Marksman

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This experienced hunter is an expert in all
long range weaponry.


Path of the Marksman

The Marksman favors light to medium armor and primarily uses Strength and Dexterity.


Starting Location

Limgrave - At a stone cabin in Mistwood south of Mistwood Ruins

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Starting Equipment

Composite Bow with 90 Arrows and 50 Fire Arrows
Quality Smithscript Dagger
Riveted Wooden Shield
Marksman Set

Starting Level: 11

VGR 13 DEX 15
MND 10 INT 9
END 14 FTH 7
STR 13 ARC 9

Notable Armor Sets

Page Set

Page Gloves - Tombsward Ruins Cellar
Page Trousers - Redmane Castle
Page Garb - Shaded Castle
Page Hood - Caravan in Consecrated Snowfield

High Page Set

High Page Gloves - Castle Morne
High Page Trousers - Unsightly Catacombs
High Page Garb - Leyndell
High Page Hood - Miquella's Haligtree

Ragged Set

Ragged Gloves - Dropped by a Runebear in Mistwood Ruins
Ragged Loincloth - Gael Tunnel
Ragged Armor - Upper Siofra
Ragged Hat - Dropped by Ralva the Great Red Bear

Notable Weapons

Red Branch Shortbow - Southwest of Caria Manor
Shortbow - Mistwood Nomadic Merchant
Longbow - Twin Maiden Husks
Black Bow - Leyndell
Pulley Bow - West of First Mt. Gelmir Campsite
Greatbow - Highway Lookout Tower in Altus
Golem Greatbow - Castle Morne tower Golem
Crepus's Black-Key Crossbow - Roundtable Hold
Repeating Crossbow - South of Moorth Ruins
Hand Ballista - Forest Lookout Tower
Jar Cannon - Volcano Cave

Unique Armor Ability Requirements

The Marksman class has unique abilities that only remain functional while the player has no weapons or catalysts with intelligence or faith requirements equipped in an active slot with the exception of Lightbows, Longbows, Greatbows, Crossbows, & Ballistas.