Leather Gauntlets
Dirty gloves worn by bandits
Lightweight and battle-proven leather gloves worn by a savvy soldier.
Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Caustic Coating – When you use a grease or a consumable that you eat, your weapon also gains a buff that will apply a draining effect to enemies. This effect will drain a small amount of total enemy HP every second and lasts for 3 seconds. This effect does not stack. The draining effect will apply as long as your grease is active.
Leather Boots
Dirty boots worn by bandits
Lightweight and battle-proven leather boots worn by a savvy soldier.
Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Thief’s Wit – When you drink a blue flask, you gain an effect that increases your endurance by 10, increases the effectiveness of your dodges and increases the amount of runes you gain by 15% for 1 minute.
Leather Armor
Dirty leather armor worn by bandits
Lightweight and battle-proven leather armor worn by a savvy soldier.
Increases DEX by 4 and critical damage by 4% and increases stamina recovery speed by 2.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Run Through – When you drink a red flask, you gain a buff that will increase the damage of your critical attacks by 10% and when you perform a critical attack, 100% of your stamina and FP are recovered. This effect lasts for 30 seconds.
Black Hood
Dirty hood worn by bandits
Hood of lusterless black fabric that conceals its wearer’s identity.
Increases DEX by 2 and critical damage by 2% and increases stamina recovery speed by 1.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Deadly Acrobat – When you drink your flask of wonderous physick, you gain an effect that will cause all of your dodges and jumps to increase your dexterity and endurance by 1 and your Max HP and FP by 1% each time you dodge or jump. This effect stacks with itself. This effect lasts for 2 minutes. When the primary duration ends, all stacks will also end.