases.
- Fixed an issue causing an elevator in the Divine Tower of Liurnia to disappear in some cases.
- Added the Outer Order gesture back into the game, it is now on an item pick-up in the Minor Erdtree Church in Altus.
- Disabled Torrent riding in Radagon’s boss arena to prevent a bug that arises while mounted and transitioning to the Elden Beast fight. (Riding will still work in the Elden Beast arena.)
- Fixed an issue causing some walls to disappear in Deeproot Depths in certain circumstances.
Spells
- Fixed an issue causing Flame Surge to not apply immolation.
- Fixed an issue causing the casting sigil while casting Lansseax’s Glaive to appear in the wrong place in certain cases.
- Fixed an issue causing passive FP regen to stay deactivated after disabling Stormcaller’s Sublimity.
- Potentially fixed an issue causing Recurring Nightmare to proc repeatedly in certain circumstances. (Needs community testing)
- Corrected the visual effects of the large bubble spell projectiles.
- Corrected the requirements of Dragonice and Borealis’ Mist.
- Fixed an issue preventing Poison Mist and Rotten Mist cloud effects from being present at the same time in game.
- Corrected the description of Blessing of the Sealed God to be more accurate.
- Fixed an issue causing Purifying Cautery to not clear status buildup.
Items
- Fixed several typos in item descriptions.
- Fixed an issue causing the total HP increase on Malenia’s Great Rune to be too large.
- Fixed an issue causing some of the new weapons to be invisible during coop play to other players.
- Fixed an issue causing certain armors to display the incorrect buff icons.
- Spear Talisman now boosts the damage of all thrust attacks performed while simultaneously guarding with a shield.
- Fixed an issue causing the great rune activation to persist in certain cases.
- Fixed an issue causing status effect application of consumables to use the incorrect status values.
- Fixed an issue causing the altered version of the Banished Knight set to be unavailable.
- Fixed an issue causing the player to be unable to equip two Ruptured Crystal Tears.
- Added the largest denominations of Grave and Ghost Gloveworts to the end-game bell bearing shops on the Twin Maiden Husk.
- Corrected the text on the Perfumer’s Note to be more accurate.
- Corrected the description of the Dreamer’s Set to be more accurate.
- Fixed an issue causing Sigur’s Greatmace to become unavailable on NG+.
- Fixed an issue causing Soporific Fume and Mists of Slumber not applying the correct debuff.
- Swapped locations for the final two Godslayer spell runes.
- Fixed an issue causing some armor pieces to not be alterable or not be revertible.
Enemies
- Fixed an issue causing Maliketh’s death to not register in some cases.
- All major bosses and most minor bosses now cannot be damaged from outside the boss arenas.
- Corrected an issue causing the Erdtree Sentries to cause frostbite buildup on certain attacks.
- Fixed an issue that would disrupt enemy AI of certain bosses when affected by blinding effects.
- Fixed an issue causing the Skeletons in Gelmir Hero’s Grave to drop equipment.
- Fixed an issue causing all Bloodhound Knights to stagger too easily.
- Fixed an issue causing sleep and frostbite status visuals to not appear simultaneously on enemies.
- Moved the giant ball enemy in Sellia further away from the Sellia Under-Stair grace.
Version 1.3.1
Bug Fixes:
- Corrected the weapon requirements for all new weapons.
Version 1.3
(This patch is compatible with Elden Ring patch 1.10)
System Changes
- As of patch 1.3, Convergence will now use a separate location for its save data. This will help protect the integrity of vanilla save files and help prevent players from being banned from online play.
(If you wish to load and use your previous save files that are stored in the vanilla location, simply remove the eldenring_alt_saves.dll file from the ConvergenceER folder before launching the mod. However, starting a new character with each patch release is always recommended to prevent potential bugs.) - Fixed an issue causing the Vanguard starting class to have one too few starting stats. (Now starts with one additional point of endurance)
Map Changes
- Added several new enemy camps across Limgrave and Weeping Peninsula.
- Corrected the displayed location for the Raya Lucaria Grand Library site of grace on the overworld map.
- Reworked the Divine Tower of Liurnia.
- Fixed an issue causing a ladder to be invisible and buggy in Redmane Castle.
- The Dragonkin Soldier encounter in Deeproot Depths now has a Stake of Marika near it.
- Blocked the exit tunnel leading out of the cave used in Ranni’s quest near the Cathedral of Manus Celes to prevent progression skipping.
Item Changes
- Reduced the amount of FP recovery on the Ceruleanburst Crystal Tear from 3 per second to 2 per second.
- Performed extensive changes to the summoning system. Summoning can now be performed in most locations in the game. Resummoning is now possible after a summon dies or is unsummoned. If summoning is performed in the overworld map, summons will disappear if the player travels far from the original summon location but the player will be able to resummon in that case.
- The overall strength of summon reinforcement has been adjusted making summons slightly stronger at lower reinforcement levels and slightly weaker at higher reinforcement levels as compared to vanilla game.
- Added a new series of notes at the starting locations for each class that describe the locations of notable weapons for that class.
- Removed multiple instances of the Scorpion Kite Shield that were present on the map.
- Fixed an issue causing the Opaline Hardtear physick to not increase physical damage absorption.
- Fixed a typo on the Boltdrake Talisman’s description.
- Added correct description for the Marionette Soldier Birdhelm.
- Fixed an issue causing the loot corpse containing the Sacred Crown Helm and the Ivory Draped tabard to be invisible to the player.
- Fixed an issue causing the loot corpse for the starting note of the Rogue to be invisible in certain cases.
- Removed the extra Dragon Towershield from the map.
- Added the Ancestor Follower Ashes to the merchant shop in Lower Siofra.
- Removed Seluvis’s Bell Bearing because he no longer sells spells.
- Shortened several item descriptions that were too long to be read in the menu frame.
- Removed a few items that were missing icons and were no longer needed in the context of the mod.
- Fixed several item descriptions with typos.
- Corrected the descriptions of the somber and smithing stone bell bearings.
Weapon Changes
- Re-added Serpent Hunter to the game. - It is now found just after defeating the Abductor Virgin in Volcano Manor near the mouth of the cave.
- Overhauled status build up on weapons - Removed Arcane scaling from status build up on weapons. Most static status build up has been increased by a large amount. (When assessing the status build up system in-game we discovered that many statuses cannot use any kind of stat scaling to increase the amount of build up. We found that this gave certain statuses an advantage over others, so we have removed stat scaling from all statuses but have increased base status build up on weapons to compensate.)
- Fixed an issue causing Death Ritual Spear and Rosus’ Axe weapon skills to deal no damage while the weapons are buffed.
- Fixed an issue causing the Frenzied Flame Seal to have an incorrect scaling value assigned to one of its affinities.
- Corrected several instances of weapon attacks from new weapons where they were not properly benefitting from conditional attack buffs. (ei. Skill attacks, Charged Attacks, etc.)
- The following Katanas now have new animations for their R1 and R2 attacks: Hand of Malenia, Dragonscale Blade, Rivers of Blood and Moonveil.
- Corrected the on-hit visual of Sulien’s Razors weapon skill to no longer appear as fire.
- Fixed an issue causing the weapon skill of the Nomad’s Kilij to not buff fire damage.
- Changed the description of Ancient Thunderclap to be less misleading.
- Fixed some missing hitboxes on the Molten Sword.
- Fixed some hitbox and attack issues with the Ornamental Straight Sword.
- Fixed an issue causing the Quicksilver Rapier to use the incorrect charged heavy attacks.
- Fixed an issue allowing Sword of Hadea weapon skill to be used while not having enough FP.
New Weapons
- Spear of Tranquility (Unique Mystic Spear)
Causes Sleep Build Up
Weapon Skill - “Soporific Assault”
Location: Lake of Rot chest - Zephyr Blades (Unique Storm Paired Curved Swords)
Weapon Skill - “Wind Dance”
Location: Stormveil Castle - Gravelstone Arcblades (Unique Draconic Paired Colossal Swords)
Weapon Skill - “Wrath of the Ancients”
Location: Wyndham Catacombs - Lodestone of Gelmir (Unique Magma Colossal Weapon)
Weapon Skill - “Magma Crush”
Location: Volcano Manor - Yura’s Kanabo (Unique Heavy Straight Sword)
Causes Bleed Build Up
Weapon Skill - “Ronin’s Technique”
Location: Limgrave - Agheel Lake South - Sigur’s Greatmace (Unique Heavy Great Hammer)
Causes Bleed Build Up
Weapon Skill - “Omen’s Roar”
Location: Dropped by Sigur - Bloodhound Hookblade (Unique Keen Axe)
Causes Bleed Build Up
Weapon Skill - “Bloodhound Assault”
Location: Liurnia of the Lakes - South Raya Lucaria Gate - Osian’s Greatsword (Unique Quality Colossal Sword)
Weapon Skill - “Osian’s Fury”
Location: Limgrave - Murkwater Coast - Reaver’s Odachi (Unique Quality Halberd)
Causes Bleed Build Up
Weapon Skill - “Heart Piercer”
Location: Fort Faroth - Palm-Ax Twinblades (Unique Quality Twinblade)
Causes Bleed Build Up
Weapon Skill - “Whirling Slice”
Location: Auriza Side Tomb - War Scythe (Unique Heavy Reaper)
Causes Bleed Build Up
Weapon Skill - “Lunging Harvest”
Location: Liurnia of the Lakes - Lake-Facing Cliffs - Gilded Quarterstaff (Unique Heavy Twinblade)
Weapon Skill - “Vaulting Strike”
Location: Liurnia of the Lakes - South of Mausoleum Compound - Carwyn’s Épée (Unique Keen Heavy Thrusting Sword)
Weapon Skill - “Carwyn’s Bladestorm”
Location: Limgrave - South of Summonwater Village - Godskin Flayer (Unique Godslayer Curved Sword)
Causes Soul Burn
Weapon Skill - “Godslayer Ascension”
Location: At Enya after defeating Godskin Matriarch - Guardian Spearblade (Guardian Swordspear reworked to trick weapon - Unique Golden Straight Sword/Spear)
Weapon Skill: Erdtree Mastery
Location: Altus - Minor Erdtree Church
New Weapon Skills
- Banished Knight’s Halberd - “Storm Stance”
- Dragonscale Blade - “Underworld Conduit”
Spell Changes
- Adjusted the scaling factors of all seals and staffs to increase the damage of all spells while at lower reinforcement levels.
- Made a change to Accursed Binding and Spirit Link that will remove the summon debuffs if you already have them active when you cast these spells.
- Increased the damage of all Rancor spells for the Necromancer.
- Increased the damage of Fia’s Mist.
- Increased the damage of Tibia’s Summons.
- Increased the damage of all Vapor spells and all Seeker spells for Mystic.
- Decreased the damage of Lava Dart.
- Increased the damage of Anger of the Fell God and added flames to the ground around its impact location.
- Fixed an issue causing uncharged Bloodflame Outburst to deal too much damage.
- Fixed an issue causing Convert Corruption to heal too much HP.
- Fixed an issue causing Anima Magica to build too many stacks when casting conjured weapon spells.
- Fixed an issue causing Godslayer’s Devotion to build too many stacks when casting conjured weapon spells.
- Changed the total FP reduction of Bestial Fervor from 95% to 80%.
- Reduced the amount that Source of Creation heals enemies.
- Increased the fire damage buff of Cyclopean Prophecy from 5% to 10%.
- Changed the FP reduction of Godslayer’s Devotion from 95% to 90%.
- Changed the HP reduction of Wrath of the Queen from 50% to 30%.
- Changed the FP and Stamina reduction of Heart of Chaos from 30% to 20%.
- Changed the additional stamina consumption on Hidden Mother’s Blessing from 50% to 30%.
- Changed the absorption reduction of Blessing the Sealed God from 75% to 30%.
- Changed the increased cost to spells of Spirit Weaving from 100% to 50%.
- Changed the HP reduction of Dream Meld from 50% to 30%.
- Changed the FP reduction of Strength of the Underworld from 80% to 50% and the Spell damage reduction from 50% to 20%.
- Changed the HP reduction of Wisdom of the Makers from 50% to 30% and removed the Stamina cost reduction.
- Changed the FP reduction of Godwyn’s Vengeance from 90% to 75%.
- Changed the absorption reduction of Phoenix of Death from 60% to 30%.
- Changed the absorption reduction of Aberrant Ascension from 65% to 20%.
- Golden Order blessings have been reworked:
Blessing of Grace now adds 10 HP recovery per second and reduces equip-load by 20%.
Blessing of Protection now increases all absorption by 15% and adds 25% shield stability.
Blessing of Wisdom now adds 1 FP recovery per second and increases holy spell damage by 5%.
Blessing of Power now adds 8 stamina recovery and increases holy weapon damage by 5%.
- Elden Benediction has been reworked:
It now stacks with any other single blessing and will amplify its effects -
With Grace - Adds 20 HP recovery per second, reduces equip-load by 30% and improves dodge-rolls.
With Protection - Increases all absorption by 25%, adds poise and adds 35% shield stability.
With Wisdom - Adds 2 FP recovery per second, increases holy spell damage by 10% and increases casting speed by 30.
With Power - Adds 15 Stamina recovery, increases holy weapon damage by 10% and increases poise damage of weapon attacks by 10%.
If used with no blessing present, all stats are increased by 2.
- Aura of Valor has been removed from the mod.
- Decreased the damage and poise damage of Stellar Bombardment and slightly increased its FP cost.
- Fixed an issue causing the DoT applied by Black Firestorm to have a duration that was too long.
- Fixed an issue causing several spell buffs to not be prolonged by Old Lord’s Talisman.
- Fixed an issue causing Astral Alignment to use the incorrect cast visuals.
- Changed the visual effect of Accursed Binding and Spirit Link to improve performance issues caused by the previous effect.
- Fixed an issue causing Whiteout to deflect your own spell projectiles.
- Changed the FP cost of Godslayer’s Devotion to 30 FP in order to make gaining a free heal from toggling it on and off in succession less likely.
- Fixed several instances of spells not benefitting from their various spell boosting items.
- Fixed an issue causing the damage from the soul burn and lesser soul burn spell effect and weapon effect to not appear properly on some enemies.
- Corrected the description of Dematerialize to be more accurate.
- Potentially fixed an issue causing the damage from Recurring Nightmare to proc multiple times during crit animations. (Needs community testing)
- Fixed a typo in the description of Burrowing Black Flame.
- Fixed an issue causing some charged spells to not benefit from Godfrey’s Icon.
- Fixed an issue that was causing Blood Star to deactivate when resting at a grace.
- Changed the visual effects of Armor of Bubbles and Underworld Bubbleshield to be less visually noisy.
- Fixed an issue causing Carian Acuity’s effect to cancel Malenia’s Great Rune effect.
Enemy Changes
- New Boss - Godskin Matriarch - Found on top of the Divine Tower of Liurnia
- Adjusted the walk route of the Fire Monk near the beginning of the Minor Erdtree Catacombs to prevent aggro on the player while resting at the grace.
- Made enemies that were previously immune to fire damage no longer immune to fire damage, except when those enemies’ spawn points are in lava pools.
- Fixed an issue that was causing Festering Fingerprint Vyke to not meet the requirements for his weapon.
- Fixed an issue causing the poison breath of the Erdtree Senties to only cause poison build up one time per attack.
- Increased the total HP of Radahn by 20% and increased his damage by 10%.
- Fixed an issue causing players to be able to kill Gideon before Skarde completes his attack.
- Fixed an issue causing players to be able to die before gaining credit for killing Maliketh. (Needs community testing)
- Fixed an issue causing some enemies in the Sealed Tunnel to not drop runes.
- Fixed issue with the Bloodhound Knight near the Raya Lucaria gate causing him to have too little HP.
- Fixed an issue causing some ancestral followers in Lake of Rot to not drop runes.
- Fixed an issue causing Dakk to not aggro properly at the beginning of the fight.
Version 1.2
**Hotfix Notes**
- Fixed an issue preventing talismans from being purchased while remnant crafting.
- Fixed an issue preventing certain spell buffs from applying.
Map changes
- Reworked the map layout of Redmane Castle.
- Fixed an issue causing the player to spawn into the game in the wrong place after quitting-out while in Lansseax’s arena.
- Fixed an issue causing a Golem in Altus to drop Physick Remnants.
- Fixed an issue that would cause a save file to become corrupted when jumping off the new arena platform near the Sanctum Undercroft grace.
- Spirit summoning should now be possible in all of Deeproot Depths.
- Potentially fixed an issue causing certain progression elements in Deeproot Depths to not function properly while using the Seamless Coop mod. (more testing required to confirm)
Item Changes
- Fixed an issue causing the Keystones of the Forge to become unavailable on NG+ cycles.
- Items crafted using remnants will now display a quantity in the remnant crafting menu. This will prevent players from crafting redundant talismans and physick tears.
- Adjusted the purchase prices of smithing stones and somber stones acquired from bell bearings to be more logical.
- Removed cut ashes of war from the lost ashes of war shop at Hewg.
- Added more detail to the descriptions of certain talismans.
- Erdtree Greatbow is lootable in the chest in the Liurnia Highway Lookout Tower. (Added in hotfix)
Weapon Changes
- Performed a comprehensive audit of all Ash of Wars and weapon skills and made many adjustments toward balance and theme correction.
- Reverted most greatswords to use a moveset similar to the vanilla moveset with the following exceptions: Bastard Sword, Lordsword Greatsword, Knight’s Greatsword, Banished Knight Greatsword, Inseparable Sword and Helphen’s Steeple.
- Ash of War replacement is now possible on shields once again. However, shields will currently not be able to use affinities other than their defaults.
- Slightly lowered the poise damage of the Star Fists.
- Fixed an issue causing certain weapon skills to be usable from the left hand.
- Reverted Inseparable Sword to be a Golden affinity weapon using Sacred Blade skill.
- Fixed an issue preventing Grossmesser from scaling with arcane.
- Fixed several issues involving the weapon skills of tier 2 spell catalysts.
- Reduced the amount that enemies are knocked back by Sulien’s Mastery.
- The stat requirements on Hand of Malenia have been decreased.
- Fixed an issue that was causing many special effects to make blocking cost no stamina.
- Increased the speed of both the small weapon and polearm variations of Spinning Slash.
- Fixed an issue causing one of the hits of heavy attacks of scythes to not have a hitbox.
- Maliketh’s Black Blade now inflicts Soul Burn.
- Fixed an issue preventing the Rotten Greataxe from dropping.
Spell Changes
- Increased the scaling factors for all staffs and seals by 20%. - This is essentially a 20% buff to all spells.
- Created a new scheme for player buff spells. Each buff will now fall into one of seven categories. No two buffs from a single category will stack together. The buff categories are as follows: Defensive Enchantment, Signature Enchantment, Offensive Enchantment, Weapon Enchantment, Shield Enchantment, Perpetual Enchantment and Legendary Enchantment. The enchantment type will be mentioned in each spell’s item description.
- Slightly lowered the damage of the Godslayer Sickle incantation.
- Fixed an issue causing Stellar Bombardment to deal too much damage.
- Fixed an issue causing several offensive spells to be castable in Roundtable Hold.
- Fixed an issue causing Spirit Vapor to not consume FP.
- Lowered the damage and poise damage of Dragonkin Minefield and changed its stagger level to “Long Stagger” from “Air Juggle Stagger.”
- The amount that enemies are healed from Source of Creation has been dramatically reduced.
- Bestial Fervor now lowers total FP by 85% instead of 95%.
- Fixed an issue that was causing the charged version of Mark of Frenzy to deal too much damage.
- Lowered the FP cost of Pest Darts.
- Increased the damage of Great Flame Sling, Flame Pillars, Fell Missile, Incinerate and Anger of the Fell God.
- Made Incinerate’s projectiles less likely to hit the ground while casting.
- Increased the damage of Honed Bolt, Ancient Honed Bolt and Ancient Lightning Beacon.
- Lowered the FP cost of Ancient Lightning Beacon and Ancient Lightning Spear.
- Increased the FP cost of Lightning Strike and Ancient Lightning Strike.
- Increased the damage of Chaos Beam.
- Increased the damage of Bloodboon Slash.
- Increased the damage of Spirit Seekers and Seeker Salvo.
- Increased the percentage damage dealt by Recurring Nightmare on each occurrence of sleep.
- Increased the damage and poise damage of Star Swarm.
- Increased the flat damage of Night Maiden’s Mist and Night Maiden’s Fog but decreased the percentage-based damage of both spells.
- Increased the homing of Quicksilver Shard and Quicksilver Comet.
- Increased the FP and stamina cost of Nihil.
- Increased the damage and poise damage of Implosion.
- Increased the damage of Rock Heave.
- Increased the damage and lowered the FP cost of Hyetta’s Flare.
- Lowered the FP cost of Frenzied Burst.
- Fixed an issue causing Godslayer’s Devotion to not reduce the FP costs of spells correctly.
- Fixed an issue causing certain spell animations to glitch when used on torrent.
- Cannon of Haima has been removed from the map. (The animation is being used elsewhere and was never intended to be in the mod)
- Damage and poise damage of Gavel of Haima has been increased.
Enemy Changes
- Dakk, Starcaller Lord can no longer be backstabbed.
- Fixed an issue causing the Bernahl invader in Farum Azula to not meet the requirements of his weapon.
- Potentially fixed the quest involving the Jar Bairn in Jarburg. (Testing needed to confirm)
- Corrected the spells that the Rogier NPC is able to cast.
- Potentially fixed an issue causing the Seluvis quest to not function properly. (Testing needed to confirm)
- Fixed several bugs caused when using the boss resurrection system.
- Fixed an issue causing Maliketh to continue speaking while sitting at his grace after his death.
Version 1.1
Map Changes
-
Reworked the starting class locations so that each character will unlock Roundtable Hold and the closest grace to their warp location after using the golden light warp in the opening room in Chapel of Anticipation.
-
Fixed an issue with the Grace being available in Astel’s boss room - The grace has now been moved just outside his boss room before entering the fog wall.
-
Fixed an issue that allowed the Black Blade Kindred near the Sanctum Undercroft to fall off of the arena platform.
-
Fixed an issue preventing players from looting a chest in Altus Plateau.
-
Fixed a faulty respawn point that would cause players to be stuck after dying in the Fire Giant fight after respawning him in the boss refight system.
-
Fixed several map related bugs including missing collisions, ladders not functioning and allowing certain areas to be skipped.
-
Fixed an issue that made the magic seal in the Moonlight Plateau clip through the ground.
Item Changes
-
Fixed various typos in item descriptions
-
Fixed some bugs related to purchasing items in shops that would cause certain items to become unavailable.
-
Fixed an issue involving the Miniature Ranni Doll spawning too many times.
-
Fixed an issue with the Godskin sets having the wrong effects.
-
Fixed an issue with the High Page Trousers not having an effect.
-
Removed the now redundant Shining Horned Headband on the map
-
The Lordsworn Straight Sword can now be looted from the Demi-Human Queen in Weeping Peninsula.
-
Removed several unfinished items from the game, such as Dragonkin Devastation, Estoc of the Serpent Priest and Moonbreaker Scythe.
-
Fixed an issue with reinforcement material bell bearing shops causing multiple instances of certain items to appear for different prices.
-
Fixed an issue that was causing the Sword of the Cyclops to respawn.
-
Activating Great Runes either through rune arcs or killing a boss will now heal you to 100% of total HP and FP.
-
Fixed an issue preventing the classes that start with spirit calling bells to be able to summon from the start of the game.
-
Fixed various armor pieces hiding the character’s body in incorrect ways.
-
Increased the healing of Malenia’s Great Rune to 3% of total HP on hit, up from 1%.
Weapon Changes
-
Fixed an issue with the Carian Knight Sword preventing it from doing critical attacks correctly.
-
Fixed an issue that was causing the bullet effect of Aeonian Rush to trigger a more powerful version of Scarlet Rot.
-
Changed the way Storm of the Ancients and Cosmic Stance heavy attack works and both should now hit with more instances of damage.
-
Twinned Knight Swords have been reverted to use vanilla moveset.
-
Fixed an issue that was causing quickstep to not function properly.
-
Fixed an issue where Marais Executioner’s Sword was using the wrong scaling.
-
Fixed an issue with Cragbolt Slam which made it useable while in the left hand.
-
Fixed an issue with the Frozen Twinshards not accurately displaying its status effects.
-
Reverted the Gargoyle’s Black Blades to use Spinning Slash by default.
-
Adjusted the FP costs of several weapon skills.
-
Fixed an issue that was causing the Golem’s Halberd to not have hitboxes on its heavy attacks.
-
Fixed an issue causing Bear Witness! to not work properly while in the left hand.
-
Fixed an issue causing seals and staffs to not scale correctly.
-
Fixed an issue that allowed affinity and AoW changes on some unique weapons.
-
Reverted Sacrificial Axe to use Wild Strikes by default.
-
Fixed various issues with certain attacks missing hitboxes.
-
Fixed an issue causing Draconic Epitaph to deal more damage to undead and prevent their resurrection.
-
The Death’s Poker, Helphen Steeple and the Death Ritual Spear now all cause frostbite instead of deathblight.
-
Reduced the damage of Familiar Rancor.
-
Reduced the damage of ‘Bear Witness!’.
-
Changed the weapon skill of Bolt of Gransax’s name to ‘Lightning Spear of Gransax’
-
Reduced the damage of Lightning Spear of Gransax.
-
Changed Celebrant’s Rib-Rake to use Piercing Fang by default.
-
Reduced the damage of Succumb to Madness.
-
Increased the range of Sacred Ring of Light projectiles.
-
Fixed an issue causing Call to Thunder to not increase your lightning damage.
Spell Changes
-
Players can now only have 5 mines generated from Cragbolt Mine active at a time.
-
Players can now only have 22 mines generated from Cragbolt Minefield active at a time.
-
Fixed an issue with Energy Shell permanently removing passive FP regeneration.
-
Fixed an issue that was causing Black Flame Wave to buff NPCs.
-
Fixed an issue that would allow the player to have Elden Benediction active with a lesser blessing active if using a certain sequence.
-
Lowered the amount healed by the Golden Order blessing spells.
-
Black Flame Wave no longer penetrates walls.
-
Fixed an issue that allowed certain spells to be cast on horseback that do not have a riding cast animation.
-
Fixed an issue that made the projectile of Ancient Lightning Spear appear backwards when used in the left hand.
-
Fixed an issue with new spells that buff weapons that made the visuals appear incorrectly when buffing certain weapon types.
-
Fixed an issue that was causing the wrong icon to display for Rock Blaster and Shatter Earth.
-
Fixed an issue that was preventing Purging Flames from clearing Deathblight buildup.
-
Fixed an issue causing several spell boosting items to not boost their specific spell types.
-
Fixed an issue causing Dynastic Sacrament to not function.
-
Fixed an issue causing the ground bullets of Bloodflame Outburst to not hit enemies.
-
Changed Three Finger Flare to be less likely to hit the ground or surroundings.
-
Slightly decreased the damage of Black Flame Orb.
-
Increased the damage of Dusk Bolt.
-
Fixed an issue causing Immutable Shield to not consume stamina while blocking.
-
Increased the damage of Frozen Cragbolt, Cragbolt Bubbles and Dragonkin Downpour.
-
Decreased the damage of The Flame of Frenzy incantation.
-
Increased the damage of Honed Bolt, Ancient Honed Bolt and Ancient Lightning Beacon.
-
Increased the duration of Dematerialize to 2 minutes.
-
Lowered the poise damage of Eochaid’s Sap.
-
Increased the damage of Anger of the Fell God.
-
Decreased the range of Earthen Spikes and made it less likely to get stuck while traveling uphill.
-
Adjusted Stellar Bombardment to make it more likely that enemies will get hit by a larger percentage of meteors.
-
Reduced the physical damage absorption Chitinous Shell to 20% and the non-physical absorption to 10%.
-
Reduced the absorption of Blessing of Protection to 15%.
-
Fixed an issue preventing Blessing of Power from applying its 10% holy damage increase.
-
Increased the damage of Star Swarm and Founding Rain of Stars.
-
Reduced the FP cost of Godwyn’s Vengeance to allow it to be toggled off.
-
Distortion Field no longer deflects friendly spells, it also no longer deals poise damage to enemies within it and also only boosts your physical damage while you are in it by 5%.
-
Fixed an issue preventing several spells from benefiting from the Godfrey Icon.
-
Telekinetic Shell no longer causes bleed buildup.
-
Strangling Briars now pulls aggro and deals less damage per tick.
-
Curse of Midnight, Quicksilver Affliction, Curse of Putrefaction, Dream Siphon and Psychic Corrosion now pull aggro.
Enemy Changes
-
Made a potential fix for the Bernahl invasion in Farum Azula not functioning properly. (More testing potentially required.)
-
Fixed an issue that was causing Ensha to not meet the requirements of his weapon.
-
Increased the difficulty of all enemies in Limgrave, Stormveil and Lower Siofra.
-
Fixed an issue causing the Erdtree Sentry in Siofra to drop no runes.
-
Fixed an issue that would cause Sigur, Night’s Captain to reset his encounter under certain circumstances.
-
Increased the HP of Morgott, Radagon and Godfrey/Horah Loux by 15%.
-
Increased the HP of Rennala, Sigur and Skarde by 20%.
-
Roundtable Knight Vyke now uses the Glaive of the Ancients.
Version 1.0 - Alpha Release
Game System Changes:
- Fast travel can now be performed while in combat.
- Fast travel can now be performed while in dungeons.
- Map cursor speed has been increased.
- Crafting materials will be auto-looted when you get near them.
- All characters have inherent FP regeneration of 1 FP per second.
- Vigor scaling has been adjusted to give more HP in the early game.
- Defeating any boss will activate the Rune Arc effect.
- A boss refight system is available on the ground floor of Roundtable Hold that will allow the player to fight any remembrance boss that they have previously defeated.
- The status effects of the game have been changed:
A. Scarlet Rot - Deals less damage over its duration.
- Poison - Deals more damage over its duration.
- Deathblight - Now affects all enemies - Lowers the target’s resistance to status effects by 50% and lowers the target’s absorption by 20% for 20 seconds.
D. Madness - Now affects all enemies - Deals 6% of total HP as damage on target upon proc and the target deals 20% less damage for 20 seconds afterwards.
E. Frostbite - Initial HP loss on proc has been lowered to 6% from 10%.
F. Bleed - HP loss has been lowered to 9% from 15% per proc.
G. Sleep - For 20 seconds after proc, reduces the damage the target deals and increases the damage the target receives. (Most enemies, even if they have no sleep animation will still receive sleep procs.)
- The great runes have been redesigned:
- Godrick’s Great Rune -
Increases Total HP by 10% and increases runes gained by 10%.
- Radahn’s Great Rune -
Increases total HP by 10% and increases Endurance by 5.
- Rykard’s Great Rune -
Increases total HP by 20%
- Morgott’s Great Rune -
Increases total HP by 10% and Mind by 5.
- Mohg’s Great Rune -
Increases total HP by 10% and adds passive HP regeneration.
- Malenia’s Great Rune -
Increases total HP by 10% and each melee hit you deal recovers HP.
Progression Changes:
- You begin the game with the Spectral Steed Whistle.
- The first encounter with Melina has been removed.
- The Melina encounters in Leyndell have been removed except the one after defeating Morgott.
- All maps are revealed from the start of the game.
- The Crafting Kit, the Whetstone Knife and the Flask of Wondrous Physick are now found in the room that your character spawns in at the start of the game.
- All weapon affinities are unlocked at the start of the game.
- All talisman slots are unlocked at the start of the game.
- All characters start with 3 spell slots.
- Area scaling of the game has been adjusted in numerous ways to better support a more open-world model.
- Each flask reinforcement can be done with only one Golden Seed per flask use.
- All talismans and physick tears are now acquired through a new system found in the grace menu called “Remnant Crafting.” Physick tears are crafted using new items called Physick Remnants which are found on Erdtree Avatars and Erdtree Sentries. Talismans are crafted using other various remnants that are found throughout the world.
- Each minor Ertree and many other locations now have portals near them. These portals form a new travel system allowing for faster movement across the world. Each portal will activate when the Erdtree Sentry or Erdtree Avatar next to the portal is defeated. You may travel to any other portal from any portal but you cannot travel from a portal until the sentry or avatar is dead.
- Ashen Capital is now accessed after burning the Erdtree the first time either with Melina or with the frenzy quest. Defeating Maliketh no longer causes the player to teleport to Ashen Capital.
- Farum Azula is now accessed two ways. One entrance is via a portal behind the Beast Sanctum in Caelid. The other is via one of the portals at The Four Belfries.
- Weapon reinforcement has been redesigned: All weapons will now be reinforced to +10 at maximum and the amount of damage and scaling benefit between standard and somber reinforcement are identical. See the tables below for reinforcement details.
Smithing Stone Reinforcement:
Smithing Stone x 1 | +1 |
---|---|
Smithing Stone x 2 | +2 |
Smithing Stone x 3 | +3 |
Large Smithing Stone x 1 | +4 |
Large Smithing Stone x 2 | +5 |
Large Smithing Stone x 3 | +6 |
Great Smithing Stone x 1 | +7 |
Great Smithing Stone x 2 | +8 |
Great Smithing Stone x 3 | +9 |
Ancient Smithing Stone x 1 | +10 |
Somber Stone Reinforcement:
Somber Stone x 1 | +1 |
---|---|
Somber Stone x 1 | +2 |
Somber Stone x 1 | +3 |
Large Somber Stone x 1 | +4 |
Large Somber Stone x 1 | +5 |
Great Somber Stone x 1 | +6 |
Great Somber Stone x 1 | +7 |
Colossal Somber Stone x 1 | +8 |
Colossal Somber Stone x 1 | +9 |
Ancient Somber Stone x 1 | +10 |
- Gaining access to the Forge of the Giants is now blocked by a portal. The portal can be used only after acquiring all five Keystones of the Forge. Keystones are held by the primary progression bosses in the list below:
First Keystone Bosses:
- Godrick the Golden
- Rennala, Queen of the Full Moon
- Regal Ancestor Spirit
Second Keystone Bosses:
- General Radahn
- Rykard, Lord of Blasphemy
- Astel, Naturalborn of the Void
Third Keystone Bosses:
- Malenia, Blade of Miquella
- Mohg, Lord of Blood
- Lichdragon Fortissax
- Dragonlord Placidusax
Fourth Keystone Boss:
- Morgott the Omen King
Fifth Keystone Boss:
- Maliketh the Black Blade
Only one boss in each Keystone group must be killed in order to get a Keystone, killing multiple bosses in a single group will not drop duplicate Keystones.
- Entrance to the Academy of Raya Lucaria no longer requires a key.
- The festival in Redmane Castle can now only be triggered by defeating the boss in the Redmane courtyard.
- Each class will be teleported to a unique starting location after the first room their character spawns in at the beginning of the game.
- Summoning spirit ashes now gives the player a debuff that reduces the player’s total HP, FP and SP by a percentage. The percentage reduction is greater depending on the power level of the summon. A spirit ash’s reinforcement level does not affect the strength of the debuff.
- All medallion lifts are unlocked at the start of the game. The medallions are no longer needed to operate them.
- Leyndell is now accessible from the start of the game.
Classes:
- Vanguard (Str/Dex - Offense) -
Always at the front lines, this knight was revered for his prowess on the battlefield.
Focus: STR/DEX & Melee Combat
- Retainer (Str/Dex - Defense) - Castle Morne Rampart Weeping
A loyal and stalwart knight, classically trained in the tradition of sword and shield.
Focus: STR/DEX & Melee Combat
- Marksman (Str/Dex - Long Range) -
This experienced hunter is an expert in all long range weaponry.
Focus: STR/DEX & Ranged Combat
- Berserker (Str - Offense) -
Hailing from the north and wielding a greataxe, this warrior desires combat above all.
Focus: STR & Melee Combat
- Dreadnought (Str - Defense) - A warrior clad in heavy armor, standing as a lethal fortress against foes.
Focus: STR & Melee Combat
- Sellsword (Dex - Offense) -
A capricious mercenary, displaying expertise in the use of double-bladed weaponry.
Focus: DEX & Melee Combat
- Rogue (Dex - Defense) -
An assassin and master of tactical combat, this mercenary relies on agility and stealth.
Focus: DEX & Melee Combat
- Glint Sorcerer (Int - Magic) -
Trained at Raya Lucaria, this sorcerer is a student of Glintstone and Carian sorcery.
Focus: INT & Magic Damage
- Starcaller (Int/Str - Physical) -
Obsessed with the otherworldly powers of the cosmos, this mage wields the forces of gravity.
Focus: INT & Physical Damage
- Underworld Mage (Int/Dex - Lightning) -
Born in the ruins of a fallen empire, this mage employs the frozen lightning of the dragonkin.
Focus: INT & Lightning Damage
- Volcanist (Int/Fth - Fire) -
Once a noble of high birth, this scholar is now a devotee of the Volcano Manor.
Focus: INT/FTH & Fire Damage
- Stormcaller (Int/Fth/Str - Physical) -
Using techniques lost long ago, this sage controls the power of the wind.
Focus: INT/FTH & Physical Damage
- Nox Oracle (Int/Fth/Dex - Magic) -
Once a leader from the old empire, this mage seeks to revive the glory of the Nox.
Focus: INT/FTH & Magic Damage
- Necromancer (Int/Fth, Summoner - Holy) -
Advocate for those that live in death,this sorcerer calls spirits to their aid.
Focus: INT/FTH & Holy Damage
- Frost Witch (Int/Arc - Magic) -
A lost student of the witch Renna, this sorcerer utilizes the power of frost.
Focus: INT/ARC & Magic Damage
- Aberrant Heretic (Int/Arc - Physical) -
Guilty of unspeakable acts, this sorcerer was cast out of society for their crimes.
Focus: INT/ARC & Physical Damage
- Flame Prophet (Fth, Offense - Fire) -
Persecuted for apocalyptic visions, this priest now calls the power of the flame.
Focus: FTH & Fire Damage
- Fundamentalist (Fth, Defense - Holy) -
Defender of the Golden Order, this priest remains devoted to the Erdtree.
Focus: FTH & Holy Damage
- Bestial Devout (Fth/Str - Physical) -
Wild and unkempt, this monk is capable of conjuring and manipulating stone.
Focus: FTH & Physical Damage
- Dragon Cultist (Fth/Dex - Lightning) -
Once a knight of Leyndell, this cleric can call down the lightning of the ancients.
Focus: FTH & Lightning Damage
- Godskin Celebrant(Int/Fth - Holy) -
Lured by the power of black flame, this priest now searches for the rune of death.
Focus: INT/FTH & Holy Damage
- Frenzied Zealot (Int/Fth - Fire) -
Consumed by destructive desires, this cleric now chases visions of yellow flame.
Focus: INT/FTH & Fire Damage
- Blood Initiate (Fth/Arc - Fire) -
An inductee in the service of luminary Mohg, adept in the use of Bloodflame incantations.
Focus: FTH/ARC & Fire Damage
- Servant of Rot (Fth/Arc - Physical) -
A worshiper of the Sealed God and skilled in the powers of rot and corruption.
Focus: FTH/ARC & Physical Damage
- Mystic (Fth/Arc - Magic) -
A human raised as an ancestral follower, trained to use spirit vapors and sleep.
Focus: FTH/ARC & Magic Damage
- Perfumer (Arc - Consumables) -
Once a perfumer of some renown prior to the shattering, specializing in crafting.
Focus: ARC & Crafting
- Prisoner (RL1) -
A wretched prisoner locked in a dungeon, an inauspicious path.
Focus: None
Boss Changes:
All boss offense and defense have been adjusted to better suit the new balance of the mod. Boss damage resistances have been dramatically changed. No boss is more than 50% resistant to any single damage type.
- Margit - Adjusted animations to create more time separation in his melee range combos, also his HP and damage output has been significantly increased.
- Godrick - Adjusted animations to make him much faster than in base game, also his HP and damage output has been significantly increased.
- Red Wolf of Radagon - Moved to the Cuckoo’s Evergaol.
- Bols, Carian Knight - Moved to the Debate Parlour in Raya Lucaria.
- Rykard - He has been numerically rebalanced to allow a larger variety of strategies to defeat him. The Serpent Hunter has been removed from the game. The lava pool surrounding him no longer causes characters to stagger. His poison spit attack now fires in a narrower spread. His lava wave attack can now be dodged or jumped to avoid it.
- Crucible Knight and Misbegotten Duo in Redmane - This boss has been replaced with a new boss - Dakk, Starcaller Lord.
- Godfrey spirit in Erdtree Sanctuary - This boss has been replaced with a new boss - Sigur, Night’s Captain.
- Runebear in Earthbore Cave - This boss has been replaced with a new boss - Singing Winged Dame.
- Gideon, the All-Knowing - This boss has been replaced with a new boss - Skarde, Crucible’s Betrayer.
- Godefroy in Golden Lineage Evergaol - This boss has been replaced with a new boss - Banished Knight Oleg
- Ancient Dragon Lansseax - Moved to a new location in Farum Azula
- Lichdragon Fortissax - No longer hidden behind Fia’s questline. Boss will spawn when a character enters the arena.
- Fia’s Champions - Boss removed
- Godskin Duo - This boss has been replaced with a new boss - Seera, Blade of the Ancients.
- Erdtree Sentry - New Boss - Several Ertree Sentries have been added to the game guarding various Erdtree transport portals.
- Beastman Duo in Dragonbarrow Cave - The throwing knife beastman has been removed from the fight and the other beastman has been buffed to compensate.
- Cleanrot Knight Duo - The scythe-wielding cleanrot knight has been removed from the fight and the other cleanrot knight has been buffed to compensate.
- Kindred of Rot Duo - One of the Kindred of Rots has been removed and the other has been buffed to compensate.
- Soldier of Godrick - This boss has been replaced with a new boss - Bloodhound Knight Gethin.
- Beastman of Farum Azula in Groveside Cave - Boss removed
- Bloodhound Knight in Lakeside Crystal Cave - This boss has been replaced with a new boss - Battlemage Duncan.
- Crucible Knight Ordovis is now a single boss fight.
- Malenia - Adjusted her waterfowl dance to have a longer wind-up and made it parryable. Improved the parry frames on most of her attacks. Slowed down her fastest right-handed slash attack.
- Godskin Noble - Slowed down the wind-up of his Noble Presence attack.
- Morgott - Tweaked his AI to make him a bit more aggressive, especially when fighting against ranged attacks.
Map Changes:
- Added Erdtree transport portals in the following locations:
- East Limgrave
- Stormhill
- Weeping Peninsula
- West Caelid
- East Caelid
- South Caelid
- South Liurnia
- West Liurnia
- North Liurnia
- West Mt. Gelmir
- East Mt. Gelmir
- Central Altus
- South Altus
- East Altus
- North Mountaintops
- South Mountaintops
- Consecrated Snowfield
- Siofra River
- Ainsel River
- Deeproot Depths
- The transporter trap in Dragonburnt ruins has been replaced with a two-way portal to Southern Altus.
- The transporter trap in Weeping Peninsula has been replaced with a portal to Leyndell golem bridge.
- A portal has been added to the boss room in Morne Tunnel that leads to Castle Morne.
- The portal in Laskyar Ruins now leads to Kingsrealm Ruins.
- A portal has been added to the boss room in Sellia Crystal Tunnel that leads to the area outside of Astel, Naturalborn of the Void’s boss room.
- The coffin ride in Deeproot Depths now leads to the area outside of Astel, Naturalborn of the Void’s boss room.
- A portal has been added to the boss room in the Stranded Graveyard that leads to the Shaded Castle.
- A two-way portal has been added to the top floor of Volcano Manor in Ghiza’s invasion room that leads to the top of Fort Laidd.
- A portal has been added to the top of the tower after Academy Crystal Cave that leads into the Academy of Raya Lucaria.
- A portal has been added to the Dragonkin of Nokstella’s boss room that leads to Nokstella.
- A portal has been added to the Abandoned Cave boss room that leads to Haligtree Town.
- A portal has been added to the top of the hill at windmill village that leads to the top of the Haligtree.
- A portal has been added to the boss room in Castle Morne that leads to the Subterranean Shunning-Grounds.
- A two-way portal has been added to the Lake of Rot that leads to the Lake of Rot overlook in the Ainsel River.
- A portal has been added near the Slumbering Wolf’s Shack in Liurnia that leads to Ordina, Liturgical Town.
- A portal has been added to the boss room in Leyndell Catacombs that leads to Mohg’s Palace.
- A portal has been added to the bridge fragment in Siofra that is accessed by the Four Belfries that leads to Mohg’s Palace.
- A portal has been added in the Chapel of Anticipation near the Stormhawk Deenh’s ashes that leads to Altus near the Golden Lineage Evergoal.
- A two-way portal has been added near the entrance to the Giant-Conquering Hero’s Grave Catacombs that leads to the Zamor Ruins.
- Deathtouched Catacombs has been redesigned to be Godslayer themed.
- Impaler’s Catacombs has been redesigned to be Frenzy themed.
- Stranded Graveyard has been redesigned to be Aberrant themed and is now only accessible from the beach-side entrance.
- Cliffbottom Catacombs has been redesigned to be Storm themed.
- Fringefolk Hero’s Grave has been redesigned to be Dragonkin themed.
- Morne Tunnel has been redesigned to be Dragon Cult themed.
- Minor Erdtree Catacombs has been redesigned to be Giantsflame themed.
- Redmane Castle has been redesigned to make it into a legacy dungeon.
- Deeproot Depths has been redesigned to make it into a legacy dungeon.
- Many new spirit springs have been added to the overworld map.
- Added a branch near the East Capital Rampart grace in Leyndell that acts as a shortcut to the area that leads to the Forbidden Lands.
- Torrent can now be ridden in Ashen Capital, in the Elden Beast/Radagon arena and in Leyndell beyond the gate that leads to the bridge elevator that takes you to the Forbidden Lands.
- Several new overworld buildings and enemy camps have been added to various locations.
- Moonlight Plateau can be accessed as soon as Astel is defeated. The Dark Moon Ring is no longer required. The ring is only required to enter the cave at the end of Ranni’s quest.
- Goal Cave has been reworked to have a Frenzy theme.
Weapon Changes:
Note: While making new movesets is now possible, the process was very new at the time we made these changes and had several bugs. Many of the changes we made on this list were to make more room for our custom animations. In the future, many of the removed animations may return along with our custom added ones. But for now, the movesets we are placing in the mod are a good foundation for future updates.
New Weapons:
- Axe of Epiphany - Axe - Golden Vow (In the Forbidden Lands, in the hidden hallway off the elevator leading down to the snowy area)
- Axe of Rust - Greataxe - Titanic Cleave (New Weapon Skill) (In the Leyndell sewers, near the primary entrance)
- Crimson Briar-Bough - Greathammer - Briar Assault (New Weapon Skill) (Boss drop in the Cave of Knowledge)
- Sword of the Cyclops - Greatsword - Cyclopean Conflagration (New Weapon Skill) (On Flame Peak just after the Fire Giant boss arena)
- Axe of Fell Prophecy - Axe - Scorched Earth (New Weapon Skill) (In the Giant Conquering Hero’s Grave)
- Foil of Caddock - Thrusting Sword - Repeating Thrust (Sold by Big Boggart at his second location near Leyndell)
- Three Finger Blade - Curved Greatsword - Shabriri’s Revenge (New Weapon Skill) (Yelough Anix ruins in Consecrated Snowfield)
- Frozen Twinshards - Twinblade - Whirling Iceblades (New Weapon Skill) (Chest on cliff near the Albinauric Tower in Consecrated Snowfield)
- Celestial Blade - Greatsword - Celestial Ascension (New Weapon Skill) (Top of the tower after the Academy Crystal Cave)
- Glintstone Cleaver - Axe - Primeval Cascade (New Weapon Skill) (Altus Tunnel)
- Godwyn’s Cragblades - Twinblade - Call to Thunder (New Weapon Skill) (Chest in storeroom in Leyndell)
- Leaden Maul - Hammer - Concussive Smash (New Weapon Skill) (Dropped by boss in Highroad Cave)
- Midnight Dagger - Dagger - Assassin’s Gambit (In chest in Nokron)
- Mohgwyn Censer - Flail - Wild Strikes (Given by Varre during his quest)
- Nomad’s Kilij - Curved Sword - Succumb to Madness (New Weapon Skill) (Sold by the merchant in Mohgwyn)
- Quicksilver Rapier - Thrusting Sword - Flowing Piercer (New Weapon Skill) (Chest near the entrance of the Lake of Rot)
- Blade of Scarlet Bloom - Curved Sword - Aeonian Rush (New Weapon Skill) (Chest in Lake of Rot)
- Glaive of the Ancients - Halberd - Ancient Thunderclap (New Weapon Skill) (Dropped by Seera in Farum Azula)
- Seething Flail - Flail - Spinning Chain (Volcano Manor on wooden catwalk overlooking the lava)
- Stone Claws - Claws - Bestial Mauling (New Weapon Skill) (Boss drop in the Hidden Path of the Haligtree)
- Sulien’s Razors - Twinblade - Sulien’s Mastery (New Weapon Skill) (In Leyndell courtyard off of the Leyndell version of Roundtable hold)
- Surgeons Catlinger - Dagger - Quickstep (Near Second Church of Marika in Altus)
- Thorn of the Guilty - Thrusting Sword - Telekinetic Arrow (New Weapon Skill) (Fort Laiedd)
- Underworld Greatmace - Greathammer - Cragbolt Slam (New Weapon Skill) (Fringefolk Hero’s Grave)
- Zamor Starmace - Hammer - Ice Spikes (New Weapon Skill) (Zamor Ruins)
- Sword of Hadea - Greatsword - Crucible’s Fury (New Weapon Skill) (Sold by Finger reader after killing Skarde)
- Dragonkin Seeker Sword (Remade Lazuli Glintstone Sword) - Ice Lightning Sword (In Siofra where the Missionary's Cookbook [5] was in vanilla)
- Molten Sword (Remade Crystal Sword) - Magma Shower (Gael Tunel)
- Underworld Dagger (Remade Crystal Knife) - Quickstep (Raya Lucaria Crystal Tunnel)
- Sword of the Cosmos (Remade Sword of Night and Flame) - Sword - Cosmic Stance (Caria Manor)
Weapon Moveset Changes:
- The default moveset for all Greatsword light attacks has been changed to the Knight’s Greatsword moveset.
- The heavy attacks of the Godskin Stitcher are now using the animation of the Bloody Helice heavy attacks.
- The unique jumping attack of the Beastman’s Curved Sword has been added to the jumping attacks of Bandit’s Curved Sword, Serpent God Curved Sword and the Falchion.
- The light attacks of Morgott’s Cursed Sword now use the animation of the Knight’s Greatsword light attacks.
- The heavy attacks of the Monk’s Flameblade now use the animation of the Flamberge’s heavy attacks.
- The heavy attacks of the Nagakiba now use the animations of the Meteoric Ore Blade’s heavy attacks.
- The heavy attacks of the Knight’s Twin Swords now use the animation of the Godskin Peeler’s heavy attacks.
- The default moveset for all Hammers now moves the character slightly more forward when attacking and is slightly faster.
- The Morning star and the Scepter of the All-Knowing now use the default hammer moveset.
- The default moveset of all Greataxes is now slightly faster.
- All Flail heavy attacks are now faster.
- The Iron Cleaver now uses the Club moveset.
- The Butchering Knife now uses default Greataxe heavy attacks.
- The heavy attack of the Pike is now the default Spear heavy attack animation.
- Serpent Hunter has been removed from the game.
- The Mohgwyn Sacred Spear heavy attacks now use the animation of the Tree Spear’s heavy attacks.
- The default heavy attack of all Halberds is now the animation for the heavy attacks of the Lucerne.
- The default heavy attack of all Reapers is now the animation for the heavy attacks of the Scythe.
- The heavy attacks of Royal Greatsword now use the animation of the Godslayer Greatsword’s heavy attacks.
Ash of War and Weapon Skill Changes:
Note: Even with the ability to add new animations, adding new Ash of Wars and Weapon Skills, is not currently possible. The system works very differently than previous games and the process is still being ironed-out. So in order to add our new weapon skills for our new unique weapons, we had to cut many of the vanilla Ash of Wars for now.
The following Ash of Wars have been removed from the game mostly to make room for our new unique weapon skills:
- Bloody Slash
- Blood Tax
- Storm Stomp
- Determination
- Waves of Darkness
- Vow of the Indomitable
- Carian Greatsword
- Glintblade Phalanx
- Earthshaker
- Ground Slam
- Hoarfrost Stomp
- White Shadow’s Lure
- Flame of the Redmanes
- Charge Forth
- Storm Assault
- Stormwall
- Thops Barrier
- Thunderbolt
- Glintstone Pebble
The following unique weapons have had their weapon skills replaced:
- Axe of Godrick - I Command Thee, Kneel -> Twister Shot
- Halo Scythe - Miquella’s Rings of Light -> Sacred Rings of Light
- Great Dragonclaw - Endure -> Storm of the Ancients
Staff and Seal Changes:
Casting tools no longer cause bonus damage to a given magic school. A staff or a seal will deal more damage or less damage for spells cast of given damage types. This is the magic affinity system. The details of this system can be seen below:
The values in green reflect the best or optimal damage type for any given spell casting tool.
Seal/Staff | Physical | Magic | Fire | Lightning | Holy | School | Requirements |
Incants Strong (T2) | |||||||
Mohgwyn Seal | 60 | 60 | 100 | 40 | 80 | Bloodflame | 18Fth/18Arc |
Giant's Seal | 60 | 40 | 100 | 80 | 60 | Fell Flame | 35Fth |
Frenzied Flame Seal | 60 | 80 | 100 | 60 | 40 | Frenzy | 18Fth18Int |
Golden Order Seal | 60 | 60 | 40 | 80 | 100 | Golden Order | 35Fth |
Godslayer Seal | 40 | 60 | 80 | 60 | 100 | Godslayer | 18Fth18Int |
Dragon Cult Seal | 60 | 60 | 40 | 100 | 80 | Dragon Cult | 35Fth |
Earthbreaker Seal | 100 | 40 | 60 | 60 | 80 | Bestial | 35Fth |
Seal of Rot | 100 | 80 | 40 | 60 | 60 | Servants of Rot | 18Fth/18Arc |
Spiritshaper Seal | 60 | 100 | 80 | 60 | 40 | Mystic | 18Fth/18Arc |
Seal/Staff | Physical | Magic | Fire | Lightning | Holy | School | Requirements |
Incants Weak (T1) | |||||||
War Surgeon Seal | 60 | 60 | 100 | 40 | 80 | Bloodflame | 6Fth/6Arc |
Firemonk's Seal | 60 | 40 | 100 | 80 | 60 | Fell Flame | 10Fth |
Fingerprint Seal | 60 | 80 | 100 | 60 | 40 | Frenzy | 6Fth/6Int |
Finger Seal | 60 | 60 | 40 | 80 | 100 | Golden Order | 10Fth |
Godskin Seal | 40 | 60 | 80 | 60 | 100 | Godslayer | 6Fth/6Int |
Gravel Stone Seal | 60 | 60 | 40 | 100 | 80 | Dragon Cult | 10Fth |
Clawmark Seal | 100 | 40 | 60 | 60 | 80 | Bestial | 10Fth |
Pest Seal | 100 | 80 | 40 | 60 | 60 | Servants of Rot | 6Fth/6Arc |
Mystic Seal | 60 | 100 | 80 | 60 | 40 | Mystic | 6Fth/6Arc |
Seal/Staff | Physical | Magic | Fire | Lightning | Holy | School | Requirements |
Sorcery Strong (T2) | |||||||
Azur's Glintstone Staff | 80 | 100 | 60 | 40 | 60 | Glint | 35Int |
Snow Witch Staff | 60 | 100 | 40 | 80 | 60 | Frost | 18Int/18Arc |
Lusat's Night Staff | 60 | 100 | 80 | 60 | 40 | Night | 18Int/18Fth |
Lavastone Staff | 60 | 80 | 100 | 40 | 60 | Lava | 18Int/18Fth |
Prince of Death's Staff | 40 | 60 | 60 | 80 | 100 | Death | 18Int/18Fth |
Dragonkin Scepter | 60 | 40 | 60 | 100 | 80 | Dragonkin | 35Int |
Meteorite Staff | 100 | 60 | 80 | 60 | 40 | Gravity | 35Int |
Staff of the Guilty | 100 | 60 | 40 | 60 | 80 | Thorn | 18Int/18Arc |
Tempestcaller Staff | 100 | 80 | 60 | 40 | 60 | Storm | 18Int/18Fth |
Seal/Staff | Physical | Magic | Fire | Lightning | Holy | School | Requirements |
Sorcery Weak (T1) | |||||||
Glintstone Staff | 80 | 100 | 60 | 40 | 60 | Glint | 10Int |
Ranni's Staff | 60 | 100 | 40 | 80 | 60 | Frost | 6Int/6Arc |
Staff of Loss | 60 | 100 | 80 | 60 | 40 | Night | 6Int/6Fth |
Gelmir Lava Staff | 60 | 80 | 100 | 40 | 60 | Lava | 6Int/6Fth |
Blighted Branch | 40 | 60 | 60 | 80 | 100 | Death | 6Int/6Fth |
Dragon Student Staff | 60 | 40 | 60 | 100 | 80 | Dragonkin | 10Int |
Digger's Staff | 100 | 60 | 80 | 60 | 40 | Gravity | 10Int |
Staff of Briar | 100 | 60 | 40 | 60 | 80 | Thorn | 6Int/6Arc |
Stormcaller Staff | 100 | 80 | 60 | 40 | 60 | Storm | 6Int/6Fth |
**All casting tools seen on this list account for all of the staffs and seals remaining in the game. All other vanilla casting tools have been removed.**
Weapons that Boost Spell Types:
Each of these boosting items increases the damage of spells of its given type by 10% while equipped and visible.
- Cinqudea - Bestial - Located behind and below the Bestial Sancum
- Crest of the Dragon Cult - Dragon Cult - On wandering Leyndell knight in Liurnia
- Smoldering Shield - Giantsflame - In flame camp in Western Liurnia
- Erdsteel Dagger - Golden Order - Kenneth Haight’s Quest
- Celebrant’s Sickle - Godslayer - Divine Tower of Caelid
- Ivory Sickle - Frenzied Flame - Room past Godrick in Stormveil
- Surgeon’s Catlinger - Bloodflame - Near the Second Church of Marika in Altus
- Scorpion Kite Shield - Servants of Rot - In Aeonian swamp in Caelid
- St. Trina’s Torch - Mystic - In Upper Siofra
- Man-Serpent Shield - Magma - Volcano Manor
- Glintstone Kris - Glint - Highway Lookout Tower in Eastern Liurnia
- Rift Shield - Gravity - Sold by Merchant near Bellum Church
- Blue and White Wooden Shield - Storm - Stormveil Armory
- Ice Crest Shield - Frost - Near Red Wolf behind Caria Manor
- Midnight Dagger - Night - In chest in Nokron
- Ghostflame Torch - Death - On Death Bird near Scenic Isle
- Underworld Dagger - Dragonkin - Chest in Raya Lucaria Crystal Tunnel
- Shield of the Guilty - Aberrant - Aberrant camp in Eastern Liurnia
Armor Changes:
- All armor has had its poise value increased.
- All armor has had its weight reduced.
- All armor now has passive effects. Each effect can be seen in the armor’s description.
- Several new armor sets have been added for many of the new classes as starting armor.
Spell Changes:
- Approximately 360 new spells have been added to the game. Spells are divided into 18 schools each with around 20-25 spells. The spell schools are as follows:
Sorcery:
- Glint - (Magic Damage - INT Scaling)
- Gravity - (Physical Damage - INT Scaling)
- Dragonkin - (Lightning Damage - INT Scaling - Frostbite)
- Lava - (Fire Damage - INT/FTH Scaling)
- Night - (Magic Damage - INT/FTH Scaling)
- Death - (Holy Damage - INT/FTH Scaling - Frostbite/Deathblight)
- Storm - (Physical Damage - INT/FTH Scaling)
- Frost - (Magic Damage - INT/ARC Scaling - Frostbite)
- Aberrant - (Physical Damage - INT/ARC Scaling - Bleed)
Incantations:
- Bestial - (Physical Damage - FTH Scaling)
- Golden Order - (Holy Damage - FTH Scaling)
- Giantsflame - (Fire Damage - FTH Scaling)
- Dragon Cult - (Lightning Damage - FTH Scaling)
- Godslayer - (Holy Damage - INT/FTH Scaling)
- Frenzy - (Fire Damage - INT/FTH Scaling - Madness)
- Bloodflame - (Fire Damage - FTH/ARC Scaling - Bleed)
- Servants of Rot - (Physical Damage - FTH/ARC Scaling - Poison/Rot/Deathblight/Bleed)
- Mystic - (Magic Damage - FTH/ARC Scaling - Sleep)
- Sorcery scrolls and incantation prayerbooks have been removed. Spells are now learned by using new consumables called spell runes. Each spell school has 5 spell runes in various locations in the world. When consumed, a spell rune will auto-loot several spells to your character.
Crafting Changes:
- All cookbooks are unlocked at the start of the game.
- The requirement for Cracked Pots, Ritual Pots and Perfume Bottles has been removed. All craftable items can be crafted with the materials alone.
- All crafted consumables have been changed to make Arcane the primary stat they scale with.
- The item amount that is crafted of most consumables and ammunition has been increased each time you craft.
- Glintstone Scraps, Large Glintstone Scraps, Explosive Stones, Explosive Stone Clumps, Poison Stones, Poison Stone Clumps, Gravity Stone Chunks and Gravity Stone Fans are now craftable.
Talisman and Physick Changes:
- Most talismans and Physick Tears have been changed in some way, either improved or rebalanced. Some talismans have been combined into one talisman that has the effects of two from base game in order to increase their power level. As a result some talismans have been removed entirely.
- All talismans and Physick Tears are now crafted with remnants in the remnant crafting menu found at graces. Combat, Enchanted and Heirloom Remnants are found throughout the world in various locations. Relic Remnants are only dropped by main progression bosses. Essence, Elemental, Prowess, Invigorating and Enduring Physick Remnants are dropped by Erdtree Avatars and Erdtree Sentries.
The crafting scheme works as follows:
Combat Remnants can craft:
- Dagger Talisman - Base Game Effect
- Curved Sword Talisman - Combined effects of the Curved Sword Talisman and the Greatshield Talisman
- Twinblade Talisman - Base Game Effect
- Axe Talisman - Base Game Effect
- Hammer Talisman - Base Game Effect
- Spear Talisman - Combined effects of the Spear Talisman and the Greatshield Talisman
- Lance Talisman - Base Game Effect
- Claw Talisman - Base Game Effect
- Arrow’s Sting Talisman - Combined effects of Arrow’s Sting and Arrow’s Reach talismans
- Warrior Jar Shard - Base Game Effect
- Winged Sword Insignia - Improved effect from base game
- Great-Jar’s Arsenal - Base Game Effect
- Companion Jar - Base Game Effect
- Bull-Goat’s Talisman - Base Game Effect
- Blue Dancer Charm - Base Game Effect
- Crucible Feather Talisman - Base Game Effect
- Crucible Scale-Knot - Combined effects from Crucible Scale and Crucible Knot talismans
- Red-Feathered Branchsword - Base Game Effect
- Blue-Feathered Branchsword - Base Game Effect
- Ritual Sword Talisman - Base Game Effect
- Ritual Shield Talisman - Base Game Effect
- Assassin’s Curio - Combined effects of both crimson and cerulean assassin’s talismans
- Godskin Swaddling Cloth - Base Game Effect
Enchanted Remnants can craft:
- Green Turtle Talisman - Base Game Effect
- Blessed Dew Talisman - Base Game Effect
- Cerulean Seed Talisman - Adds FP regeneration
- Erdtree's Favor - Improved effect from base game
- Spelldrake Talisman - Improved effect from base game
- Flamedrake Talisman - Improved effect from base game
- Boltdrake Talisman - Improved effect from base game
- Haligdrake Talisman - Improved effect from base game
- Pearldrake Talisman - Improved effect from base game
- Dragoncrest Greatshield Talisman - Improved effect from base game
- Immunizing Horn Charm - Grants immunity instead of resistance
- Stalwart Horn Charm - Grants immunity instead of resistance
- Clarifying Horn Charm - Grants immunity instead of resistance
- Prince of Death's Cyst - Grants immunity instead of resistance
- Mottled Necklace - Improved effect from base game
- Primal Glintstone Blade - Base Game Effect
- Moon of Nokstella - Base Game Effect
- Old Lord's Talisman - Base Game Effect
- Radagon Icon - Base Game Effect
- Carian Filigreed Crest - Base Game Effect
- Godfrey Icon - Base Game Effect
- Perfumer's Talisman - Base Game Effect
- Taker's Cameo - Restores HP, FP and SP on kill
- Gold Scarab - Base Game Effect
- Silver Scarab - Base Game Effect
- Crepus's Vial - Base Game Effect
- Concealing Vial - Base Game Effect
- Longtail Cat Talisman - Base Game Effect
Heirloom Remnants can craft:
- Starscourge Heirloom - STR +6
- Prosthesis-Wearer Heirloom - DEX +6
- Stargazer Heirloom - INT +6
- Two Fingers Heirloom - FTH +6
- Mimic Heirloom - ARC +6
- Valorous Heirloom - STR/DEX +3
- Strategist Heirloom - STR/INT +3
- Chosen Heirloom - STR/FTH +3
- Blackguard Heirloom - STR/ARC +3
- Saboteur Heirloom - DEX/INT +3
- Cloister Heirloom - DEX/FTH +3
- Perfume Heirloom - DEX/ARC +3
- Midnight Heirloom - INT/FTH +3
- Forbidden Heirloom - INT/ARC +3
- Scorpion Heirloom - FTH/ARC +3
Faint Relic Remnants can craft:
- Runebear’s Claw - Physical Damage +5%
- Glowing Glintshard - Magic Damage +5%
- Firemonk’s Filigree - Fire Damage +5%
- Dragonkin Crest - Lightning Damage +5%
- Emblem of Gold - Holy Damage +5%
Shimmering Relic Remnants can craft:
- Primordial Pumice Fragment - Physical Damage +7.5%
- Graven School Talisman - Magic Damage +7.5%
- Everburning Ember - Fire Damage +7.5%
- Chime of Godwyn - Lightning Damage +7.5%
- Faithful Canvas Talisman - Holy Damage +7.5%
Glowing Relic Remnants can craft:
- Primordial Glass Shard - Physical Damage +10%
- Graven Mass Talisman - Magic Damage +10%
- Coal of the Forge - Fire Damage +10%
- Scale of Gransax - Lightning Damage +10%
- Flock Canvas Talisman - Holy Damage +10%
Shining Relic Remnants can craft:
- Giant’s Insignia - Physical Damage +12.5%
- Magic Scorpion Charm - Magic Damage +12.5%
- Fire Scorpion Charm - Fire Damage +12.5%
- Lightning Scorpion Charm - Lightning Damage +12.5%
- Sacred Scorpion Charm - Holy Damage +12.5%
Essence Physick Remnants can craft:
- Strength-Knot Crystal Tear - Str +10
- Dexterity-Knot Crystal Tear - Dex +10
- Intelligence-Knot Crystal Tear - Int +10
- Faith-Knot Crystal Tear - Fth +10
- Arcane-Knot Crystal Tear - Arc +10
- Knight's Crystal Tear - Str/Dex +5
- Battlemage's Crystal Tear - Str/Int +5
- Templar's Crystal Tear - Str/Fth +5
- Barbarian's Crystal Tear - Str/Arc +5
- Assassin's Crystal Tear - Dex/Int +5
- Inquisitor's Crystal Tear - Dex/Fth +5
- Rogue's Crystal Tear - Dex/Arc +5
- Zealot's Crystal Tear - Int/Fth +5
- Witch's Crystal Tear - Int/Arc +5
- Cultist's Crystal Tear - Fth/Arc +5
Elemental Physick Remnants can craft:
- Stone-Shrouding Cracked Tear - Physical +10%
- Magic-Shrouding Cracked Tear - Magic +10%
- Flame-Shrouding Cracked Tear - Fire +10%
- Lightning-Shrouding Cracked Tear - Lightning +10%
- Holy-Shrouding Cracked Tear - Holy +10%
- Ruptured Crystal Tear - Explosion After a Delay
Prowess Physick Remnants can craft:
- Spiked Cracked Tear - Charged Attacks +15%
- Thorny Cracked Tear - Consecutive Attack Boost
- Stonebarb Cracked Tear - Poise Damage Boost +30%
- Waterblade Cracked Tear - Skill Attacks +15%
- Stonetalon Cracked Tear - Jump Attacks +15%
- Windbarb Cracked Tear - Ranged Attacks +15%
- Shadowblade Cracked Tear - Crit Attacks +15%
- Stoneblade Cracked Tear - Guard Counter Attacks +15%
- Stonehoof Cracked Tear - Mounted Attacks +15%
Invigorating Physick Remnants can craft:
- Crimson Crystal Tear - Restore HP
- Crimsonspill Crystal Tear - Boost Max HP
- Crimsonburst Crystal Tear - Restore HP Over Time
- Crimson Bubbletear - Restores HP when Near Death
- Cerulean Crystal Tear - Restore FP
- Ceruleanspill Crystal Tear - Boost Max FP
- Ceruleanburst Crystal Tear - Restore FP Over Time
- Cerulean Hidden Tear - Reduces FP Costs
- Greenspill Crystal Tear - Boost Max SP
- Greenburst Crystal Tear - Restore SP Over Time
Enduring Physick Remnants can craft:
- Opaline Hardtear - Boost Damage Negation
- Crimsonwhorl Bubbletear - Converts Non-Physical Damage to HP
- Opaline Bubbletear - Negates Damage of Next Hit Taken
- Leaden Hardtear - Boosts Poise
- Windy Crystal Tear - Enhances Dodges
- Winged Crystal Tear - Reduce Equip Load
- Twiggy Cracked Tear - Prevents Rune Loss
- Purifying Crystal Tear - Immunity to Status Effects and Cures Them
Talismans cut from the game:
- Crimson Amber Medallion
- Crimson Seed Talisman
- Cerulean Amber Medallion
- Viridian Amber Medalion
- Greatshield Talisman
- Arsenal Charm
- Roar Medallion
- Erdtree's Favor +1
- Erdtree's Favor +2
- Radagon's Scarseal
- Radagon's Soreseal
- Marika's Scarseal
- Marika's Soreseal
- Dragoncrest Shield Talisman
- Dragoncrest Shield Talisman +1
- Dragoncrest Shield Talisman +2
- Spelldrake +1
- Spelldrake +2
- Flamedrake +1
- Flamedrake +2
- Boltdrake +1
- Boltdrake +2
- Haligdrake +1
- Haligdrake +2
- Pearldrake +1
- Pearldrake +2
- Immunizing Horn Charm +1
- Stalwart Horn Charm +1
- Clarifying Horn Charm +1
- Mottled Necklace +1
- Prince of Death's Pustule
- Arrow's Reach Talisman
- Shard of Alexander
- Crucible Scale Talisman
- Assassin's Cerulean Dagger
- Rotten Winged Sword Insignia
- Kindred of Rot's Exultation
- Lord of Blood's Exultation
- Ancestral Spirit's Horn