Starting Equipment
Composite Bow with 90 Arrows and 50 Fire Arrows |
Quality Smithscript Dagger |
Riveted Wooden Shield |
Marksman Set |
Starting Level: 11
VGR | 13 | DEX | 15 |
MND | 10 | INT | 9 |
END | 14 | FTH | 7 |
STR | 13 | ARC | 9 |
Notable Armor Sets
Page Set
Page Gloves - Tombsward Ruins Cellar
Page Trousers - Redmane Castle
Page Garb - Shaded Castle
Page Hood - Caravan in Consecrated Snowfield
High Page Set
High Page Gloves - Castle Morne
High Page Trousers - Unsightly Catacombs
High Page Garb - Leyndell
High Page Hood - Miquella's Haligtree
Ragged Set
Ragged Gloves - Dropped by a Runebear in Mistwood Ruins
Ragged Loincloth - Gael Tunnel
Ragged Armor - Upper Siofra
Ragged Hat - Dropped by Ralva the Great Red Bear
Notable Weapons
Red Branch Shortbow - Southwest of Caria Manor
Shortbow - Mistwood Nomadic Merchant
Longbow - Twin Maiden Husks
Black Bow - Leyndell
Pulley Bow - West of First Mt. Gelmir Campsite
Greatbow - Highway Lookout Tower in Altus
Golem Greatbow - Castle Morne tower Golem
Crepus's Black-Key Crossbow - Roundtable Hold
Repeating Crossbow - South of Moorth Ruins
Hand Ballista - Forest Lookout Tower
Jar Cannon - Volcano Cave
Unique Armor Ability Requirements
The Marksman class has unique abilities that only remain functional while the player has no weapons or catalysts with intelligence or faith requirements equipped in an active slot with the exception of Lightbows, Longbows, Greatbows, Crossbows, & Ballistas.