Night’s Cavalry Gauntlets
Gauntlets covered in blackened bloodstains
Pitch-black gauntlets thinly painted with dried blood.
Worn by the Night’s Cavalry who ride funeral steeds.
Reduces weapon stamina cost by 2% and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Dogged Pursuit – When you use a grease or a consumable that you eat, you gain an effect that causes you to sprint when your character moves with no stamina cost for 20 seconds.
Night’s Cavalry Greaves
Greaves covered in blackened bloodstains
Pitch-black greaves thinly painted with dried blood.
Worn by the Night’s Cavalry who ride funeral steeds.
Reduces weapon stamina cost by 2% and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Aura of Despair – When you drink a blue flask, you become surrounded by a cursed aura, nearby enemies will deal 15% reduced damage and damage done to them will be increased by 5%. The aura lasts for 45 seconds.
Night’s Cavalry Armor / Alt
Armor covered in blackened bloodstains
Pitch-black armor thinly painted with dried blood.
Worn by the Night’s Cavalry who ride funeral steeds.
Reduces weapon stamina cost by 4% and increases weapon damage by 4%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Blood Thirst – When you drink a crimson flask, you gain a buff that causes all weapon attacks to recover HP for 20 seconds.
Night’s Cavalry Helm/Alt
Helm covered in blackened bloodstains
Pitch-black helm with flowing black hair.
Worn by the Night’s Cavalry who ride funeral steeds.
Reduces weapon stamina cost by 2% and increases weapon damage by 2%.
If you do not have a weapon equipped with INT/FTH scaling, this item has the following effect:
Fell Aspect – When you drink your wonderous physick, you gain an effect that increases your HP, FP and total Stamina by 15%, this lasts for 2 minutes.
While this buff is active, you become surrounded by a cursed aura that causes nearby enemies to be slowly drained of their HP.
Niall was a lone survivor who commanded spirits to defend his long-passed master.